diff --git a/src/engine.cpp b/src/engine.cpp index 8e104ca..37cb5b3 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -87,7 +87,7 @@ void Engine::run(){ gInputManager.processInput(done, deltaT); //Update all models, camera and lighting in the current scene - //Also performs view frustrum culling to determine which objects aare visible + //Also performs view frustrum culling to determine which objects are visible gSceneManager.update(deltaT); //Contains the render setup and actual software rendering loop