It is a lightweight 2D game engine in progress(written on Object Pascal and compilled in Lazarus). Uses software rendering. Of the features, I can note the super high performance of splines and sprites(work is still being done on it). In the future, a powerful editor for sprites, splines and other game objects will be available. Executable file is included, so run-n-fun 😉. Screenshots: Editor Mode(Multithreading, SIMD Sprites Example)