diff --git a/com.unity.ml-agents/CHANGELOG.md b/com.unity.ml-agents/CHANGELOG.md index e0771cdc1b..7b233a2c8d 100755 --- a/com.unity.ml-agents/CHANGELOG.md +++ b/com.unity.ml-agents/CHANGELOG.md @@ -19,7 +19,7 @@ for an Agent. They allow you to control the action space more programmatically than defining the actions in the Agent's Behavior Parameters. See [BasicActuatorComponent.cs](https://github.com/Unity-Technologies/ml-agents/blob/release_7_docs/Project/Assets/ML-Agents/Examples/Basic/Scripts/BasicActuatorComponent.cs) for an example of how to use them. (#4297, #4315) -- Update Barracuda to 1.1.0-preview (#4208) +- Update Barracuda to 1.1.1-preview (#4482) - Enabled C# formatting using `dotnet-format`. (#4362) - GridSensor was added to the `com.unity.ml-agents.extensions` package. Thank you to Jaden Travnik from Eidos Montreal for the contribution! (#4399) diff --git a/com.unity.ml-agents/package.json b/com.unity.ml-agents/package.json index 427a0b26d2..d8f0668cf0 100755 --- a/com.unity.ml-agents/package.json +++ b/com.unity.ml-agents/package.json @@ -5,7 +5,7 @@ "unity": "2018.4", "description": "Use state-of-the-art machine learning to create intelligent character behaviors in any Unity environment (games, robotics, film, etc.).", "dependencies": { - "com.unity.barracuda": "1.1.0-preview", + "com.unity.barracuda": "1.1.1-preview", "com.unity.modules.imageconversion": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0", "com.unity.modules.physics": "1.0.0",