From f37a8b6b80c9fbdfedd2a0a8853510d21e87ee09 Mon Sep 17 00:00:00 2001 From: Ilia Saulenko Date: Sun, 3 Mar 2024 16:03:36 +0400 Subject: [PATCH] Fixed broken links to Trenchbroom's Setup Guide I've fixed two broken links to setup guide which were using domain name without protocol (resulting in invalid link in the final rendered page: `https://qodotplugin.github.io/docs/beginner's-guide-to-qodot/qodotplugin.github.io/docs/beginner's-guide-to-qodot/trenchbroom-setup.html`). There's also one working hardcoded link to beginner's guide. I've changed those links to relative markdown files (which should be converted by markdown renderer, just like in other parts of the docs). --- docs/beginner's-guide-to-qodot/building-maps.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/beginner's-guide-to-qodot/building-maps.md b/docs/beginner's-guide-to-qodot/building-maps.md index 33c2a9e..4949dff 100644 --- a/docs/beginner's-guide-to-qodot/building-maps.md +++ b/docs/beginner's-guide-to-qodot/building-maps.md @@ -7,13 +7,13 @@ parent: Beginner's Guide to Qodot {:toc} -If you don't have any map files or textures, and want to fully setup your Godot project with your Trenchboom editor, read the page on [Trenchbroom Setup](qodotplugin.github.io/docs/beginner's-guide-to-qodot/trenchbroom-setup.html) first. Otherwise, continue reading. +If you don't have any map files or textures, and want to fully setup your Godot project with your Trenchboom editor, read the page on [Trenchbroom Setup](/trenchbroom-setup.md) first. Otherwise, continue reading. # Building Maps ## Building Basic Geometry -- With the plugin [installed and enabled](https://qodotplugin.github.io/docs/beginner's-guide-to-qodot/), Add a .map file to your project. It will import as a visible resource in your FileSystem dock. +- With the plugin [installed and enabled](/index.md), Add a .map file to your project. It will import as a visible resource in your FileSystem dock. ![](../../images/install-map.png) @@ -40,7 +40,7 @@ If your map isn't building, try the following solutions: # Loading Textures -This assumes your map already has textures. If you're starting from scratch, and want to unite your Godot project with your Trenchboom editor, read the page on [Trenchbroom Setup](qodotplugin.github.io/docs/beginner's-guide-to-qodot/trenchbroom-setup.html). +This assumes your map already has textures. If you're starting from scratch, and want to unite your Godot project with your Trenchboom editor, read the page on [Trenchbroom Setup](/trenchbroom-setup.md). ## Using Loose Textures