diff --git a/UnitsNet/CustomCode/Quantities/AmountOfSubstance.extra.cs b/UnitsNet/CustomCode/Quantities/AmountOfSubstance.extra.cs
index a4e1de64f8..b8f5390a4c 100644
--- a/UnitsNet/CustomCode/Quantities/AmountOfSubstance.extra.cs
+++ b/UnitsNet/CustomCode/Quantities/AmountOfSubstance.extra.cs
@@ -48,7 +48,7 @@ public partial struct AmountOfSubstance
/// The number of particles (atoms or molecules) in this amount of substance.
public double NumberOfParticles()
{
- var moles = AsBaseNumericType(AmountOfSubstanceUnit.Mole);
+ var moles = GetValueAs(AmountOfSubstanceUnit.Mole);
return AvogadroConstant * moles;
}
}
diff --git a/UnitsNet/GeneratedCode/Quantities/Acceleration.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Acceleration.NetFramework.g.cs
index 2b3c13ec87..66f52977ab 100644
--- a/UnitsNet/GeneratedCode/Quantities/Acceleration.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Acceleration.NetFramework.g.cs
@@ -519,13 +519,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Accele
/// Get from adding two .
public static Acceleration operator +(Acceleration left, Acceleration right)
{
- return new Acceleration(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Acceleration(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Acceleration operator -(Acceleration left, Acceleration right)
{
- return new Acceleration(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Acceleration(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -559,25 +559,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Accele
/// Returns true if less or equal to.
public static bool operator <=(Acceleration left, Acceleration right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Acceleration left, Acceleration right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Acceleration left, Acceleration right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Acceleration left, Acceleration right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -606,7 +606,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Acceleration other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -623,7 +623,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Acceleration other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -701,7 +701,7 @@ public double As(AccelerationUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -714,7 +714,7 @@ public double As(AccelerationUnit unit)
/// A Acceleration with the specified unit.
public Acceleration ToUnit(AccelerationUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Acceleration(convertedValue, unit);
}
@@ -728,7 +728,7 @@ public Acceleration ToUnit(AccelerationUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -750,12 +750,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(AccelerationUnit unit)
+ private double GetValueAs(AccelerationUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/AmountOfSubstance.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/AmountOfSubstance.NetFramework.g.cs
index f75e9b2a96..4f7584aae9 100644
--- a/UnitsNet/GeneratedCode/Quantities/AmountOfSubstance.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/AmountOfSubstance.NetFramework.g.cs
@@ -547,13 +547,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Amount
/// Get from adding two .
public static AmountOfSubstance operator +(AmountOfSubstance left, AmountOfSubstance right)
{
- return new AmountOfSubstance(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new AmountOfSubstance(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static AmountOfSubstance operator -(AmountOfSubstance left, AmountOfSubstance right)
{
- return new AmountOfSubstance(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new AmountOfSubstance(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -587,25 +587,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Amount
/// Returns true if less or equal to.
public static bool operator <=(AmountOfSubstance left, AmountOfSubstance right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(AmountOfSubstance left, AmountOfSubstance right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(AmountOfSubstance left, AmountOfSubstance right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(AmountOfSubstance left, AmountOfSubstance right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -634,7 +634,7 @@ public int CompareTo(object obj)
///
public int CompareTo(AmountOfSubstance other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -651,7 +651,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(AmountOfSubstance other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -729,7 +729,7 @@ public double As(AmountOfSubstanceUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -742,7 +742,7 @@ public double As(AmountOfSubstanceUnit unit)
/// A AmountOfSubstance with the specified unit.
public AmountOfSubstance ToUnit(AmountOfSubstanceUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new AmountOfSubstance(convertedValue, unit);
}
@@ -756,7 +756,7 @@ public AmountOfSubstance ToUnit(AmountOfSubstanceUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -780,12 +780,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(AmountOfSubstanceUnit unit)
+ private double GetValueAs(AmountOfSubstanceUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/AmplitudeRatio.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/AmplitudeRatio.NetFramework.g.cs
index 6169214bee..cefadac112 100644
--- a/UnitsNet/GeneratedCode/Quantities/AmplitudeRatio.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/AmplitudeRatio.NetFramework.g.cs
@@ -395,7 +395,7 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Amplit
{
// Logarithmic addition
// Formula: 20*log10(10^(x/20) + 10^(y/20))
- return new AmplitudeRatio(20*Math.Log10(Math.Pow(10, left.Value/20) + Math.Pow(10, right.AsBaseNumericType(left.Unit)/20)), left.Unit);
+ return new AmplitudeRatio(20*Math.Log10(Math.Pow(10, left.Value/20) + Math.Pow(10, right.GetValueAs(left.Unit)/20)), left.Unit);
}
/// Get from logarithmic subtraction of two .
@@ -403,7 +403,7 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Amplit
{
// Logarithmic subtraction
// Formula: 20*log10(10^(x/20) - 10^(y/20))
- return new AmplitudeRatio(20*Math.Log10(Math.Pow(10, left.Value/20) - Math.Pow(10, right.AsBaseNumericType(left.Unit)/20)), left.Unit);
+ return new AmplitudeRatio(20*Math.Log10(Math.Pow(10, left.Value/20) - Math.Pow(10, right.GetValueAs(left.Unit)/20)), left.Unit);
}
/// Get from logarithmic multiplication of value and .
@@ -431,7 +431,7 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Amplit
public static double operator /(AmplitudeRatio left, AmplitudeRatio right)
{
// Logarithmic division = subtraction
- return Convert.ToDouble(left.Value - right.AsBaseNumericType(left.Unit));
+ return Convert.ToDouble(left.Value - right.GetValueAs(left.Unit));
}
#endregion
@@ -441,25 +441,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Amplit
/// Returns true if less or equal to.
public static bool operator <=(AmplitudeRatio left, AmplitudeRatio right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(AmplitudeRatio left, AmplitudeRatio right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(AmplitudeRatio left, AmplitudeRatio right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(AmplitudeRatio left, AmplitudeRatio right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -488,7 +488,7 @@ public int CompareTo(object obj)
///
public int CompareTo(AmplitudeRatio other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -505,7 +505,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(AmplitudeRatio other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -583,7 +583,7 @@ public double As(AmplitudeRatioUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -596,7 +596,7 @@ public double As(AmplitudeRatioUnit unit)
/// A AmplitudeRatio with the specified unit.
public AmplitudeRatio ToUnit(AmplitudeRatioUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new AmplitudeRatio(convertedValue, unit);
}
@@ -610,7 +610,7 @@ public AmplitudeRatio ToUnit(AmplitudeRatioUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -623,12 +623,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(AmplitudeRatioUnit unit)
+ private double GetValueAs(AmplitudeRatioUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Angle.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Angle.NetFramework.g.cs
index 76064c41e7..ba942a7889 100644
--- a/UnitsNet/GeneratedCode/Quantities/Angle.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Angle.NetFramework.g.cs
@@ -533,13 +533,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out AngleU
/// Get from adding two .
public static Angle operator +(Angle left, Angle right)
{
- return new Angle(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Angle(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Angle operator -(Angle left, Angle right)
{
- return new Angle(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Angle(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -573,25 +573,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out AngleU
/// Returns true if less or equal to.
public static bool operator <=(Angle left, Angle right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Angle left, Angle right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Angle left, Angle right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Angle left, Angle right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -620,7 +620,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Angle other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -637,7 +637,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Angle other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -715,7 +715,7 @@ public double As(AngleUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -728,7 +728,7 @@ public double As(AngleUnit unit)
/// A Angle with the specified unit.
public Angle ToUnit(AngleUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Angle(convertedValue, unit);
}
@@ -742,7 +742,7 @@ public Angle ToUnit(AngleUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -765,12 +765,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(AngleUnit unit)
+ private double GetValueAs(AngleUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ApparentEnergy.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ApparentEnergy.NetFramework.g.cs
index 65bf4d8ae8..cf17333f9d 100644
--- a/UnitsNet/GeneratedCode/Quantities/ApparentEnergy.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ApparentEnergy.NetFramework.g.cs
@@ -379,13 +379,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Appare
/// Get from adding two .
public static ApparentEnergy operator +(ApparentEnergy left, ApparentEnergy right)
{
- return new ApparentEnergy(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ApparentEnergy(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ApparentEnergy operator -(ApparentEnergy left, ApparentEnergy right)
{
- return new ApparentEnergy(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ApparentEnergy(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -419,25 +419,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Appare
/// Returns true if less or equal to.
public static bool operator <=(ApparentEnergy left, ApparentEnergy right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ApparentEnergy left, ApparentEnergy right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ApparentEnergy left, ApparentEnergy right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ApparentEnergy left, ApparentEnergy right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -466,7 +466,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ApparentEnergy other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -483,7 +483,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ApparentEnergy other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -561,7 +561,7 @@ public double As(ApparentEnergyUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -574,7 +574,7 @@ public double As(ApparentEnergyUnit unit)
/// A ApparentEnergy with the specified unit.
public ApparentEnergy ToUnit(ApparentEnergyUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ApparentEnergy(convertedValue, unit);
}
@@ -588,7 +588,7 @@ public ApparentEnergy ToUnit(ApparentEnergyUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -600,12 +600,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ApparentEnergyUnit unit)
+ private double GetValueAs(ApparentEnergyUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ApparentPower.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ApparentPower.NetFramework.g.cs
index 3e1bb15055..50e2b65976 100644
--- a/UnitsNet/GeneratedCode/Quantities/ApparentPower.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ApparentPower.NetFramework.g.cs
@@ -393,13 +393,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Appare
/// Get from adding two .
public static ApparentPower operator +(ApparentPower left, ApparentPower right)
{
- return new ApparentPower(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ApparentPower(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ApparentPower operator -(ApparentPower left, ApparentPower right)
{
- return new ApparentPower(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ApparentPower(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -433,25 +433,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Appare
/// Returns true if less or equal to.
public static bool operator <=(ApparentPower left, ApparentPower right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ApparentPower left, ApparentPower right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ApparentPower left, ApparentPower right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ApparentPower left, ApparentPower right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -480,7 +480,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ApparentPower other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -497,7 +497,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ApparentPower other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -575,7 +575,7 @@ public double As(ApparentPowerUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -588,7 +588,7 @@ public double As(ApparentPowerUnit unit)
/// A ApparentPower with the specified unit.
public ApparentPower ToUnit(ApparentPowerUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ApparentPower(convertedValue, unit);
}
@@ -602,7 +602,7 @@ public ApparentPower ToUnit(ApparentPowerUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -615,12 +615,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ApparentPowerUnit unit)
+ private double GetValueAs(ApparentPowerUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Area.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Area.NetFramework.g.cs
index 37c4ec5eb6..da9e225667 100644
--- a/UnitsNet/GeneratedCode/Quantities/Area.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Area.NetFramework.g.cs
@@ -519,13 +519,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out AreaUn
/// Get from adding two .
public static Area operator +(Area left, Area right)
{
- return new Area(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Area(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Area operator -(Area left, Area right)
{
- return new Area(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Area(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -559,25 +559,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out AreaUn
/// Returns true if less or equal to.
public static bool operator <=(Area left, Area right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Area left, Area right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Area left, Area right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Area left, Area right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -606,7 +606,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Area other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -623,7 +623,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Area other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -701,7 +701,7 @@ public double As(AreaUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -714,7 +714,7 @@ public double As(AreaUnit unit)
/// A Area with the specified unit.
public Area ToUnit(AreaUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Area(convertedValue, unit);
}
@@ -728,7 +728,7 @@ public Area ToUnit(AreaUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -750,12 +750,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(AreaUnit unit)
+ private double GetValueAs(AreaUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/AreaDensity.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/AreaDensity.NetFramework.g.cs
index 404f4d5e94..adb9056ace 100644
--- a/UnitsNet/GeneratedCode/Quantities/AreaDensity.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/AreaDensity.NetFramework.g.cs
@@ -351,13 +351,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out AreaDe
/// Get from adding two .
public static AreaDensity operator +(AreaDensity left, AreaDensity right)
{
- return new AreaDensity(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new AreaDensity(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static AreaDensity operator -(AreaDensity left, AreaDensity right)
{
- return new AreaDensity(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new AreaDensity(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -391,25 +391,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out AreaDe
/// Returns true if less or equal to.
public static bool operator <=(AreaDensity left, AreaDensity right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(AreaDensity left, AreaDensity right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(AreaDensity left, AreaDensity right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(AreaDensity left, AreaDensity right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -438,7 +438,7 @@ public int CompareTo(object obj)
///
public int CompareTo(AreaDensity other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -455,7 +455,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(AreaDensity other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -533,7 +533,7 @@ public double As(AreaDensityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -546,7 +546,7 @@ public double As(AreaDensityUnit unit)
/// A AreaDensity with the specified unit.
public AreaDensity ToUnit(AreaDensityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new AreaDensity(convertedValue, unit);
}
@@ -560,7 +560,7 @@ public AreaDensity ToUnit(AreaDensityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -570,12 +570,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(AreaDensityUnit unit)
+ private double GetValueAs(AreaDensityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/AreaMomentOfInertia.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/AreaMomentOfInertia.NetFramework.g.cs
index e1bda697bf..81a58292b1 100644
--- a/UnitsNet/GeneratedCode/Quantities/AreaMomentOfInertia.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/AreaMomentOfInertia.NetFramework.g.cs
@@ -421,13 +421,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out AreaMo
/// Get from adding two .
public static AreaMomentOfInertia operator +(AreaMomentOfInertia left, AreaMomentOfInertia right)
{
- return new AreaMomentOfInertia(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new AreaMomentOfInertia(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static AreaMomentOfInertia operator -(AreaMomentOfInertia left, AreaMomentOfInertia right)
{
- return new AreaMomentOfInertia(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new AreaMomentOfInertia(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -461,25 +461,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out AreaMo
/// Returns true if less or equal to.
