diff --git a/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs b/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs index bd7e582755..872f258ede 100644 --- a/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs +++ b/com.unity.netcode.gameobjects/Runtime/SceneManagement/NetworkSceneManager.cs @@ -1744,6 +1744,10 @@ internal void SynchronizeNetworkObjects(ulong clientId) continue; } + // ignore dynamically created scenes used for physics simulations + if (string.IsNullOrEmpty(scene.path)) + continue; + var sceneHash = SceneHashFromNameOrPath(scene.path); // This would depend upon whether we are additive or not