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# Editors where tests will happen. The first entry of this array is also used
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# for validation
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test_editors:
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+ - 2021.1
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- 2019.4
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- - 2020.2
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- trunk
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# Platforms that will be tested. The first entry in this array will also
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# Changelog
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All notable changes to this package will be documented in this file. The format is based on [ Keep a Changelog] ( http://keepachangelog.com/en/1.0.0/ )
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+ ## [ 0.1.0] - 2020-03-02
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+ This is the initial experimental Unity MLAPI Package.
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+ ### Changed
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+ - Rather than performance / convenience RPCs, we now have one performant 'Standard' RPC type
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+ - RPCs are now deferred and queued to support upcoming features and improve bandwidth usage
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+ - A preliminary tick system has been added
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+ - Network variables are tick-based
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## [ 0.0.1-preview.1] - 2020-12-20
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- This is the first release of Unity MLAPI Package
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+ This was an internally-only-used version of the Unity MLAPI Package
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+
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{
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"name" : " com.unity.multiplayer.mlapi" ,
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"displayName" : " MLAPI Networking Library" ,
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- "version" : " 0.0.1-preview.1 " ,
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+ "version" : " 0.1.0 " ,
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"unity" : " 2019.4" ,
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"unityRelease" : " 8f1" ,
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"description" : " This the Core Unity Mid-level API that provides core SDK for multiplayer games within unity" ,
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