@@ -22,6 +22,7 @@ public class NetworkShowHideTests : BaseMultiInstanceTest
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protected override int NbClients => 2 ;
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private ulong m_ClientId0 ;
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+ private GameObject m_PrefabToSpawn ;
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private NetworkObject m_NetSpawnedObject1 ;
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private NetworkObject m_NetSpawnedObject2 ;
@@ -37,6 +38,7 @@ public override IEnumerator Setup()
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updatePlayerPrefab : playerPrefab =>
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{
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var networkTransform = playerPrefab . AddComponent < NetworkShowHideTest > ( ) ;
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+ m_PrefabToSpawn = PreparePrefab ( typeof ( ShowHideObject ) ) ;
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} ) ;
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}
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@@ -45,7 +47,7 @@ public GameObject PreparePrefab(Type type)
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var prefabToSpawn = new GameObject ( ) ;
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prefabToSpawn . AddComponent ( type ) ;
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var networkObjectPrefab = prefabToSpawn . AddComponent < NetworkObject > ( ) ;
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- MultiInstanceHelpers . MakeNetworkObjectTestPrefab ( networkObjectPrefab , DefaultPayerGlobalObjectIdHashValue ) ;
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+ MultiInstanceHelpers . MakeNetworkObjectTestPrefab ( networkObjectPrefab ) ;
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m_ServerNetworkManager . NetworkConfig . NetworkPrefabs . Add ( new NetworkPrefab ( ) { Prefab = prefabToSpawn } ) ;
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foreach ( var clientNetworkManager in m_ClientNetworkManagers )
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{
@@ -159,10 +161,10 @@ public IEnumerator NetworkShowHideTest()
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// create 3 objects
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- var prefabToSpawn = PreparePrefab ( typeof ( ShowHideObject ) ) ;
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- var spawnedObject1 = UnityEngine . Object . Instantiate ( prefabToSpawn ) ;
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- var spawnedObject2 = UnityEngine . Object . Instantiate ( prefabToSpawn ) ;
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- var spawnedObject3 = UnityEngine . Object . Instantiate ( prefabToSpawn ) ;
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+
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+ var spawnedObject1 = UnityEngine . Object . Instantiate ( m_PrefabToSpawn ) ;
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+ var spawnedObject2 = UnityEngine . Object . Instantiate ( m_PrefabToSpawn ) ;
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+ var spawnedObject3 = UnityEngine . Object . Instantiate ( m_PrefabToSpawn ) ;
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m_NetSpawnedObject1 = spawnedObject1 . GetComponent < NetworkObject > ( ) ;
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m_NetSpawnedObject2 = spawnedObject2 . GetComponent < NetworkObject > ( ) ;
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m_NetSpawnedObject3 = spawnedObject3 . GetComponent < NetworkObject > ( ) ;
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