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It is a lightweight 2D game engine in progress(written on Object Pascal and compilled in Lazarus).

Uses software rendering.

Of the features, I can note the super high performance of splines and sprites(work is still being done on it).

In the future, a powerful editor for sprites, splines and other game objects will be available.

Executable file is included, so run-n-fun 😉.

Screenshots:

  1. Editor Mode(Multithreading, SIMD Sprites Example)
Editor_Preview0