diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index b7051e41a8..88faa99ef4 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -12,6 +12,7 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Fixed +- Fixed issue where some temporary debug console logging was left in a merged PR. (#2562) - Fixed the "Generate Default Network Prefabs List" setting not loading correctly and always reverting to being checked. (#2545) - Fixed missing value on `NetworkListEvent` for `EventType.RemoveAt` events. (#2542,#2543) - Fixed the inspector throwing exceptions when attempting to render `NetworkVariable`s of enum types. (#2529) diff --git a/com.unity.netcode.gameobjects/Editor/NetworkBehaviourEditor.cs b/com.unity.netcode.gameobjects/Editor/NetworkBehaviourEditor.cs index 28be39b57d..239d107008 100644 --- a/com.unity.netcode.gameobjects/Editor/NetworkBehaviourEditor.cs +++ b/com.unity.netcode.gameobjects/Editor/NetworkBehaviourEditor.cs @@ -41,13 +41,11 @@ private void Init(MonoScript script) { m_NetworkVariableNames.Add(ObjectNames.NicifyVariableName(fields[i].Name)); m_NetworkVariableFields.Add(ObjectNames.NicifyVariableName(fields[i].Name), fields[i]); - Debug.Log($"Adding NetworkVariable {fields[i].Name}"); } if (ft.IsGenericType && ft.GetGenericTypeDefinition() == typeof(NetworkList<>) && !fields[i].IsDefined(typeof(HideInInspector), true)) { m_NetworkVariableNames.Add(ObjectNames.NicifyVariableName(fields[i].Name)); m_NetworkVariableFields.Add(ObjectNames.NicifyVariableName(fields[i].Name), fields[i]); - Debug.Log($"Adding NetworkList {fields[i].Name}"); } } }