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Giving the android tests some more room.
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com.unity.netcode.adapter.utp/Tests/Runtime/Helpers/RuntimeTestsHelpers.cs

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@@ -10,7 +10,7 @@ namespace Unity.Netcode.UTP.RuntimeTests
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public static class RuntimeTestsHelpers
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{
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// 50ms should be plenty enough for any network interaction to occur (even roundtrips).
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX || UNITY_ANDROID
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public const float MaxNetworkEventWaitTime = 0.35f;
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#else
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public const float MaxNetworkEventWaitTime = 0.15f;

testproject/Assets/link.xml.meta

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