public static bool operator <=(AreaMomentOfInertia left, AreaMomentOfInertia right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(AreaMomentOfInertia left, AreaMomentOfInertia right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(AreaMomentOfInertia left, AreaMomentOfInertia right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(AreaMomentOfInertia left, AreaMomentOfInertia right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -508,7 +508,7 @@ public int CompareTo(object obj)
///
public int CompareTo(AreaMomentOfInertia other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -525,7 +525,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(AreaMomentOfInertia other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -603,7 +603,7 @@ public double As(AreaMomentOfInertiaUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -616,7 +616,7 @@ public double As(AreaMomentOfInertiaUnit unit)
/// A AreaMomentOfInertia with the specified unit.
public AreaMomentOfInertia ToUnit(AreaMomentOfInertiaUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new AreaMomentOfInertia(convertedValue, unit);
}
@@ -630,7 +630,7 @@ public AreaMomentOfInertia ToUnit(AreaMomentOfInertiaUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -645,12 +645,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(AreaMomentOfInertiaUnit unit)
+ private double GetValueAs(AreaMomentOfInertiaUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/BitRate.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/BitRate.NetFramework.g.cs
index 3e8e0c61ce..34a35eeffe 100644
--- a/UnitsNet/GeneratedCode/Quantities/BitRate.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/BitRate.NetFramework.g.cs
@@ -706,13 +706,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out BitRat
/// Get from adding two .
public static BitRate operator +(BitRate left, BitRate right)
{
- return new BitRate(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new BitRate(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static BitRate operator -(BitRate left, BitRate right)
{
- return new BitRate(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new BitRate(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -746,25 +746,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out BitRat
/// Returns true if less or equal to.
public static bool operator <=(BitRate left, BitRate right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(BitRate left, BitRate right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(BitRate left, BitRate right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(BitRate left, BitRate right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -793,7 +793,7 @@ public int CompareTo(object obj)
///
public int CompareTo(BitRate other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -810,7 +810,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(BitRate other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -888,7 +888,7 @@ public double As(BitRateUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -901,7 +901,7 @@ public double As(BitRateUnit unit)
/// A BitRate with the specified unit.
public BitRate ToUnit(BitRateUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new BitRate(convertedValue, unit);
}
@@ -915,7 +915,7 @@ public BitRate ToUnit(BitRateUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private decimal AsBaseUnit()
+ private decimal GetValueInBaseUnit()
{
switch(Unit)
{
@@ -950,12 +950,12 @@ private decimal AsBaseUnit()
}
}
- private decimal AsBaseNumericType(BitRateUnit unit)
+ private decimal GetValueAs(BitRateUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/BrakeSpecificFuelConsumption.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/BrakeSpecificFuelConsumption.NetFramework.g.cs
index 1e4cd006aa..13e94887ec 100644
--- a/UnitsNet/GeneratedCode/Quantities/BrakeSpecificFuelConsumption.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/BrakeSpecificFuelConsumption.NetFramework.g.cs
@@ -379,13 +379,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out BrakeS
/// Get from adding two .
public static BrakeSpecificFuelConsumption operator +(BrakeSpecificFuelConsumption left, BrakeSpecificFuelConsumption right)
{
- return new BrakeSpecificFuelConsumption(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new BrakeSpecificFuelConsumption(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static BrakeSpecificFuelConsumption operator -(BrakeSpecificFuelConsumption left, BrakeSpecificFuelConsumption right)
{
- return new BrakeSpecificFuelConsumption(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new BrakeSpecificFuelConsumption(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -419,25 +419,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out BrakeS
/// Returns true if less or equal to.
public static bool operator <=(BrakeSpecificFuelConsumption left, BrakeSpecificFuelConsumption right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(BrakeSpecificFuelConsumption left, BrakeSpecificFuelConsumption right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(BrakeSpecificFuelConsumption left, BrakeSpecificFuelConsumption right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(BrakeSpecificFuelConsumption left, BrakeSpecificFuelConsumption right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -466,7 +466,7 @@ public int CompareTo(object obj)
///
public int CompareTo(BrakeSpecificFuelConsumption other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -483,7 +483,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(BrakeSpecificFuelConsumption other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -561,7 +561,7 @@ public double As(BrakeSpecificFuelConsumptionUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -574,7 +574,7 @@ public double As(BrakeSpecificFuelConsumptionUnit unit)
/// A BrakeSpecificFuelConsumption with the specified unit.
public BrakeSpecificFuelConsumption ToUnit(BrakeSpecificFuelConsumptionUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new BrakeSpecificFuelConsumption(convertedValue, unit);
}
@@ -588,7 +588,7 @@ public BrakeSpecificFuelConsumption ToUnit(BrakeSpecificFuelConsumptionUnit unit
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -600,12 +600,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(BrakeSpecificFuelConsumptionUnit unit)
+ private double GetValueAs(BrakeSpecificFuelConsumptionUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Capacitance.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Capacitance.NetFramework.g.cs
index fbecb8d5ad..fcc4631b36 100644
--- a/UnitsNet/GeneratedCode/Quantities/Capacitance.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Capacitance.NetFramework.g.cs
@@ -438,13 +438,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Capaci
/// Get from adding two .
public static Capacitance operator +(Capacitance left, Capacitance right)
{
- return new Capacitance(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Capacitance(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Capacitance operator -(Capacitance left, Capacitance right)
{
- return new Capacitance(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Capacitance(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -478,25 +478,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Capaci
/// Returns true if less or equal to.
public static bool operator <=(Capacitance left, Capacitance right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Capacitance left, Capacitance right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Capacitance left, Capacitance right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Capacitance left, Capacitance right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -525,7 +525,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Capacitance other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -542,7 +542,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Capacitance other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -620,7 +620,7 @@ public double As(CapacitanceUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -633,7 +633,7 @@ public double As(CapacitanceUnit unit)
/// A Capacitance with the specified unit.
public Capacitance ToUnit(CapacitanceUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Capacitance(convertedValue, unit);
}
@@ -647,7 +647,7 @@ public Capacitance ToUnit(CapacitanceUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -663,12 +663,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(CapacitanceUnit unit)
+ private double GetValueAs(CapacitanceUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/CoefficientOfThermalExpansion.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/CoefficientOfThermalExpansion.NetFramework.g.cs
index 4076e5b95a..09d35d9323 100644
--- a/UnitsNet/GeneratedCode/Quantities/CoefficientOfThermalExpansion.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/CoefficientOfThermalExpansion.NetFramework.g.cs
@@ -379,13 +379,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Coeffi
/// Get from adding two .
public static CoefficientOfThermalExpansion operator +(CoefficientOfThermalExpansion left, CoefficientOfThermalExpansion right)
{
- return new CoefficientOfThermalExpansion(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new CoefficientOfThermalExpansion(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static CoefficientOfThermalExpansion operator -(CoefficientOfThermalExpansion left, CoefficientOfThermalExpansion right)
{
- return new CoefficientOfThermalExpansion(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new CoefficientOfThermalExpansion(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -419,25 +419,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Coeffi
/// Returns true if less or equal to.
public static bool operator <=(CoefficientOfThermalExpansion left, CoefficientOfThermalExpansion right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(CoefficientOfThermalExpansion left, CoefficientOfThermalExpansion right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(CoefficientOfThermalExpansion left, CoefficientOfThermalExpansion right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(CoefficientOfThermalExpansion left, CoefficientOfThermalExpansion right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -466,7 +466,7 @@ public int CompareTo(object obj)
///
public int CompareTo(CoefficientOfThermalExpansion other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -483,7 +483,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(CoefficientOfThermalExpansion other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -561,7 +561,7 @@ public double As(CoefficientOfThermalExpansionUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -574,7 +574,7 @@ public double As(CoefficientOfThermalExpansionUnit unit)
/// A CoefficientOfThermalExpansion with the specified unit.
public CoefficientOfThermalExpansion ToUnit(CoefficientOfThermalExpansionUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new CoefficientOfThermalExpansion(convertedValue, unit);
}
@@ -588,7 +588,7 @@ public CoefficientOfThermalExpansion ToUnit(CoefficientOfThermalExpansionUnit un
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -600,12 +600,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(CoefficientOfThermalExpansionUnit unit)
+ private double GetValueAs(CoefficientOfThermalExpansionUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Density.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Density.NetFramework.g.cs
index 880fc956b1..0c636e5d09 100644
--- a/UnitsNet/GeneratedCode/Quantities/Density.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Density.NetFramework.g.cs
@@ -886,13 +886,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Densit
/// Get from adding two .
public static Density operator +(Density left, Density right)
{
- return new Density(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Density(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Density operator -(Density left, Density right)
{
- return new Density(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Density(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -926,25 +926,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Densit
/// Returns true if less or equal to.
public static bool operator <=(Density left, Density right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Density left, Density right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Density left, Density right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Density left, Density right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -973,7 +973,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Density other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -990,7 +990,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Density other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -1068,7 +1068,7 @@ public double As(DensityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -1081,7 +1081,7 @@ public double As(DensityUnit unit)
/// A Density with the specified unit.
public Density ToUnit(DensityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Density(convertedValue, unit);
}
@@ -1095,7 +1095,7 @@ public Density ToUnit(DensityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -1143,12 +1143,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(DensityUnit unit)
+ private double GetValueAs(DensityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Duration.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Duration.NetFramework.g.cs
index 31032ddab8..ab5b9dba0d 100644
--- a/UnitsNet/GeneratedCode/Quantities/Duration.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Duration.NetFramework.g.cs
@@ -477,13 +477,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Durati
/// Get from adding two .
public static Duration operator +(Duration left, Duration right)
{
- return new Duration(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Duration(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Duration operator -(Duration left, Duration right)
{
- return new Duration(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Duration(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -517,25 +517,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Durati
/// Returns true if less or equal to.
public static bool operator <=(Duration left, Duration right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Duration left, Duration right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Duration left, Duration right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Duration left, Duration right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -564,7 +564,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Duration other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -581,7 +581,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Duration other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -659,7 +659,7 @@ public double As(DurationUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -672,7 +672,7 @@ public double As(DurationUnit unit)
/// A Duration with the specified unit.
public Duration ToUnit(DurationUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Duration(convertedValue, unit);
}
@@ -686,7 +686,7 @@ public Duration ToUnit(DurationUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -705,12 +705,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(DurationUnit unit)
+ private double GetValueAs(DurationUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/DynamicViscosity.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/DynamicViscosity.NetFramework.g.cs
index df25a02dea..7d505df607 100644
--- a/UnitsNet/GeneratedCode/Quantities/DynamicViscosity.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/DynamicViscosity.NetFramework.g.cs
@@ -424,13 +424,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Dynami
/// Get from adding two .
public static DynamicViscosity operator +(DynamicViscosity left, DynamicViscosity right)
{
- return new DynamicViscosity(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new DynamicViscosity(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static DynamicViscosity operator -(DynamicViscosity left, DynamicViscosity right)
{
- return new DynamicViscosity(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new DynamicViscosity(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -464,25 +464,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Dynami
/// Returns true if less or equal to.
public static bool operator <=(DynamicViscosity left, DynamicViscosity right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(DynamicViscosity left, DynamicViscosity right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(DynamicViscosity left, DynamicViscosity right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(DynamicViscosity left, DynamicViscosity right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -511,7 +511,7 @@ public int CompareTo(object obj)
///
public int CompareTo(DynamicViscosity other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -528,7 +528,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(DynamicViscosity other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -606,7 +606,7 @@ public double As(DynamicViscosityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -619,7 +619,7 @@ public double As(DynamicViscosityUnit unit)
/// A DynamicViscosity with the specified unit.
public DynamicViscosity ToUnit(DynamicViscosityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new DynamicViscosity(convertedValue, unit);
}
@@ -633,7 +633,7 @@ public DynamicViscosity ToUnit(DynamicViscosityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -648,12 +648,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(DynamicViscosityUnit unit)
+ private double GetValueAs(DynamicViscosityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricAdmittance.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricAdmittance.NetFramework.g.cs
index c9515ff510..88de01f619 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricAdmittance.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricAdmittance.NetFramework.g.cs
@@ -393,13 +393,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricAdmittance operator +(ElectricAdmittance left, ElectricAdmittance right)
{
- return new ElectricAdmittance(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricAdmittance(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricAdmittance operator -(ElectricAdmittance left, ElectricAdmittance right)
{
- return new ElectricAdmittance(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricAdmittance(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -433,25 +433,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricAdmittance left, ElectricAdmittance right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricAdmittance left, ElectricAdmittance right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricAdmittance left, ElectricAdmittance right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricAdmittance left, ElectricAdmittance right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -480,7 +480,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricAdmittance other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -497,7 +497,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricAdmittance other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -575,7 +575,7 @@ public double As(ElectricAdmittanceUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -588,7 +588,7 @@ public double As(ElectricAdmittanceUnit unit)
/// A ElectricAdmittance with the specified unit.
public ElectricAdmittance ToUnit(ElectricAdmittanceUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricAdmittance(convertedValue, unit);
}
@@ -602,7 +602,7 @@ public ElectricAdmittance ToUnit(ElectricAdmittanceUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -615,12 +615,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricAdmittanceUnit unit)
+ private double GetValueAs(ElectricAdmittanceUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricCharge.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricCharge.NetFramework.g.cs
index c7a33053af..f35aec06eb 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricCharge.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricCharge.NetFramework.g.cs
@@ -354,13 +354,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricCharge operator +(ElectricCharge left, ElectricCharge right)
{
- return new ElectricCharge(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricCharge(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricCharge operator -(ElectricCharge left, ElectricCharge right)
{
- return new ElectricCharge(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricCharge(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -394,25 +394,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricCharge left, ElectricCharge right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricCharge left, ElectricCharge right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricCharge left, ElectricCharge right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricCharge left, ElectricCharge right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -441,7 +441,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricCharge other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -458,7 +458,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricCharge other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -536,7 +536,7 @@ public double As(ElectricChargeUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -549,7 +549,7 @@ public double As(ElectricChargeUnit unit)
/// A ElectricCharge with the specified unit.
