diff --git a/articles/tutorials/building_2d_games/04_creating_a_class_library/snippets/core.cs b/articles/tutorials/building_2d_games/04_creating_a_class_library/snippets/core.cs
index 581bd849..1e68889d 100644
--- a/articles/tutorials/building_2d_games/04_creating_a_class_library/snippets/core.cs
+++ b/articles/tutorials/building_2d_games/04_creating_a_class_library/snippets/core.cs
@@ -66,7 +66,7 @@ public Core(string title, int width, int height, bool fullScreen)
// Set the window title
Window.Title = title;
- // Set the core's content manager to a reference of hte base Game's
+ // Set the core's content manager to a reference of the base Game's
// content manager.
Content = base.Content;
@@ -88,4 +88,4 @@ protected override void Initialize()
// Create the sprite batch instance.
SpriteBatch = new SpriteBatch(GraphicsDevice);
}
-}
\ No newline at end of file
+}
diff --git a/articles/tutorials/building_2d_games/11_input_management/snippets/core.cs b/articles/tutorials/building_2d_games/11_input_management/snippets/core.cs
index 21457ac5..ac759e05 100644
--- a/articles/tutorials/building_2d_games/11_input_management/snippets/core.cs
+++ b/articles/tutorials/building_2d_games/11_input_management/snippets/core.cs
@@ -78,7 +78,7 @@ public Core(string title, int width, int height, bool fullScreen)
// Set the window title
Window.Title = title;
- // Set the core's content manager to a reference of hte base Game's
+ // Set the core's content manager to a reference of the base Game's
// content manager.
Content = base.Content;
@@ -116,4 +116,4 @@ protected override void Update(GameTime gameTime)
base.Update(gameTime);
}
-}
\ No newline at end of file
+}
diff --git a/articles/tutorials/building_2d_games/13_working_with_tilemaps/snippets/tilemap.cs b/articles/tutorials/building_2d_games/13_working_with_tilemaps/snippets/tilemap.cs
index 4b9b7fcb..f4fe5d0e 100644
--- a/articles/tutorials/building_2d_games/13_working_with_tilemaps/snippets/tilemap.cs
+++ b/articles/tutorials/building_2d_games/13_working_with_tilemaps/snippets/tilemap.cs
@@ -108,7 +108,7 @@ public TextureRegion GetTile(int index)
/// column and row.
///
/// The column of the tile in this tilemap.
- /// The row of hte tile in this tilemap.
+ /// The row of the tile in this tilemap.
/// The texture region of the tile from this tilemap at the specified column and row.
public TextureRegion GetTile(int column, int row)
{
diff --git a/articles/tutorials/building_2d_games/15_audio_controller/snippets/core.cs b/articles/tutorials/building_2d_games/15_audio_controller/snippets/core.cs
index 592e1bd9..f292465a 100644
--- a/articles/tutorials/building_2d_games/15_audio_controller/snippets/core.cs
+++ b/articles/tutorials/building_2d_games/15_audio_controller/snippets/core.cs
@@ -84,7 +84,7 @@ public Core(string title, int width, int height, bool fullScreen)
// Set the window title
Window.Title = title;
- // Set the core's content manager to a reference of hte base Game's
+ // Set the core's content manager to a reference of the base Game's
// content manager.
Content = base.Content;
@@ -136,4 +136,4 @@ protected override void Update(GameTime gameTime)
base.Update(gameTime);
}
-}
\ No newline at end of file
+}
diff --git a/articles/tutorials/building_2d_games/17_scenes/snippets/core.cs b/articles/tutorials/building_2d_games/17_scenes/snippets/core.cs
index a9eda94e..1920450b 100644
--- a/articles/tutorials/building_2d_games/17_scenes/snippets/core.cs
+++ b/articles/tutorials/building_2d_games/17_scenes/snippets/core.cs
@@ -91,7 +91,7 @@ public Core(string title, int width, int height, bool fullScreen)
// Set the window title
Window.Title = title;
- // Set the core's content manager to a reference of hte base Game's
+ // Set the core's content manager to a reference of the base Game's
// content manager.
Content = base.Content;
@@ -203,4 +203,4 @@ private static void TransitionScene()
s_activeScene.Initialize();
}
}
-}
\ No newline at end of file
+}
diff --git a/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/index.md b/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/index.md
index e947c249..5e5bafce 100644
--- a/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/index.md
+++ b/articles/tutorials/building_2d_games/20_implementing_ui_with_gum/index.md
@@ -451,7 +451,7 @@ Each button registers a `Click` event handler to respond when the players select
[!code-csharp[](./snippets/titlescene/handlestartclicked.cs)]
-When the "Start" button is clicked and this method is called, it will play the UI sound effect for auditory feedback then change the scene tot he game scene so the player can start playing the game.
+When the "Start" button is clicked and this method is called, it will play the UI sound effect for auditory feedback then change the scene to the game scene so the player can start playing the game.
Next is the handler for the "Options" button. Add the following method to the `TitleScene` class after the `HandleStartClicked` method: