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// this could be cleaner. The GetChannel() methods look for the SendChannel string channel name
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// from the settings file.
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stringchannelName=networkedVarFields[i].GetChannel();// Cache this here. Some developers are stupid. You don't know what shit they will do in their methods
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// from the settings file, which could be easily misconfigured. If a bogus channel is specified,
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// GetChannelByte() will return the default, MLAPI_INTERNAL_CHANNEL
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