public ElectricCharge ToUnit(ElectricChargeUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricCharge(convertedValue, unit);
}
@@ -563,7 +563,7 @@ public ElectricCharge ToUnit(ElectricChargeUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -573,12 +573,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricChargeUnit unit)
+ private double GetValueAs(ElectricChargeUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricChargeDensity.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricChargeDensity.NetFramework.g.cs
index 4c2ceddd8e..22f30febe4 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricChargeDensity.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricChargeDensity.NetFramework.g.cs
@@ -354,13 +354,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricChargeDensity operator +(ElectricChargeDensity left, ElectricChargeDensity right)
{
- return new ElectricChargeDensity(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricChargeDensity(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricChargeDensity operator -(ElectricChargeDensity left, ElectricChargeDensity right)
{
- return new ElectricChargeDensity(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricChargeDensity(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -394,25 +394,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricChargeDensity left, ElectricChargeDensity right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricChargeDensity left, ElectricChargeDensity right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricChargeDensity left, ElectricChargeDensity right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricChargeDensity left, ElectricChargeDensity right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -441,7 +441,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricChargeDensity other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -458,7 +458,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricChargeDensity other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -536,7 +536,7 @@ public double As(ElectricChargeDensityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -549,7 +549,7 @@ public double As(ElectricChargeDensityUnit unit)
/// A ElectricChargeDensity with the specified unit.
public ElectricChargeDensity ToUnit(ElectricChargeDensityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricChargeDensity(convertedValue, unit);
}
@@ -563,7 +563,7 @@ public ElectricChargeDensity ToUnit(ElectricChargeDensityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -573,12 +573,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricChargeDensityUnit unit)
+ private double GetValueAs(ElectricChargeDensityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricConductance.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricConductance.NetFramework.g.cs
index 1396be33ba..cb3dc7ba60 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricConductance.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricConductance.NetFramework.g.cs
@@ -382,13 +382,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricConductance operator +(ElectricConductance left, ElectricConductance right)
{
- return new ElectricConductance(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricConductance(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricConductance operator -(ElectricConductance left, ElectricConductance right)
{
- return new ElectricConductance(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricConductance(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -422,25 +422,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricConductance left, ElectricConductance right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricConductance left, ElectricConductance right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricConductance left, ElectricConductance right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricConductance left, ElectricConductance right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -469,7 +469,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricConductance other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -486,7 +486,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricConductance other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -564,7 +564,7 @@ public double As(ElectricConductanceUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -577,7 +577,7 @@ public double As(ElectricConductanceUnit unit)
/// A ElectricConductance with the specified unit.
public ElectricConductance ToUnit(ElectricConductanceUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricConductance(convertedValue, unit);
}
@@ -591,7 +591,7 @@ public ElectricConductance ToUnit(ElectricConductanceUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -603,12 +603,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricConductanceUnit unit)
+ private double GetValueAs(ElectricConductanceUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricConductivity.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricConductivity.NetFramework.g.cs
index f9e0ab5e54..f7eb31cd76 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricConductivity.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricConductivity.NetFramework.g.cs
@@ -354,13 +354,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricConductivity operator +(ElectricConductivity left, ElectricConductivity right)
{
- return new ElectricConductivity(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricConductivity(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricConductivity operator -(ElectricConductivity left, ElectricConductivity right)
{
- return new ElectricConductivity(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricConductivity(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -394,25 +394,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricConductivity left, ElectricConductivity right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricConductivity left, ElectricConductivity right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricConductivity left, ElectricConductivity right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricConductivity left, ElectricConductivity right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -441,7 +441,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricConductivity other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -458,7 +458,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricConductivity other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -536,7 +536,7 @@ public double As(ElectricConductivityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -549,7 +549,7 @@ public double As(ElectricConductivityUnit unit)
/// A ElectricConductivity with the specified unit.
public ElectricConductivity ToUnit(ElectricConductivityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricConductivity(convertedValue, unit);
}
@@ -563,7 +563,7 @@ public ElectricConductivity ToUnit(ElectricConductivityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -573,12 +573,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricConductivityUnit unit)
+ private double GetValueAs(ElectricConductivityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricCurrent.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricCurrent.NetFramework.g.cs
index 4f888f7d49..9e703bfb15 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricCurrent.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricCurrent.NetFramework.g.cs
@@ -449,13 +449,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricCurrent operator +(ElectricCurrent left, ElectricCurrent right)
{
- return new ElectricCurrent(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricCurrent(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricCurrent operator -(ElectricCurrent left, ElectricCurrent right)
{
- return new ElectricCurrent(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricCurrent(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -489,25 +489,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricCurrent left, ElectricCurrent right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricCurrent left, ElectricCurrent right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricCurrent left, ElectricCurrent right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricCurrent left, ElectricCurrent right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -536,7 +536,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricCurrent other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -553,7 +553,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricCurrent other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -631,7 +631,7 @@ public double As(ElectricCurrentUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -644,7 +644,7 @@ public double As(ElectricCurrentUnit unit)
/// A ElectricCurrent with the specified unit.
public ElectricCurrent ToUnit(ElectricCurrentUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricCurrent(convertedValue, unit);
}
@@ -658,7 +658,7 @@ public ElectricCurrent ToUnit(ElectricCurrentUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -675,12 +675,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricCurrentUnit unit)
+ private double GetValueAs(ElectricCurrentUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricCurrentDensity.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricCurrentDensity.NetFramework.g.cs
index 49aec14988..3d2bfb837a 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricCurrentDensity.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricCurrentDensity.NetFramework.g.cs
@@ -354,13 +354,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricCurrentDensity operator +(ElectricCurrentDensity left, ElectricCurrentDensity right)
{
- return new ElectricCurrentDensity(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricCurrentDensity(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricCurrentDensity operator -(ElectricCurrentDensity left, ElectricCurrentDensity right)
{
- return new ElectricCurrentDensity(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricCurrentDensity(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -394,25 +394,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricCurrentDensity left, ElectricCurrentDensity right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricCurrentDensity left, ElectricCurrentDensity right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricCurrentDensity left, ElectricCurrentDensity right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricCurrentDensity left, ElectricCurrentDensity right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -441,7 +441,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricCurrentDensity other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -458,7 +458,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricCurrentDensity other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -536,7 +536,7 @@ public double As(ElectricCurrentDensityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -549,7 +549,7 @@ public double As(ElectricCurrentDensityUnit unit)
/// A ElectricCurrentDensity with the specified unit.
public ElectricCurrentDensity ToUnit(ElectricCurrentDensityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricCurrentDensity(convertedValue, unit);
}
@@ -563,7 +563,7 @@ public ElectricCurrentDensity ToUnit(ElectricCurrentDensityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -573,12 +573,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricCurrentDensityUnit unit)
+ private double GetValueAs(ElectricCurrentDensityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricCurrentGradient.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricCurrentGradient.NetFramework.g.cs
index d939f4b8cd..affd80e498 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricCurrentGradient.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricCurrentGradient.NetFramework.g.cs
@@ -351,13 +351,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricCurrentGradient operator +(ElectricCurrentGradient left, ElectricCurrentGradient right)
{
- return new ElectricCurrentGradient(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricCurrentGradient(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricCurrentGradient operator -(ElectricCurrentGradient left, ElectricCurrentGradient right)
{
- return new ElectricCurrentGradient(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricCurrentGradient(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -391,25 +391,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricCurrentGradient left, ElectricCurrentGradient right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricCurrentGradient left, ElectricCurrentGradient right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricCurrentGradient left, ElectricCurrentGradient right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricCurrentGradient left, ElectricCurrentGradient right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -438,7 +438,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricCurrentGradient other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -455,7 +455,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricCurrentGradient other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -533,7 +533,7 @@ public double As(ElectricCurrentGradientUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -546,7 +546,7 @@ public double As(ElectricCurrentGradientUnit unit)
/// A ElectricCurrentGradient with the specified unit.
public ElectricCurrentGradient ToUnit(ElectricCurrentGradientUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricCurrentGradient(convertedValue, unit);
}
@@ -560,7 +560,7 @@ public ElectricCurrentGradient ToUnit(ElectricCurrentGradientUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -570,12 +570,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricCurrentGradientUnit unit)
+ private double GetValueAs(ElectricCurrentGradientUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricField.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricField.NetFramework.g.cs
index 9006f4da65..c4723ef65f 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricField.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricField.NetFramework.g.cs
@@ -354,13 +354,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricField operator +(ElectricField left, ElectricField right)
{
- return new ElectricField(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricField(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricField operator -(ElectricField left, ElectricField right)
{
- return new ElectricField(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricField(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -394,25 +394,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricField left, ElectricField right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricField left, ElectricField right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricField left, ElectricField right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricField left, ElectricField right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -441,7 +441,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricField other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -458,7 +458,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricField other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -536,7 +536,7 @@ public double As(ElectricFieldUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -549,7 +549,7 @@ public double As(ElectricFieldUnit unit)
/// A ElectricField with the specified unit.
public ElectricField ToUnit(ElectricFieldUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricField(convertedValue, unit);
}
@@ -563,7 +563,7 @@ public ElectricField ToUnit(ElectricFieldUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -573,12 +573,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricFieldUnit unit)
+ private double GetValueAs(ElectricFieldUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricInductance.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricInductance.NetFramework.g.cs
index 53ac4b7456..62ba490b92 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricInductance.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricInductance.NetFramework.g.cs
@@ -396,13 +396,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricInductance operator +(ElectricInductance left, ElectricInductance right)
{
- return new ElectricInductance(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricInductance(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricInductance operator -(ElectricInductance left, ElectricInductance right)
{
- return new ElectricInductance(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricInductance(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -436,25 +436,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricInductance left, ElectricInductance right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricInductance left, ElectricInductance right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricInductance left, ElectricInductance right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricInductance left, ElectricInductance right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -483,7 +483,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricInductance other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -500,7 +500,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricInductance other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -578,7 +578,7 @@ public double As(ElectricInductanceUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -591,7 +591,7 @@ public double As(ElectricInductanceUnit unit)
/// A ElectricInductance with the specified unit.
public ElectricInductance ToUnit(ElectricInductanceUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricInductance(convertedValue, unit);
}
@@ -605,7 +605,7 @@ public ElectricInductance ToUnit(ElectricInductanceUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -618,12 +618,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricInductanceUnit unit)
+ private double GetValueAs(ElectricInductanceUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricPotential.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricPotential.NetFramework.g.cs
index c5b442e5ee..58fd893ce3 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricPotential.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricPotential.NetFramework.g.cs
@@ -407,13 +407,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricPotential operator +(ElectricPotential left, ElectricPotential right)
{
- return new ElectricPotential(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricPotential(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricPotential operator -(ElectricPotential left, ElectricPotential right)
{
- return new ElectricPotential(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricPotential(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -447,25 +447,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricPotential left, ElectricPotential right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricPotential left, ElectricPotential right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricPotential left, ElectricPotential right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricPotential left, ElectricPotential right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -494,7 +494,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricPotential other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -511,7 +511,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricPotential other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -589,7 +589,7 @@ public double As(ElectricPotentialUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -602,7 +602,7 @@ public double As(ElectricPotentialUnit unit)
/// A ElectricPotential with the specified unit.
public ElectricPotential ToUnit(ElectricPotentialUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricPotential(convertedValue, unit);
}
@@ -616,7 +616,7 @@ public ElectricPotential ToUnit(ElectricPotentialUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -630,12 +630,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricPotentialUnit unit)
+ private double GetValueAs(ElectricPotentialUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricPotentialAc.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricPotentialAc.NetFramework.g.cs
index a5ec184fe5..6bf7b46c8e 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricPotentialAc.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricPotentialAc.NetFramework.g.cs
@@ -407,13 +407,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricPotentialAc operator +(ElectricPotentialAc left, ElectricPotentialAc right)
{
- return new ElectricPotentialAc(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricPotentialAc(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricPotentialAc operator -(ElectricPotentialAc left, ElectricPotentialAc right)
{
- return new ElectricPotentialAc(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricPotentialAc(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -447,25 +447,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricPotentialAc left, ElectricPotentialAc right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricPotentialAc left, ElectricPotentialAc right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricPotentialAc left, ElectricPotentialAc right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricPotentialAc left, ElectricPotentialAc right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -494,7 +494,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricPotentialAc other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -511,7 +511,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricPotentialAc other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -589,7 +589,7 @@ public double As(ElectricPotentialAcUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -602,7 +602,7 @@ public double As(ElectricPotentialAcUnit unit)
/// A ElectricPotentialAc with the specified unit.
