From 6d14667d58cfa6c3ef1224a71a9a2cf760fe34db Mon Sep 17 00:00:00 2001 From: Samuel Bellomo Date: Wed, 9 Aug 2023 11:17:17 -0400 Subject: [PATCH 1/2] version bump for changelog and package --- com.unity.netcode.gameobjects/CHANGELOG.md | 2 +- com.unity.netcode.gameobjects/package.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 25505fa676..e8a857d895 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -6,7 +6,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). -## [1.5.2] - 2023-07-24 +## [1.6.0] - 2023-08-09 ### Added diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index 936b298beb..d4952986c0 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -2,7 +2,7 @@ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", - "version": "1.5.2", + "version": "1.6.0", "unity": "2020.3", "dependencies": { "com.unity.nuget.mono-cecil": "1.10.1", From 690bd046cfca13d80d1b56dafbda964c4f0fa22a Mon Sep 17 00:00:00 2001 From: Noel Stephens Date: Wed, 9 Aug 2023 12:49:14 -0500 Subject: [PATCH 2/2] Update CHANGELOG.md adding the addition to NetworkTransform --- com.unity.netcode.gameobjects/CHANGELOG.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index e8a857d895..2e06bf1825 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -10,6 +10,8 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Added +- Added a protected virtual method `NetworkTransform.OnInitialize(ref NetworkTransformState replicatedState)` that just returns the replicated state reference. + ### Fixed - Fixed issue with client synchronization of position when using half precision and the delta position reaches the maximum value and is collapsed on the host prior to being forwarded to the non-owner clients. (#2636)