#usda 1.0 def Mesh "cube" { float3[] extent = [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)] int[] faceVertexCounts.timeSamples = { 1.0000000298023224: [4, 4, 4, 4, 4, 4], } int[] faceVertexIndices.timeSamples = { 1.0000000298023224: [3, 2, 1, 0, 1, 2, 5, 4, 4, 5, 7, 6, 6, 7, 3, 0, 2, 3, 7, 5, 0, 1, 4, 6], } point3f[] points.timeSamples = { 1.0000000298023224: [(-0.5, -0.5, -0.5), (0.5, -0.5, -0.5), (0.5, 0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, -0.5, 0.5), (0.5, 0.5, 0.5), (-0.5, -0.5, 0.5), (-0.5, 0.5, 0.5)], } normal3f[] primvars:normals ( interpolation = "faceVarying" ) normal3f[] primvars:normals.timeSamples = { 1.0000000298023224: [(0, 0, 1), (0, 0, -1), (0, 1, 0), (0, -1, 0), (1, 0, 0), (-1, 0, 0)], } int[] primvars:normals:indices = [1, 1, 1, 1, 4, 4, 4, 4, 0, 0, 0, 0, 5, 5, 5, 5, 2, 2, 2, 2, 3, 3, 3, 3] texCoord2f[] primvars:st ( interpolation = "faceVarying" ) texCoord2f[] primvars:st.timeSamples = { 1.0000000298023224: [(0.375, 0), (0.625, 0), (0.375, 0.25), (0.625, 0.25), (0.375, 0.5), (0.625, 0.5), (0.375, 0.75), (0.625, 0.75), (0.375, 1), (0.625, 1), (0.125, 0), (0.875, 0), (0.125, 0.25), (0.875, 0.25)], } int[] primvars:st:indices = [4, 5, 7, 6, 11, 13, 3, 1, 1, 3, 2, 0, 0, 2, 12, 10, 5, 4, 2, 3, 6, 7, 9, 8] color3f[] primvars:custom ( interpolation = "faceVarying" ) color3f[] primvars:custom.timeSamples = { 1.0000000298023224: [(1, 0, 0), (0, 1, 0), (0, 0, 1), (1, 1, 0), (0, 1, 1), (1, 1, 1)], } int[] primvars:custom:indices = [1, 1, 1, 1, 4, 4, 4, 4, 0, 0, 0, 0, 5, 5, 5, 5, 2, 2, 2, 2, 3, 3, 3, 3] uniform token subdivisionScheme = "none" matrix4d xformOp:transform.timeSamples = { 1.0000000298023224: ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 0, 0, 1) ), } uniform token[] xformOpOrder = ["xformOp:transform"] }