public ElectricPotentialAc ToUnit(ElectricPotentialAcUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricPotentialAc(convertedValue, unit);
}
@@ -616,7 +616,7 @@ public ElectricPotentialAc ToUnit(ElectricPotentialAcUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -630,12 +630,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricPotentialAcUnit unit)
+ private double GetValueAs(ElectricPotentialAcUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricPotentialDc.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricPotentialDc.NetFramework.g.cs
index bf7d9c94eb..ce14eaf880 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricPotentialDc.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricPotentialDc.NetFramework.g.cs
@@ -407,13 +407,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricPotentialDc operator +(ElectricPotentialDc left, ElectricPotentialDc right)
{
- return new ElectricPotentialDc(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricPotentialDc(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricPotentialDc operator -(ElectricPotentialDc left, ElectricPotentialDc right)
{
- return new ElectricPotentialDc(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricPotentialDc(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -447,25 +447,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricPotentialDc left, ElectricPotentialDc right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricPotentialDc left, ElectricPotentialDc right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricPotentialDc left, ElectricPotentialDc right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricPotentialDc left, ElectricPotentialDc right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -494,7 +494,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricPotentialDc other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -511,7 +511,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricPotentialDc other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -589,7 +589,7 @@ public double As(ElectricPotentialDcUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -602,7 +602,7 @@ public double As(ElectricPotentialDcUnit unit)
/// A ElectricPotentialDc with the specified unit.
public ElectricPotentialDc ToUnit(ElectricPotentialDcUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricPotentialDc(convertedValue, unit);
}
@@ -616,7 +616,7 @@ public ElectricPotentialDc ToUnit(ElectricPotentialDcUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -630,12 +630,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricPotentialDcUnit unit)
+ private double GetValueAs(ElectricPotentialDcUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricResistance.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricResistance.NetFramework.g.cs
index 9175f68aa4..a3949a1151 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricResistance.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricResistance.NetFramework.g.cs
@@ -407,13 +407,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricResistance operator +(ElectricResistance left, ElectricResistance right)
{
- return new ElectricResistance(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricResistance(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricResistance operator -(ElectricResistance left, ElectricResistance right)
{
- return new ElectricResistance(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricResistance(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -447,25 +447,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricResistance left, ElectricResistance right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricResistance left, ElectricResistance right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricResistance left, ElectricResistance right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricResistance left, ElectricResistance right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -494,7 +494,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricResistance other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -511,7 +511,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricResistance other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -589,7 +589,7 @@ public double As(ElectricResistanceUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -602,7 +602,7 @@ public double As(ElectricResistanceUnit unit)
/// A ElectricResistance with the specified unit.
public ElectricResistance ToUnit(ElectricResistanceUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricResistance(convertedValue, unit);
}
@@ -616,7 +616,7 @@ public ElectricResistance ToUnit(ElectricResistanceUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -630,12 +630,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricResistanceUnit unit)
+ private double GetValueAs(ElectricResistanceUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ElectricResistivity.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ElectricResistivity.NetFramework.g.cs
index 7e957fe687..c3c924b38f 100644
--- a/UnitsNet/GeneratedCode/Quantities/ElectricResistivity.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ElectricResistivity.NetFramework.g.cs
@@ -536,13 +536,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Get from adding two .
public static ElectricResistivity operator +(ElectricResistivity left, ElectricResistivity right)
{
- return new ElectricResistivity(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricResistivity(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ElectricResistivity operator -(ElectricResistivity left, ElectricResistivity right)
{
- return new ElectricResistivity(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ElectricResistivity(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -576,25 +576,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Electr
/// Returns true if less or equal to.
public static bool operator <=(ElectricResistivity left, ElectricResistivity right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ElectricResistivity left, ElectricResistivity right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ElectricResistivity left, ElectricResistivity right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ElectricResistivity left, ElectricResistivity right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -623,7 +623,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ElectricResistivity other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -640,7 +640,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ElectricResistivity other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -718,7 +718,7 @@ public double As(ElectricResistivityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -731,7 +731,7 @@ public double As(ElectricResistivityUnit unit)
/// A ElectricResistivity with the specified unit.
public ElectricResistivity ToUnit(ElectricResistivityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ElectricResistivity(convertedValue, unit);
}
@@ -745,7 +745,7 @@ public ElectricResistivity ToUnit(ElectricResistivityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -768,12 +768,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ElectricResistivityUnit unit)
+ private double GetValueAs(ElectricResistivityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Energy.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Energy.NetFramework.g.cs
index 9bdd17836c..1e5378ac0f 100644
--- a/UnitsNet/GeneratedCode/Quantities/Energy.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Energy.NetFramework.g.cs
@@ -659,13 +659,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Energy
/// Get from adding two .
public static Energy operator +(Energy left, Energy right)
{
- return new Energy(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Energy(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Energy operator -(Energy left, Energy right)
{
- return new Energy(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Energy(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -699,25 +699,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Energy
/// Returns true if less or equal to.
public static bool operator <=(Energy left, Energy right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Energy left, Energy right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Energy left, Energy right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Energy left, Energy right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -746,7 +746,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Energy other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -763,7 +763,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Energy other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -841,7 +841,7 @@ public double As(EnergyUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -854,7 +854,7 @@ public double As(EnergyUnit unit)
/// A Energy with the specified unit.
public Energy ToUnit(EnergyUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Energy(convertedValue, unit);
}
@@ -868,7 +868,7 @@ public Energy ToUnit(EnergyUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -900,12 +900,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(EnergyUnit unit)
+ private double GetValueAs(EnergyUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Entropy.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Entropy.NetFramework.g.cs
index 44b10003e7..a55bb79908 100644
--- a/UnitsNet/GeneratedCode/Quantities/Entropy.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Entropy.NetFramework.g.cs
@@ -435,13 +435,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Entrop
/// Get from adding two .
public static Entropy operator +(Entropy left, Entropy right)
{
- return new Entropy(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Entropy(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Entropy operator -(Entropy left, Entropy right)
{
- return new Entropy(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Entropy(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -475,25 +475,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Entrop
/// Returns true if less or equal to.
public static bool operator <=(Entropy left, Entropy right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Entropy left, Entropy right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Entropy left, Entropy right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Entropy left, Entropy right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -522,7 +522,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Entropy other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -539,7 +539,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Entropy other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -617,7 +617,7 @@ public double As(EntropyUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -630,7 +630,7 @@ public double As(EntropyUnit unit)
/// A Entropy with the specified unit.
public Entropy ToUnit(EntropyUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Entropy(convertedValue, unit);
}
@@ -644,7 +644,7 @@ public Entropy ToUnit(EntropyUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -660,12 +660,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(EntropyUnit unit)
+ private double GetValueAs(EntropyUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Force.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Force.NetFramework.g.cs
index e67d019360..ef9834f9fd 100644
--- a/UnitsNet/GeneratedCode/Quantities/Force.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Force.NetFramework.g.cs
@@ -519,13 +519,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out ForceU
/// Get from adding two .
public static Force operator +(Force left, Force right)
{
- return new Force(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Force(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Force operator -(Force left, Force right)
{
- return new Force(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Force(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -559,25 +559,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out ForceU
/// Returns true if less or equal to.
public static bool operator <=(Force left, Force right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Force left, Force right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Force left, Force right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Force left, Force right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -606,7 +606,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Force other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -623,7 +623,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Force other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -701,7 +701,7 @@ public double As(ForceUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -714,7 +714,7 @@ public double As(ForceUnit unit)
/// A Force with the specified unit.
public Force ToUnit(ForceUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Force(convertedValue, unit);
}
@@ -728,7 +728,7 @@ public Force ToUnit(ForceUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -750,12 +750,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ForceUnit unit)
+ private double GetValueAs(ForceUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ForceChangeRate.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ForceChangeRate.NetFramework.g.cs
index 25a0877cbe..d8d442086b 100644
--- a/UnitsNet/GeneratedCode/Quantities/ForceChangeRate.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ForceChangeRate.NetFramework.g.cs
@@ -491,13 +491,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out ForceC
/// Get from adding two .
public static ForceChangeRate operator +(ForceChangeRate left, ForceChangeRate right)
{
- return new ForceChangeRate(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ForceChangeRate(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ForceChangeRate operator -(ForceChangeRate left, ForceChangeRate right)
{
- return new ForceChangeRate(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ForceChangeRate(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -531,25 +531,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out ForceC
/// Returns true if less or equal to.
public static bool operator <=(ForceChangeRate left, ForceChangeRate right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ForceChangeRate left, ForceChangeRate right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ForceChangeRate left, ForceChangeRate right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ForceChangeRate left, ForceChangeRate right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -578,7 +578,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ForceChangeRate other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -595,7 +595,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ForceChangeRate other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -673,7 +673,7 @@ public double As(ForceChangeRateUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -686,7 +686,7 @@ public double As(ForceChangeRateUnit unit)
/// A ForceChangeRate with the specified unit.
public ForceChangeRate ToUnit(ForceChangeRateUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ForceChangeRate(convertedValue, unit);
}
@@ -700,7 +700,7 @@ public ForceChangeRate ToUnit(ForceChangeRateUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -720,12 +720,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ForceChangeRateUnit unit)
+ private double GetValueAs(ForceChangeRateUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ForcePerLength.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ForcePerLength.NetFramework.g.cs
index cf92627f8d..9443d839c3 100644
--- a/UnitsNet/GeneratedCode/Quantities/ForcePerLength.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ForcePerLength.NetFramework.g.cs
@@ -463,13 +463,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out ForceP
/// Get from adding two .
public static ForcePerLength operator +(ForcePerLength left, ForcePerLength right)
{
- return new ForcePerLength(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ForcePerLength(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ForcePerLength operator -(ForcePerLength left, ForcePerLength right)
{
- return new ForcePerLength(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ForcePerLength(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -503,25 +503,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out ForceP
/// Returns true if less or equal to.
public static bool operator <=(ForcePerLength left, ForcePerLength right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ForcePerLength left, ForcePerLength right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ForcePerLength left, ForcePerLength right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ForcePerLength left, ForcePerLength right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -550,7 +550,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ForcePerLength other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -567,7 +567,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ForcePerLength other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -645,7 +645,7 @@ public double As(ForcePerLengthUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -658,7 +658,7 @@ public double As(ForcePerLengthUnit unit)
/// A ForcePerLength with the specified unit.
public ForcePerLength ToUnit(ForcePerLengthUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ForcePerLength(convertedValue, unit);
}
@@ -672,7 +672,7 @@ public ForcePerLength ToUnit(ForcePerLengthUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -690,12 +690,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ForcePerLengthUnit unit)
+ private double GetValueAs(ForcePerLengthUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Frequency.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Frequency.NetFramework.g.cs
index eea53375ce..d2c25b65a1 100644
--- a/UnitsNet/GeneratedCode/Quantities/Frequency.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Frequency.NetFramework.g.cs
@@ -463,13 +463,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Freque
/// Get from adding two .
public static Frequency operator +(Frequency left, Frequency right)
{
- return new Frequency(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Frequency(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Frequency operator -(Frequency left, Frequency right)
{
- return new Frequency(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Frequency(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -503,25 +503,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Freque
/// Returns true if less or equal to.
public static bool operator <=(Frequency left, Frequency right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Frequency left, Frequency right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Frequency left, Frequency right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Frequency left, Frequency right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -550,7 +550,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Frequency other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -567,7 +567,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Frequency other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -645,7 +645,7 @@ public double As(FrequencyUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -658,7 +658,7 @@ public double As(FrequencyUnit unit)
/// A Frequency with the specified unit.
public Frequency ToUnit(FrequencyUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Frequency(convertedValue, unit);
}
@@ -672,7 +672,7 @@ public Frequency ToUnit(FrequencyUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -690,12 +690,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(FrequencyUnit unit)
+ private double GetValueAs(FrequencyUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/HeatFlux.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/HeatFlux.NetFramework.g.cs
index 7a267b6070..b82a837bf1 100644
--- a/UnitsNet/GeneratedCode/Quantities/HeatFlux.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/HeatFlux.NetFramework.g.cs
@@ -589,13 +589,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out HeatFl
/// Get from adding two .
public static HeatFlux operator +(HeatFlux left, HeatFlux right)
{
- return new HeatFlux(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new HeatFlux(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static HeatFlux operator -(HeatFlux left, HeatFlux right)
{
- return new HeatFlux(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new HeatFlux(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -629,25 +629,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out HeatFl
/// Returns true if less or equal to.
public static bool operator <=(HeatFlux left, HeatFlux right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(HeatFlux left, HeatFlux right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(HeatFlux left, HeatFlux right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(HeatFlux left, HeatFlux right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -676,7 +676,7 @@ public int CompareTo(object obj)
///
public int CompareTo(HeatFlux other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -693,7 +693,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(HeatFlux other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -771,7 +771,7 @@ public double As(HeatFluxUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -784,7 +784,7 @@ public double As(HeatFluxUnit unit)
/// A HeatFlux with the specified unit.
public HeatFlux ToUnit(HeatFluxUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new HeatFlux(convertedValue, unit);
}
@@ -798,7 +798,7 @@ public HeatFlux ToUnit(HeatFluxUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -825,12 +825,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(HeatFluxUnit unit)
+ private double GetValueAs(HeatFluxUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/HeatTransferCoefficient.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/HeatTransferCoefficient.NetFramework.g.cs
index 379bca138b..a4b8677493 100644
--- a/UnitsNet/GeneratedCode/Quantities/HeatTransferCoefficient.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/HeatTransferCoefficient.NetFramework.g.cs
@@ -365,13 +365,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out HeatTr
/// Get from adding two .
public static HeatTransferCoefficient operator +(HeatTransferCoefficient left, HeatTransferCoefficient right)
{
- return new HeatTransferCoefficient(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new HeatTransferCoefficient(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static HeatTransferCoefficient operator -(HeatTransferCoefficient left, HeatTransferCoefficient right)
{
- return new HeatTransferCoefficient(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new HeatTransferCoefficient(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -405,25 +405,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out HeatTr
/// Returns true if less or equal to.
public static bool operator <=(HeatTransferCoefficient left, HeatTransferCoefficient right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(HeatTransferCoefficient left, HeatTransferCoefficient right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(HeatTransferCoefficient left, HeatTransferCoefficient right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(HeatTransferCoefficient left, HeatTransferCoefficient right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -452,7 +452,7 @@ public int CompareTo(object obj)
///
public int CompareTo(HeatTransferCoefficient other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -469,7 +469,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(HeatTransferCoefficient other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -547,7 +547,7 @@ public double As(HeatTransferCoefficientUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -560,7 +560,7 @@ public double As(HeatTransferCoefficientUnit unit)
/// A HeatTransferCoefficient with the specified unit.
