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* Self-play mechanism for training agents in adversarial scenarios
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* Train memory-enhanced agents using deep reinforcement learning
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* Easily definable Curriculum Learning and Generalization scenarios
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* Built-in support for Imitation Learning
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* Built-in support for [Imitation Learning](https://github.com/Unity-Technologies/ml-agents/tree/latest_release/docs/Training-Imitation-Learning.md) through Behavioral Cloning or Generative Adversarial Imitation Learning
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* Flexible agent control with On Demand Decision Making
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* Visualizing network outputs within the environment
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