public HeatTransferCoefficient ToUnit(HeatTransferCoefficientUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new HeatTransferCoefficient(convertedValue, unit);
}
@@ -574,7 +574,7 @@ public HeatTransferCoefficient ToUnit(HeatTransferCoefficientUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -585,12 +585,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(HeatTransferCoefficientUnit unit)
+ private double GetValueAs(HeatTransferCoefficientUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Illuminance.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Illuminance.NetFramework.g.cs
index 12786090d1..6f3a79d8c3 100644
--- a/UnitsNet/GeneratedCode/Quantities/Illuminance.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Illuminance.NetFramework.g.cs
@@ -396,13 +396,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Illumi
/// Get from adding two .
public static Illuminance operator +(Illuminance left, Illuminance right)
{
- return new Illuminance(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Illuminance(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Illuminance operator -(Illuminance left, Illuminance right)
{
- return new Illuminance(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Illuminance(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -436,25 +436,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Illumi
/// Returns true if less or equal to.
public static bool operator <=(Illuminance left, Illuminance right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Illuminance left, Illuminance right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Illuminance left, Illuminance right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Illuminance left, Illuminance right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -483,7 +483,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Illuminance other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -500,7 +500,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Illuminance other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -578,7 +578,7 @@ public double As(IlluminanceUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -591,7 +591,7 @@ public double As(IlluminanceUnit unit)
/// A Illuminance with the specified unit.
public Illuminance ToUnit(IlluminanceUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Illuminance(convertedValue, unit);
}
@@ -605,7 +605,7 @@ public Illuminance ToUnit(IlluminanceUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -618,12 +618,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(IlluminanceUnit unit)
+ private double GetValueAs(IlluminanceUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Information.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Information.NetFramework.g.cs
index 94dfd1b689..94d490406e 100644
--- a/UnitsNet/GeneratedCode/Quantities/Information.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Information.NetFramework.g.cs
@@ -703,13 +703,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Inform
/// Get from adding two .
public static Information operator +(Information left, Information right)
{
- return new Information(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Information(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Information operator -(Information left, Information right)
{
- return new Information(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Information(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -743,25 +743,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Inform
/// Returns true if less or equal to.
public static bool operator <=(Information left, Information right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Information left, Information right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Information left, Information right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Information left, Information right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -790,7 +790,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Information other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -807,7 +807,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Information other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -885,7 +885,7 @@ public double As(InformationUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -898,7 +898,7 @@ public double As(InformationUnit unit)
/// A Information with the specified unit.
public Information ToUnit(InformationUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Information(convertedValue, unit);
}
@@ -912,7 +912,7 @@ public Information ToUnit(InformationUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private decimal AsBaseUnit()
+ private decimal GetValueInBaseUnit()
{
switch(Unit)
{
@@ -947,12 +947,12 @@ private decimal AsBaseUnit()
}
}
- private decimal AsBaseNumericType(InformationUnit unit)
+ private decimal GetValueAs(InformationUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Irradiance.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Irradiance.NetFramework.g.cs
index 3188e2f0aa..ca49c88875 100644
--- a/UnitsNet/GeneratedCode/Quantities/Irradiance.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Irradiance.NetFramework.g.cs
@@ -533,13 +533,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Irradi
/// Get from adding two .
public static Irradiance operator +(Irradiance left, Irradiance right)
{
- return new Irradiance(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Irradiance(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Irradiance operator -(Irradiance left, Irradiance right)
{
- return new Irradiance(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Irradiance(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -573,25 +573,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Irradi
/// Returns true if less or equal to.
public static bool operator <=(Irradiance left, Irradiance right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Irradiance left, Irradiance right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Irradiance left, Irradiance right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Irradiance left, Irradiance right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -620,7 +620,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Irradiance other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -637,7 +637,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Irradiance other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -715,7 +715,7 @@ public double As(IrradianceUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -728,7 +728,7 @@ public double As(IrradianceUnit unit)
/// A Irradiance with the specified unit.
public Irradiance ToUnit(IrradianceUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Irradiance(convertedValue, unit);
}
@@ -742,7 +742,7 @@ public Irradiance ToUnit(IrradianceUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -765,12 +765,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(IrradianceUnit unit)
+ private double GetValueAs(IrradianceUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Irradiation.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Irradiation.NetFramework.g.cs
index 29e85434e6..dfa48f5bc8 100644
--- a/UnitsNet/GeneratedCode/Quantities/Irradiation.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Irradiation.NetFramework.g.cs
@@ -424,13 +424,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Irradi
/// Get from adding two .
public static Irradiation operator +(Irradiation left, Irradiation right)
{
- return new Irradiation(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Irradiation(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Irradiation operator -(Irradiation left, Irradiation right)
{
- return new Irradiation(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Irradiation(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -464,25 +464,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Irradi
/// Returns true if less or equal to.
public static bool operator <=(Irradiation left, Irradiation right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Irradiation left, Irradiation right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Irradiation left, Irradiation right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Irradiation left, Irradiation right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -511,7 +511,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Irradiation other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -528,7 +528,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Irradiation other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -606,7 +606,7 @@ public double As(IrradiationUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -619,7 +619,7 @@ public double As(IrradiationUnit unit)
/// A Irradiation with the specified unit.
public Irradiation ToUnit(IrradiationUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Irradiation(convertedValue, unit);
}
@@ -633,7 +633,7 @@ public Irradiation ToUnit(IrradiationUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -648,12 +648,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(IrradiationUnit unit)
+ private double GetValueAs(IrradiationUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/KinematicViscosity.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/KinematicViscosity.NetFramework.g.cs
index 257179e68a..b97f487e3e 100644
--- a/UnitsNet/GeneratedCode/Quantities/KinematicViscosity.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/KinematicViscosity.NetFramework.g.cs
@@ -452,13 +452,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Kinema
/// Get from adding two .
public static KinematicViscosity operator +(KinematicViscosity left, KinematicViscosity right)
{
- return new KinematicViscosity(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new KinematicViscosity(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static KinematicViscosity operator -(KinematicViscosity left, KinematicViscosity right)
{
- return new KinematicViscosity(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new KinematicViscosity(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -492,25 +492,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Kinema
/// Returns true if less or equal to.
public static bool operator <=(KinematicViscosity left, KinematicViscosity right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(KinematicViscosity left, KinematicViscosity right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(KinematicViscosity left, KinematicViscosity right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(KinematicViscosity left, KinematicViscosity right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -539,7 +539,7 @@ public int CompareTo(object obj)
///
public int CompareTo(KinematicViscosity other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -556,7 +556,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(KinematicViscosity other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -634,7 +634,7 @@ public double As(KinematicViscosityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -647,7 +647,7 @@ public double As(KinematicViscosityUnit unit)
/// A KinematicViscosity with the specified unit.
public KinematicViscosity ToUnit(KinematicViscosityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new KinematicViscosity(convertedValue, unit);
}
@@ -661,7 +661,7 @@ public KinematicViscosity ToUnit(KinematicViscosityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -678,12 +678,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(KinematicViscosityUnit unit)
+ private double GetValueAs(KinematicViscosityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/LapseRate.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/LapseRate.NetFramework.g.cs
index 1ffbbaeb13..0f53e92f7d 100644
--- a/UnitsNet/GeneratedCode/Quantities/LapseRate.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/LapseRate.NetFramework.g.cs
@@ -351,13 +351,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out LapseR
/// Get from adding two .
public static LapseRate operator +(LapseRate left, LapseRate right)
{
- return new LapseRate(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new LapseRate(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static LapseRate operator -(LapseRate left, LapseRate right)
{
- return new LapseRate(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new LapseRate(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -391,25 +391,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out LapseR
/// Returns true if less or equal to.
public static bool operator <=(LapseRate left, LapseRate right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(LapseRate left, LapseRate right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(LapseRate left, LapseRate right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(LapseRate left, LapseRate right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -438,7 +438,7 @@ public int CompareTo(object obj)
///
public int CompareTo(LapseRate other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -455,7 +455,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(LapseRate other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -533,7 +533,7 @@ public double As(LapseRateUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -546,7 +546,7 @@ public double As(LapseRateUnit unit)
/// A LapseRate with the specified unit.
public LapseRate ToUnit(LapseRateUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new LapseRate(convertedValue, unit);
}
@@ -560,7 +560,7 @@ public LapseRate ToUnit(LapseRateUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -570,12 +570,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(LapseRateUnit unit)
+ private double GetValueAs(LapseRateUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Length.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Length.NetFramework.g.cs
index 4087edce83..4302817cac 100644
--- a/UnitsNet/GeneratedCode/Quantities/Length.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Length.NetFramework.g.cs
@@ -645,13 +645,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Length
/// Get from adding two .
public static Length operator +(Length left, Length right)
{
- return new Length(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Length(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Length operator -(Length left, Length right)
{
- return new Length(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Length(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -685,25 +685,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Length
/// Returns true if less or equal to.
public static bool operator <=(Length left, Length right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Length left, Length right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Length left, Length right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Length left, Length right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -732,7 +732,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Length other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -749,7 +749,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Length other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -827,7 +827,7 @@ public double As(LengthUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -840,7 +840,7 @@ public double As(LengthUnit unit)
/// A Length with the specified unit.
public Length ToUnit(LengthUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Length(convertedValue, unit);
}
@@ -854,7 +854,7 @@ public Length ToUnit(LengthUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -885,12 +885,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(LengthUnit unit)
+ private double GetValueAs(LengthUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Level.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Level.NetFramework.g.cs
index 8cc1f7fc55..11f9bcef67 100644
--- a/UnitsNet/GeneratedCode/Quantities/Level.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Level.NetFramework.g.cs
@@ -367,7 +367,7 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out LevelU
{
// Logarithmic addition
// Formula: 10*log10(10^(x/10) + 10^(y/10))
- return new Level(10*Math.Log10(Math.Pow(10, left.Value/10) + Math.Pow(10, right.AsBaseNumericType(left.Unit)/10)), left.Unit);
+ return new Level(10*Math.Log10(Math.Pow(10, left.Value/10) + Math.Pow(10, right.GetValueAs(left.Unit)/10)), left.Unit);
}
/// Get from logarithmic subtraction of two .
@@ -375,7 +375,7 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out LevelU
{
// Logarithmic subtraction
// Formula: 10*log10(10^(x/10) - 10^(y/10))
- return new Level(10*Math.Log10(Math.Pow(10, left.Value/10) - Math.Pow(10, right.AsBaseNumericType(left.Unit)/10)), left.Unit);
+ return new Level(10*Math.Log10(Math.Pow(10, left.Value/10) - Math.Pow(10, right.GetValueAs(left.Unit)/10)), left.Unit);
}
/// Get from logarithmic multiplication of value and .
@@ -403,7 +403,7 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out LevelU
public static double operator /(Level left, Level right)
{
// Logarithmic division = subtraction
- return Convert.ToDouble(left.Value - right.AsBaseNumericType(left.Unit));
+ return Convert.ToDouble(left.Value - right.GetValueAs(left.Unit));
}
#endregion
@@ -413,25 +413,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out LevelU
/// Returns true if less or equal to.
public static bool operator <=(Level left, Level right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Level left, Level right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Level left, Level right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Level left, Level right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -460,7 +460,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Level other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -477,7 +477,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Level other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -555,7 +555,7 @@ public double As(LevelUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -568,7 +568,7 @@ public double As(LevelUnit unit)
/// A Level with the specified unit.
public Level ToUnit(LevelUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Level(convertedValue, unit);
}
@@ -582,7 +582,7 @@ public Level ToUnit(LevelUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -593,12 +593,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(LevelUnit unit)
+ private double GetValueAs(LevelUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/LinearDensity.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/LinearDensity.NetFramework.g.cs
index de996e2362..27395dc6d1 100644
--- a/UnitsNet/GeneratedCode/Quantities/LinearDensity.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/LinearDensity.NetFramework.g.cs
@@ -382,13 +382,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Linear
/// Get from adding two .
public static LinearDensity operator +(LinearDensity left, LinearDensity right)
{
- return new LinearDensity(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new LinearDensity(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static LinearDensity operator -(LinearDensity left, LinearDensity right)
{
- return new LinearDensity(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new LinearDensity(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -422,25 +422,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Linear
/// Returns true if less or equal to.
public static bool operator <=(LinearDensity left, LinearDensity right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(LinearDensity left, LinearDensity right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(LinearDensity left, LinearDensity right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(LinearDensity left, LinearDensity right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -469,7 +469,7 @@ public int CompareTo(object obj)
///
public int CompareTo(LinearDensity other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -486,7 +486,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(LinearDensity other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -564,7 +564,7 @@ public double As(LinearDensityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -577,7 +577,7 @@ public double As(LinearDensityUnit unit)
/// A LinearDensity with the specified unit.
public LinearDensity ToUnit(LinearDensityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new LinearDensity(convertedValue, unit);
}
@@ -591,7 +591,7 @@ public LinearDensity ToUnit(LinearDensityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -603,12 +603,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(LinearDensityUnit unit)
+ private double GetValueAs(LinearDensityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/LuminousFlux.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/LuminousFlux.NetFramework.g.cs
index f35a607a79..61c5f27d29 100644
--- a/UnitsNet/GeneratedCode/Quantities/LuminousFlux.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/LuminousFlux.NetFramework.g.cs
@@ -354,13 +354,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Lumino
/// Get from adding two .
public static LuminousFlux operator +(LuminousFlux left, LuminousFlux right)
{
- return new LuminousFlux(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new LuminousFlux(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static LuminousFlux operator -(LuminousFlux left, LuminousFlux right)
{
- return new LuminousFlux(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new LuminousFlux(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -394,25 +394,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Lumino
/// Returns true if less or equal to.
public static bool operator <=(LuminousFlux left, LuminousFlux right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(LuminousFlux left, LuminousFlux right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(LuminousFlux left, LuminousFlux right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(LuminousFlux left, LuminousFlux right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -441,7 +441,7 @@ public int CompareTo(object obj)
///
public int CompareTo(LuminousFlux other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -458,7 +458,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(LuminousFlux other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -536,7 +536,7 @@ public double As(LuminousFluxUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -549,7 +549,7 @@ public double As(LuminousFluxUnit unit)
/// A LuminousFlux with the specified unit.
public LuminousFlux ToUnit(LuminousFluxUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new LuminousFlux(convertedValue, unit);
}
@@ -563,7 +563,7 @@ public LuminousFlux ToUnit(LuminousFluxUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -573,12 +573,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(LuminousFluxUnit unit)
+ private double GetValueAs(LuminousFluxUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/LuminousIntensity.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/LuminousIntensity.NetFramework.g.cs
index b882f914e5..0fac5f3e85 100644
--- a/UnitsNet/GeneratedCode/Quantities/LuminousIntensity.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/LuminousIntensity.NetFramework.g.cs
@@ -354,13 +354,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Lumino
/// Get from adding two .
public static LuminousIntensity operator +(LuminousIntensity left, LuminousIntensity right)
{
- return new LuminousIntensity(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new LuminousIntensity(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static LuminousIntensity operator -(LuminousIntensity left, LuminousIntensity right)
{
- return new LuminousIntensity(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new LuminousIntensity(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -394,25 +394,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Lumino
/// Returns true if less or equal to.
public static bool operator <=(LuminousIntensity left, LuminousIntensity right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(LuminousIntensity left, LuminousIntensity right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(LuminousIntensity left, LuminousIntensity right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(LuminousIntensity left, LuminousIntensity right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -441,7 +441,7 @@ public int CompareTo(object obj)
///
public int CompareTo(LuminousIntensity other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -458,7 +458,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(LuminousIntensity other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -536,7 +536,7 @@ public double As(LuminousIntensityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -549,7 +549,7 @@ public double As(LuminousIntensityUnit unit)
/// A LuminousIntensity with the specified unit.
public LuminousIntensity ToUnit(LuminousIntensityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new LuminousIntensity(convertedValue, unit);
}
@@ -563,7 +563,7 @@ public LuminousIntensity ToUnit(LuminousIntensityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -573,12 +573,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(LuminousIntensityUnit unit)
+ private double GetValueAs(LuminousIntensityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/MagneticField.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/MagneticField.NetFramework.g.cs
index 303459d9c4..5b2a25bfb1 100644
--- a/UnitsNet/GeneratedCode/Quantities/MagneticField.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/MagneticField.NetFramework.g.cs
@@ -396,13 +396,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Magnet
/// Get from adding two .
public static MagneticField operator +(MagneticField left, MagneticField right)
{
- return new MagneticField(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MagneticField(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static MagneticField operator -(MagneticField left, MagneticField right)
{
- return new MagneticField(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MagneticField(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -436,25 +436,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Magnet
/// Returns true if less or equal to.
public static bool operator <=(MagneticField left, MagneticField right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(MagneticField left, MagneticField right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(MagneticField left, MagneticField right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(MagneticField left, MagneticField right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -483,7 +483,7 @@ public int CompareTo(object obj)
///
public int CompareTo(MagneticField other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -500,7 +500,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(MagneticField other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -578,7 +578,7 @@ public double As(MagneticFieldUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -591,7 +591,7 @@ public double As(MagneticFieldUnit unit)
/// A MagneticField with the specified unit.
public MagneticField ToUnit(MagneticFieldUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new MagneticField(convertedValue, unit);
}
@@ -605,7 +605,7 @@ public MagneticField ToUnit(MagneticFieldUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -618,12 +618,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(MagneticFieldUnit unit)
+ private double GetValueAs(MagneticFieldUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/MagneticFlux.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/MagneticFlux.NetFramework.g.cs
index b8b15c7818..2db50397c5 100644
--- a/UnitsNet/GeneratedCode/Quantities/MagneticFlux.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/MagneticFlux.NetFramework.g.cs
@@ -354,13 +354,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Magnet
/// Get from adding two .
public static MagneticFlux operator +(MagneticFlux left, MagneticFlux right)
{
- return new MagneticFlux(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MagneticFlux(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static MagneticFlux operator -(MagneticFlux left, MagneticFlux right)
{
- return new MagneticFlux(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MagneticFlux(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -394,25 +394,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Magnet
/// Returns true if less or equal to.
public static bool operator <=(MagneticFlux left, MagneticFlux right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(MagneticFlux left, MagneticFlux right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(MagneticFlux left, MagneticFlux right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(MagneticFlux left, MagneticFlux right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -441,7 +441,7 @@ public int CompareTo(object obj)
///
public int CompareTo(MagneticFlux other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -458,7 +458,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(MagneticFlux other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -536,7 +536,7 @@ public double As(MagneticFluxUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -549,7 +549,7 @@ public double As(MagneticFluxUnit unit)
/// A MagneticFlux with the specified unit.
public MagneticFlux ToUnit(MagneticFluxUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new MagneticFlux(convertedValue, unit);
}
@@ -563,7 +563,7 @@ public MagneticFlux ToUnit(MagneticFluxUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -573,12 +573,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(MagneticFluxUnit unit)
+ private double GetValueAs(MagneticFluxUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Magnetization.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Magnetization.NetFramework.g.cs
index 574b89f106..7196e316b7 100644
--- a/UnitsNet/GeneratedCode/Quantities/Magnetization.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Magnetization.NetFramework.g.cs
@@ -354,13 +354,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Magnet
/// Get from adding two .
public static Magnetization operator +(Magnetization left, Magnetization right)
{
- return new Magnetization(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Magnetization(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Magnetization operator -(Magnetization left, Magnetization right)
{
- return new Magnetization(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Magnetization(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -394,25 +394,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Magnet
/// Returns true if less or equal to.
public static bool operator <=(Magnetization left, Magnetization right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Magnetization left, Magnetization right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Magnetization left, Magnetization right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Magnetization left, Magnetization right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -441,7 +441,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Magnetization other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -458,7 +458,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Magnetization other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -536,7 +536,7 @@ public double As(MagnetizationUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -549,7 +549,7 @@ public double As(MagnetizationUnit unit)
/// A Magnetization with the specified unit.
public Magnetization ToUnit(MagnetizationUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Magnetization(convertedValue, unit);
}
@@ -563,7 +563,7 @@ public Magnetization ToUnit(MagnetizationUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -573,12 +573,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(MagnetizationUnit unit)
+ private double GetValueAs(MagnetizationUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Mass.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Mass.NetFramework.g.cs
index d4b2fa7fc3..eb890d3a00 100644
--- a/UnitsNet/GeneratedCode/Quantities/Mass.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Mass.NetFramework.g.cs
@@ -659,13 +659,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out MassUn
/// Get from adding two .
public static Mass operator +(Mass left, Mass right)
{
- return new Mass(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Mass(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Mass operator -(Mass left, Mass right)
{
- return new Mass(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Mass(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -699,25 +699,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out MassUn
/// Returns true if less or equal to.
public static bool operator <=(Mass left, Mass right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Mass left, Mass right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Mass left, Mass right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Mass left, Mass right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -746,7 +746,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Mass other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -763,7 +763,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Mass other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -841,7 +841,7 @@ public double As(MassUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -854,7 +854,7 @@ public double As(MassUnit unit)
/// A Mass with the specified unit.
public Mass ToUnit(MassUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Mass(convertedValue, unit);
}
@@ -868,7 +868,7 @@ public Mass ToUnit(MassUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -900,12 +900,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(MassUnit unit)
+ private double GetValueAs(MassUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/MassFlow.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/MassFlow.NetFramework.g.cs
index ec6ea3fa05..5f531322b9 100644
--- a/UnitsNet/GeneratedCode/Quantities/MassFlow.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/MassFlow.NetFramework.g.cs
@@ -771,13 +771,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out MassFl
/// Get from adding two .
public static MassFlow operator +(MassFlow left, MassFlow right)
{
- return new MassFlow(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MassFlow(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static MassFlow operator -(MassFlow left, MassFlow right)
{
- return new MassFlow(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MassFlow(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -811,25 +811,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out MassFl
/// Returns true if less or equal to.
public static bool operator <=(MassFlow left, MassFlow right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(MassFlow left, MassFlow right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(MassFlow left, MassFlow right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(MassFlow left, MassFlow right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -858,7 +858,7 @@ public int CompareTo(object obj)
///
public int CompareTo(MassFlow other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -875,7 +875,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(MassFlow other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -953,7 +953,7 @@ public double As(MassFlowUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -966,7 +966,7 @@ public double As(MassFlowUnit unit)
/// A MassFlow with the specified unit.
public MassFlow ToUnit(MassFlowUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new MassFlow(convertedValue, unit);
}
@@ -980,7 +980,7 @@ public MassFlow ToUnit(MassFlowUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -1020,12 +1020,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(MassFlowUnit unit)
+ private double GetValueAs(MassFlowUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/MassFlux.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/MassFlux.NetFramework.g.cs
index 43778a88d0..f5e78edff3 100644
--- a/UnitsNet/GeneratedCode/Quantities/MassFlux.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/MassFlux.NetFramework.g.cs
@@ -365,13 +365,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out MassFl
/// Get from adding two .
public static MassFlux operator +(MassFlux left, MassFlux right)
{
- return new MassFlux(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MassFlux(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static MassFlux operator -(MassFlux left, MassFlux right)
{
- return new MassFlux(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MassFlux(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -405,25 +405,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out MassFl
/// Returns true if less or equal to.
public static bool operator <=(MassFlux left, MassFlux right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(MassFlux left, MassFlux right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(MassFlux left, MassFlux right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(MassFlux left, MassFlux right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -452,7 +452,7 @@ public int CompareTo(object obj)
///
public int CompareTo(MassFlux other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -469,7 +469,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(MassFlux other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -547,7 +547,7 @@ public double As(MassFluxUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -560,7 +560,7 @@ public double As(MassFluxUnit unit)
/// A MassFlux with the specified unit.
public MassFlux ToUnit(MassFluxUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new MassFlux(convertedValue, unit);
}
@@ -574,7 +574,7 @@ public MassFlux ToUnit(MassFluxUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -585,12 +585,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(MassFluxUnit unit)
+ private double GetValueAs(MassFluxUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/MassMomentOfInertia.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/MassMomentOfInertia.NetFramework.g.cs
index 180fd5ead3..128db66ed6 100644
--- a/UnitsNet/GeneratedCode/Quantities/MassMomentOfInertia.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/MassMomentOfInertia.NetFramework.g.cs
@@ -729,13 +729,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out MassMo
/// Get from adding two .
public static MassMomentOfInertia operator +(MassMomentOfInertia left, MassMomentOfInertia right)
{
- return new MassMomentOfInertia(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MassMomentOfInertia(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static MassMomentOfInertia operator -(MassMomentOfInertia left, MassMomentOfInertia right)
{
- return new MassMomentOfInertia(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MassMomentOfInertia(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -769,25 +769,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out MassMo
/// Returns true if less or equal to.
public static bool operator <=(MassMomentOfInertia left, MassMomentOfInertia right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(MassMomentOfInertia left, MassMomentOfInertia right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(MassMomentOfInertia left, MassMomentOfInertia right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(MassMomentOfInertia left, MassMomentOfInertia right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -816,7 +816,7 @@ public int CompareTo(object obj)
///
public int CompareTo(MassMomentOfInertia other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -833,7 +833,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(MassMomentOfInertia other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -911,7 +911,7 @@ public double As(MassMomentOfInertiaUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -924,7 +924,7 @@ public double As(MassMomentOfInertiaUnit unit)
/// A MassMomentOfInertia with the specified unit.
public MassMomentOfInertia ToUnit(MassMomentOfInertiaUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new MassMomentOfInertia(convertedValue, unit);
}
@@ -938,7 +938,7 @@ public MassMomentOfInertia ToUnit(MassMomentOfInertiaUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -975,12 +975,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(MassMomentOfInertiaUnit unit)
+ private double GetValueAs(MassMomentOfInertiaUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/MolarEnergy.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/MolarEnergy.NetFramework.g.cs
index 31b853d795..8f2092eceb 100644
--- a/UnitsNet/GeneratedCode/Quantities/MolarEnergy.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/MolarEnergy.NetFramework.g.cs
@@ -379,13 +379,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out MolarE
/// Get from adding two .
public static MolarEnergy operator +(MolarEnergy left, MolarEnergy right)
{
- return new MolarEnergy(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MolarEnergy(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static MolarEnergy operator -(MolarEnergy left, MolarEnergy right)
{
- return new MolarEnergy(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MolarEnergy(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -419,25 +419,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out MolarE
/// Returns true if less or equal to.
public static bool operator <=(MolarEnergy left, MolarEnergy right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(MolarEnergy left, MolarEnergy right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(MolarEnergy left, MolarEnergy right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(MolarEnergy left, MolarEnergy right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -466,7 +466,7 @@ public int CompareTo(object obj)
///
public int CompareTo(MolarEnergy other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -483,7 +483,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(MolarEnergy other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -561,7 +561,7 @@ public double As(MolarEnergyUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -574,7 +574,7 @@ public double As(MolarEnergyUnit unit)
/// A MolarEnergy with the specified unit.
public MolarEnergy ToUnit(MolarEnergyUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new MolarEnergy(convertedValue, unit);
}
@@ -588,7 +588,7 @@ public MolarEnergy ToUnit(MolarEnergyUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -600,12 +600,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(MolarEnergyUnit unit)
+ private double GetValueAs(MolarEnergyUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/MolarEntropy.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/MolarEntropy.NetFramework.g.cs
index 4992131897..9a0f1923b6 100644
--- a/UnitsNet/GeneratedCode/Quantities/MolarEntropy.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/MolarEntropy.NetFramework.g.cs
@@ -379,13 +379,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out MolarE
/// Get from adding two .
public static MolarEntropy operator +(MolarEntropy left, MolarEntropy right)
{
- return new MolarEntropy(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MolarEntropy(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static MolarEntropy operator -(MolarEntropy left, MolarEntropy right)
{
- return new MolarEntropy(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MolarEntropy(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -419,25 +419,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out MolarE
/// Returns true if less or equal to.
public static bool operator <=(MolarEntropy left, MolarEntropy right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(MolarEntropy left, MolarEntropy right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(MolarEntropy left, MolarEntropy right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(MolarEntropy left, MolarEntropy right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -466,7 +466,7 @@ public int CompareTo(object obj)
///
public int CompareTo(MolarEntropy other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -483,7 +483,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(MolarEntropy other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -561,7 +561,7 @@ public double As(MolarEntropyUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -574,7 +574,7 @@ public double As(MolarEntropyUnit unit)
/// A MolarEntropy with the specified unit.
public MolarEntropy ToUnit(MolarEntropyUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new MolarEntropy(convertedValue, unit);
}
@@ -588,7 +588,7 @@ public MolarEntropy ToUnit(MolarEntropyUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -600,12 +600,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(MolarEntropyUnit unit)
+ private double GetValueAs(MolarEntropyUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/MolarMass.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/MolarMass.NetFramework.g.cs
index 480a3ea3ad..ed5ab6b531 100644
--- a/UnitsNet/GeneratedCode/Quantities/MolarMass.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/MolarMass.NetFramework.g.cs
@@ -505,13 +505,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out MolarM
/// Get from adding two .
public static MolarMass operator +(MolarMass left, MolarMass right)
{
- return new MolarMass(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MolarMass(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static MolarMass operator -(MolarMass left, MolarMass right)
{
- return new MolarMass(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new MolarMass(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -545,25 +545,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out MolarM
/// Returns true if less or equal to.
public static bool operator <=(MolarMass left, MolarMass right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(MolarMass left, MolarMass right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(MolarMass left, MolarMass right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(MolarMass left, MolarMass right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -592,7 +592,7 @@ public int CompareTo(object obj)
///
public int CompareTo(MolarMass other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -609,7 +609,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(MolarMass other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -687,7 +687,7 @@ public double As(MolarMassUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -700,7 +700,7 @@ public double As(MolarMassUnit unit)
/// A MolarMass with the specified unit.
public MolarMass ToUnit(MolarMassUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new MolarMass(convertedValue, unit);
}
@@ -714,7 +714,7 @@ public MolarMass ToUnit(MolarMassUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -735,12 +735,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(MolarMassUnit unit)
+ private double GetValueAs(MolarMassUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Molarity.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Molarity.NetFramework.g.cs
index d495115d3a..e5af799817 100644
--- a/UnitsNet/GeneratedCode/Quantities/Molarity.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Molarity.NetFramework.g.cs
@@ -452,13 +452,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Molari
/// Get from adding two .
public static Molarity operator +(Molarity left, Molarity right)
{
- return new Molarity(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Molarity(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Molarity operator -(Molarity left, Molarity right)
{
- return new Molarity(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Molarity(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -492,25 +492,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Molari
/// Returns true if less or equal to.
public static bool operator <=(Molarity left, Molarity right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Molarity left, Molarity right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Molarity left, Molarity right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Molarity left, Molarity right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -539,7 +539,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Molarity other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -556,7 +556,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Molarity other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -634,7 +634,7 @@ public double As(MolarityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -647,7 +647,7 @@ public double As(MolarityUnit unit)
/// A Molarity with the specified unit.
public Molarity ToUnit(MolarityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Molarity(convertedValue, unit);
}
@@ -661,7 +661,7 @@ public Molarity ToUnit(MolarityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -678,12 +678,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(MolarityUnit unit)
+ private double GetValueAs(MolarityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Permeability.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Permeability.NetFramework.g.cs
index 129eba6016..0ddf4cb1a5 100644
--- a/UnitsNet/GeneratedCode/Quantities/Permeability.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Permeability.NetFramework.g.cs
@@ -354,13 +354,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Permea
/// Get from adding two .
public static Permeability operator +(Permeability left, Permeability right)
{
- return new Permeability(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Permeability(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Permeability operator -(Permeability left, Permeability right)
{
- return new Permeability(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Permeability(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -394,25 +394,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Permea
/// Returns true if less or equal to.
public static bool operator <=(Permeability left, Permeability right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Permeability left, Permeability right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Permeability left, Permeability right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Permeability left, Permeability right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -441,7 +441,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Permeability other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -458,7 +458,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Permeability other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -536,7 +536,7 @@ public double As(PermeabilityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -549,7 +549,7 @@ public double As(PermeabilityUnit unit)
/// A Permeability with the specified unit.
public Permeability ToUnit(PermeabilityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Permeability(convertedValue, unit);
}
@@ -563,7 +563,7 @@ public Permeability ToUnit(PermeabilityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -573,12 +573,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(PermeabilityUnit unit)
+ private double GetValueAs(PermeabilityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Permittivity.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Permittivity.NetFramework.g.cs
index a855fe78dc..513ba76f1b 100644
--- a/UnitsNet/GeneratedCode/Quantities/Permittivity.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Permittivity.NetFramework.g.cs
@@ -354,13 +354,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Permit
/// Get from adding two .
public static Permittivity operator +(Permittivity left, Permittivity right)
{
- return new Permittivity(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Permittivity(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Permittivity operator -(Permittivity left, Permittivity right)
{
- return new Permittivity(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Permittivity(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -394,25 +394,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Permit
/// Returns true if less or equal to.
public static bool operator <=(Permittivity left, Permittivity right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Permittivity left, Permittivity right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Permittivity left, Permittivity right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Permittivity left, Permittivity right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -441,7 +441,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Permittivity other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -458,7 +458,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Permittivity other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -536,7 +536,7 @@ public double As(PermittivityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -549,7 +549,7 @@ public double As(PermittivityUnit unit)
/// A Permittivity with the specified unit.
public Permittivity ToUnit(PermittivityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Permittivity(convertedValue, unit);
}
@@ -563,7 +563,7 @@ public Permittivity ToUnit(PermittivityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -573,12 +573,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(PermittivityUnit unit)
+ private double GetValueAs(PermittivityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Power.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Power.NetFramework.g.cs
index 3d05be4a37..90ed802061 100644
--- a/UnitsNet/GeneratedCode/Quantities/Power.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Power.NetFramework.g.cs
@@ -619,13 +619,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out PowerU
/// Get from adding two .
public static Power operator +(Power left, Power right)
{
- return new Power(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Power(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Power operator -(Power left, Power right)
{
- return new Power(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Power(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -659,25 +659,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out PowerU
/// Returns true if less or equal to.
public static bool operator <=(Power left, Power right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Power left, Power right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Power left, Power right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Power left, Power right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -706,7 +706,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Power other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -723,7 +723,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Power other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -801,7 +801,7 @@ public double As(PowerUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -814,7 +814,7 @@ public double As(PowerUnit unit)
/// A Power with the specified unit.
public Power ToUnit(PowerUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Power(convertedValue, unit);
}
@@ -828,7 +828,7 @@ public Power ToUnit(PowerUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private decimal AsBaseUnit()
+ private decimal GetValueInBaseUnit()
{
switch(Unit)
{
@@ -857,12 +857,12 @@ private decimal AsBaseUnit()
}
}
- private decimal AsBaseNumericType(PowerUnit unit)
+ private decimal GetValueAs(PowerUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/PowerDensity.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/PowerDensity.NetFramework.g.cs
index 54c7acfaa3..362b7a4851 100644
--- a/UnitsNet/GeneratedCode/Quantities/PowerDensity.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/PowerDensity.NetFramework.g.cs
@@ -953,13 +953,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out PowerD
/// Get from adding two .
public static PowerDensity operator +(PowerDensity left, PowerDensity right)
{
- return new PowerDensity(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new PowerDensity(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static PowerDensity operator -(PowerDensity left, PowerDensity right)
{
- return new PowerDensity(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new PowerDensity(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -993,25 +993,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out PowerD
/// Returns true if less or equal to.
public static bool operator <=(PowerDensity left, PowerDensity right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(PowerDensity left, PowerDensity right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(PowerDensity left, PowerDensity right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(PowerDensity left, PowerDensity right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -1040,7 +1040,7 @@ public int CompareTo(object obj)
///
public int CompareTo(PowerDensity other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -1057,7 +1057,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(PowerDensity other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -1135,7 +1135,7 @@ public double As(PowerDensityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -1148,7 +1148,7 @@ public double As(PowerDensityUnit unit)
/// A PowerDensity with the specified unit.
public PowerDensity ToUnit(PowerDensityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new PowerDensity(convertedValue, unit);
}
@@ -1162,7 +1162,7 @@ public PowerDensity ToUnit(PowerDensityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -1215,12 +1215,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(PowerDensityUnit unit)
+ private double GetValueAs(PowerDensityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/PowerRatio.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/PowerRatio.NetFramework.g.cs
index d466a60fc7..b9e934a9fd 100644
--- a/UnitsNet/GeneratedCode/Quantities/PowerRatio.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/PowerRatio.NetFramework.g.cs
@@ -367,7 +367,7 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out PowerR
{
// Logarithmic addition
// Formula: 10*log10(10^(x/10) + 10^(y/10))
- return new PowerRatio(10*Math.Log10(Math.Pow(10, left.Value/10) + Math.Pow(10, right.AsBaseNumericType(left.Unit)/10)), left.Unit);
+ return new PowerRatio(10*Math.Log10(Math.Pow(10, left.Value/10) + Math.Pow(10, right.GetValueAs(left.Unit)/10)), left.Unit);
}
/// Get from logarithmic subtraction of two .
@@ -375,7 +375,7 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out PowerR
{
// Logarithmic subtraction
// Formula: 10*log10(10^(x/10) - 10^(y/10))
- return new PowerRatio(10*Math.Log10(Math.Pow(10, left.Value/10) - Math.Pow(10, right.AsBaseNumericType(left.Unit)/10)), left.Unit);
+ return new PowerRatio(10*Math.Log10(Math.Pow(10, left.Value/10) - Math.Pow(10, right.GetValueAs(left.Unit)/10)), left.Unit);
}
/// Get from logarithmic multiplication of value and .
@@ -403,7 +403,7 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out PowerR
public static double operator /(PowerRatio left, PowerRatio right)
{
// Logarithmic division = subtraction
- return Convert.ToDouble(left.Value - right.AsBaseNumericType(left.Unit));
+ return Convert.ToDouble(left.Value - right.GetValueAs(left.Unit));
}
#endregion
@@ -413,25 +413,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out PowerR
/// Returns true if less or equal to.
public static bool operator <=(PowerRatio left, PowerRatio right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(PowerRatio left, PowerRatio right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(PowerRatio left, PowerRatio right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(PowerRatio left, PowerRatio right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -460,7 +460,7 @@ public int CompareTo(object obj)
///
public int CompareTo(PowerRatio other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -477,7 +477,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(PowerRatio other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -555,7 +555,7 @@ public double As(PowerRatioUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -568,7 +568,7 @@ public double As(PowerRatioUnit unit)
/// A PowerRatio with the specified unit.
public PowerRatio ToUnit(PowerRatioUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new PowerRatio(convertedValue, unit);
}
@@ -582,7 +582,7 @@ public PowerRatio ToUnit(PowerRatioUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -593,12 +593,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(PowerRatioUnit unit)
+ private double GetValueAs(PowerRatioUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Pressure.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Pressure.NetFramework.g.cs
index fe11e822e2..3c5537ccf4 100644
--- a/UnitsNet/GeneratedCode/Quantities/Pressure.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Pressure.NetFramework.g.cs
@@ -925,13 +925,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Pressu
/// Get from adding two .
public static Pressure operator +(Pressure left, Pressure right)
{
- return new Pressure(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Pressure(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Pressure operator -(Pressure left, Pressure right)
{
- return new Pressure(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Pressure(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -965,25 +965,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Pressu
/// Returns true if less or equal to.
public static bool operator <=(Pressure left, Pressure right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Pressure left, Pressure right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Pressure left, Pressure right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Pressure left, Pressure right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -1012,7 +1012,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Pressure other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -1029,7 +1029,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Pressure other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -1107,7 +1107,7 @@ public double As(PressureUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -1120,7 +1120,7 @@ public double As(PressureUnit unit)
/// A Pressure with the specified unit.
public Pressure ToUnit(PressureUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Pressure(convertedValue, unit);
}
@@ -1134,7 +1134,7 @@ public Pressure ToUnit(PressureUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -1185,12 +1185,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(PressureUnit unit)
+ private double GetValueAs(PressureUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/PressureChangeRate.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/PressureChangeRate.NetFramework.g.cs
index 5fbc74ba44..686c1b7c4b 100644
--- a/UnitsNet/GeneratedCode/Quantities/PressureChangeRate.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/PressureChangeRate.NetFramework.g.cs
@@ -435,13 +435,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Pressu
/// Get from adding two .
public static PressureChangeRate operator +(PressureChangeRate left, PressureChangeRate right)
{
- return new PressureChangeRate(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new PressureChangeRate(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static PressureChangeRate operator -(PressureChangeRate left, PressureChangeRate right)
{
- return new PressureChangeRate(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new PressureChangeRate(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -475,25 +475,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Pressu
/// Returns true if less or equal to.
public static bool operator <=(PressureChangeRate left, PressureChangeRate right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(PressureChangeRate left, PressureChangeRate right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(PressureChangeRate left, PressureChangeRate right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(PressureChangeRate left, PressureChangeRate right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -522,7 +522,7 @@ public int CompareTo(object obj)
///
public int CompareTo(PressureChangeRate other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -539,7 +539,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(PressureChangeRate other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -617,7 +617,7 @@ public double As(PressureChangeRateUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -630,7 +630,7 @@ public double As(PressureChangeRateUnit unit)
/// A PressureChangeRate with the specified unit.
public PressureChangeRate ToUnit(PressureChangeRateUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new PressureChangeRate(convertedValue, unit);
}
@@ -644,7 +644,7 @@ public PressureChangeRate ToUnit(PressureChangeRateUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -660,12 +660,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(PressureChangeRateUnit unit)
+ private double GetValueAs(PressureChangeRateUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Ratio.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Ratio.NetFramework.g.cs
index 3a7f282ccb..8a5ef36b79 100644
--- a/UnitsNet/GeneratedCode/Quantities/Ratio.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Ratio.NetFramework.g.cs
@@ -421,13 +421,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out RatioU
/// Get from adding two .
public static Ratio operator +(Ratio left, Ratio right)
{
- return new Ratio(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Ratio(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Ratio operator -(Ratio left, Ratio right)
{
- return new Ratio(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Ratio(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -461,25 +461,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out RatioU
/// Returns true if less or equal to.
public static bool operator <=(Ratio left, Ratio right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Ratio left, Ratio right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Ratio left, Ratio right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Ratio left, Ratio right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -508,7 +508,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Ratio other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -525,7 +525,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Ratio other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -603,7 +603,7 @@ public double As(RatioUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -616,7 +616,7 @@ public double As(RatioUnit unit)
/// A Ratio with the specified unit.
public Ratio ToUnit(RatioUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Ratio(convertedValue, unit);
}
@@ -630,7 +630,7 @@ public Ratio ToUnit(RatioUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -645,12 +645,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(RatioUnit unit)
+ private double GetValueAs(RatioUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ReactiveEnergy.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ReactiveEnergy.NetFramework.g.cs
index 1e90b04e81..24b393344f 100644
--- a/UnitsNet/GeneratedCode/Quantities/ReactiveEnergy.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ReactiveEnergy.NetFramework.g.cs
@@ -379,13 +379,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Reacti
/// Get from adding two .
public static ReactiveEnergy operator +(ReactiveEnergy left, ReactiveEnergy right)
{
- return new ReactiveEnergy(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ReactiveEnergy(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ReactiveEnergy operator -(ReactiveEnergy left, ReactiveEnergy right)
{
- return new ReactiveEnergy(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ReactiveEnergy(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -419,25 +419,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Reacti
/// Returns true if less or equal to.
public static bool operator <=(ReactiveEnergy left, ReactiveEnergy right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ReactiveEnergy left, ReactiveEnergy right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ReactiveEnergy left, ReactiveEnergy right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ReactiveEnergy left, ReactiveEnergy right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -466,7 +466,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ReactiveEnergy other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -483,7 +483,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ReactiveEnergy other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -561,7 +561,7 @@ public double As(ReactiveEnergyUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -574,7 +574,7 @@ public double As(ReactiveEnergyUnit unit)
/// A ReactiveEnergy with the specified unit.
public ReactiveEnergy ToUnit(ReactiveEnergyUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ReactiveEnergy(convertedValue, unit);
}
@@ -588,7 +588,7 @@ public ReactiveEnergy ToUnit(ReactiveEnergyUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -600,12 +600,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ReactiveEnergyUnit unit)
+ private double GetValueAs(ReactiveEnergyUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ReactivePower.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ReactivePower.NetFramework.g.cs
index d592f5ea84..187f383189 100644
--- a/UnitsNet/GeneratedCode/Quantities/ReactivePower.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ReactivePower.NetFramework.g.cs
@@ -393,13 +393,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Reacti
/// Get from adding two .
public static ReactivePower operator +(ReactivePower left, ReactivePower right)
{
- return new ReactivePower(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ReactivePower(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ReactivePower operator -(ReactivePower left, ReactivePower right)
{
- return new ReactivePower(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ReactivePower(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -433,25 +433,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Reacti
/// Returns true if less or equal to.
public static bool operator <=(ReactivePower left, ReactivePower right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ReactivePower left, ReactivePower right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ReactivePower left, ReactivePower right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ReactivePower left, ReactivePower right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -480,7 +480,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ReactivePower other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -497,7 +497,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ReactivePower other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -575,7 +575,7 @@ public double As(ReactivePowerUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -588,7 +588,7 @@ public double As(ReactivePowerUnit unit)
/// A ReactivePower with the specified unit.
public ReactivePower ToUnit(ReactivePowerUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ReactivePower(convertedValue, unit);
}
@@ -602,7 +602,7 @@ public ReactivePower ToUnit(ReactivePowerUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -615,12 +615,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ReactivePowerUnit unit)
+ private double GetValueAs(ReactivePowerUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/RotationalAcceleration.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/RotationalAcceleration.NetFramework.g.cs
index 2e3e75aaa6..f5ceb60364 100644
--- a/UnitsNet/GeneratedCode/Quantities/RotationalAcceleration.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/RotationalAcceleration.NetFramework.g.cs
@@ -379,13 +379,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Rotati
/// Get from adding two .
public static RotationalAcceleration operator +(RotationalAcceleration left, RotationalAcceleration right)
{
- return new RotationalAcceleration(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new RotationalAcceleration(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static RotationalAcceleration operator -(RotationalAcceleration left, RotationalAcceleration right)
{
- return new RotationalAcceleration(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new RotationalAcceleration(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -419,25 +419,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Rotati
/// Returns true if less or equal to.
public static bool operator <=(RotationalAcceleration left, RotationalAcceleration right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(RotationalAcceleration left, RotationalAcceleration right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(RotationalAcceleration left, RotationalAcceleration right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(RotationalAcceleration left, RotationalAcceleration right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -466,7 +466,7 @@ public int CompareTo(object obj)
///
public int CompareTo(RotationalAcceleration other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -483,7 +483,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(RotationalAcceleration other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -561,7 +561,7 @@ public double As(RotationalAccelerationUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -574,7 +574,7 @@ public double As(RotationalAccelerationUnit unit)
/// A RotationalAcceleration with the specified unit.
public RotationalAcceleration ToUnit(RotationalAccelerationUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new RotationalAcceleration(convertedValue, unit);
}
@@ -588,7 +588,7 @@ public RotationalAcceleration ToUnit(RotationalAccelerationUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -600,12 +600,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(RotationalAccelerationUnit unit)
+ private double GetValueAs(RotationalAccelerationUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/RotationalSpeed.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/RotationalSpeed.NetFramework.g.cs
index 1844dace9a..22547f3fdf 100644
--- a/UnitsNet/GeneratedCode/Quantities/RotationalSpeed.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/RotationalSpeed.NetFramework.g.cs
@@ -519,13 +519,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Rotati
/// Get from adding two .
public static RotationalSpeed operator +(RotationalSpeed left, RotationalSpeed right)
{
- return new RotationalSpeed(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new RotationalSpeed(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static RotationalSpeed operator -(RotationalSpeed left, RotationalSpeed right)
{
- return new RotationalSpeed(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new RotationalSpeed(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -559,25 +559,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Rotati
/// Returns true if less or equal to.
public static bool operator <=(RotationalSpeed left, RotationalSpeed right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(RotationalSpeed left, RotationalSpeed right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(RotationalSpeed left, RotationalSpeed right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(RotationalSpeed left, RotationalSpeed right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -606,7 +606,7 @@ public int CompareTo(object obj)
///
public int CompareTo(RotationalSpeed other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -623,7 +623,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(RotationalSpeed other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -701,7 +701,7 @@ public double As(RotationalSpeedUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -714,7 +714,7 @@ public double As(RotationalSpeedUnit unit)
/// A RotationalSpeed with the specified unit.
public RotationalSpeed ToUnit(RotationalSpeedUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new RotationalSpeed(convertedValue, unit);
}
@@ -728,7 +728,7 @@ public RotationalSpeed ToUnit(RotationalSpeedUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -750,12 +750,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(RotationalSpeedUnit unit)
+ private double GetValueAs(RotationalSpeedUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/RotationalStiffness.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/RotationalStiffness.NetFramework.g.cs
index abedfb2c68..e8bf6a662e 100644
--- a/UnitsNet/GeneratedCode/Quantities/RotationalStiffness.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/RotationalStiffness.NetFramework.g.cs
@@ -379,13 +379,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Rotati
/// Get from adding two .
public static RotationalStiffness operator +(RotationalStiffness left, RotationalStiffness right)
{
- return new RotationalStiffness(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new RotationalStiffness(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static RotationalStiffness operator -(RotationalStiffness left, RotationalStiffness right)
{
- return new RotationalStiffness(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new RotationalStiffness(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -419,25 +419,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Rotati
/// Returns true if less or equal to.
public static bool operator <=(RotationalStiffness left, RotationalStiffness right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(RotationalStiffness left, RotationalStiffness right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(RotationalStiffness left, RotationalStiffness right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(RotationalStiffness left, RotationalStiffness right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -466,7 +466,7 @@ public int CompareTo(object obj)
///
public int CompareTo(RotationalStiffness other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -483,7 +483,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(RotationalStiffness other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -561,7 +561,7 @@ public double As(RotationalStiffnessUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -574,7 +574,7 @@ public double As(RotationalStiffnessUnit unit)
/// A RotationalStiffness with the specified unit.
public RotationalStiffness ToUnit(RotationalStiffnessUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new RotationalStiffness(convertedValue, unit);
}
@@ -588,7 +588,7 @@ public RotationalStiffness ToUnit(RotationalStiffnessUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -600,12 +600,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(RotationalStiffnessUnit unit)
+ private double GetValueAs(RotationalStiffnessUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/RotationalStiffnessPerLength.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/RotationalStiffnessPerLength.NetFramework.g.cs
index e30673ef5a..a1574a87bd 100644
--- a/UnitsNet/GeneratedCode/Quantities/RotationalStiffnessPerLength.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/RotationalStiffnessPerLength.NetFramework.g.cs
@@ -379,13 +379,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Rotati
/// Get from adding two .
public static RotationalStiffnessPerLength operator +(RotationalStiffnessPerLength left, RotationalStiffnessPerLength right)
{
- return new RotationalStiffnessPerLength(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new RotationalStiffnessPerLength(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static RotationalStiffnessPerLength operator -(RotationalStiffnessPerLength left, RotationalStiffnessPerLength right)
{
- return new RotationalStiffnessPerLength(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new RotationalStiffnessPerLength(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -419,25 +419,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Rotati
/// Returns true if less or equal to.
public static bool operator <=(RotationalStiffnessPerLength left, RotationalStiffnessPerLength right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(RotationalStiffnessPerLength left, RotationalStiffnessPerLength right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(RotationalStiffnessPerLength left, RotationalStiffnessPerLength right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(RotationalStiffnessPerLength left, RotationalStiffnessPerLength right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -466,7 +466,7 @@ public int CompareTo(object obj)
///
public int CompareTo(RotationalStiffnessPerLength other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -483,7 +483,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(RotationalStiffnessPerLength other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -561,7 +561,7 @@ public double As(RotationalStiffnessPerLengthUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -574,7 +574,7 @@ public double As(RotationalStiffnessPerLengthUnit unit)
/// A RotationalStiffnessPerLength with the specified unit.
public RotationalStiffnessPerLength ToUnit(RotationalStiffnessPerLengthUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new RotationalStiffnessPerLength(convertedValue, unit);
}
@@ -588,7 +588,7 @@ public RotationalStiffnessPerLength ToUnit(RotationalStiffnessPerLengthUnit unit
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -600,12 +600,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(RotationalStiffnessPerLengthUnit unit)
+ private double GetValueAs(RotationalStiffnessPerLengthUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/SolidAngle.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/SolidAngle.NetFramework.g.cs
index ebab308d33..49ac06e19b 100644
--- a/UnitsNet/GeneratedCode/Quantities/SolidAngle.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/SolidAngle.NetFramework.g.cs
@@ -354,13 +354,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out SolidA
/// Get from adding two .
public static SolidAngle operator +(SolidAngle left, SolidAngle right)
{
- return new SolidAngle(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new SolidAngle(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static SolidAngle operator -(SolidAngle left, SolidAngle right)
{
- return new SolidAngle(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new SolidAngle(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -394,25 +394,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out SolidA
/// Returns true if less or equal to.
public static bool operator <=(SolidAngle left, SolidAngle right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(SolidAngle left, SolidAngle right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(SolidAngle left, SolidAngle right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(SolidAngle left, SolidAngle right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -441,7 +441,7 @@ public int CompareTo(object obj)
///
public int CompareTo(SolidAngle other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -458,7 +458,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(SolidAngle other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -536,7 +536,7 @@ public double As(SolidAngleUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -549,7 +549,7 @@ public double As(SolidAngleUnit unit)
/// A SolidAngle with the specified unit.
public SolidAngle ToUnit(SolidAngleUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new SolidAngle(convertedValue, unit);
}
@@ -563,7 +563,7 @@ public SolidAngle ToUnit(SolidAngleUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -573,12 +573,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(SolidAngleUnit unit)
+ private double GetValueAs(SolidAngleUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/SpecificEnergy.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/SpecificEnergy.NetFramework.g.cs
index 265f38a41c..eae20e3e62 100644
--- a/UnitsNet/GeneratedCode/Quantities/SpecificEnergy.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/SpecificEnergy.NetFramework.g.cs
@@ -466,13 +466,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Specif
/// Get from adding two .
public static SpecificEnergy operator +(SpecificEnergy left, SpecificEnergy right)
{
- return new SpecificEnergy(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new SpecificEnergy(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static SpecificEnergy operator -(SpecificEnergy left, SpecificEnergy right)
{
- return new SpecificEnergy(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new SpecificEnergy(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -506,25 +506,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Specif
/// Returns true if less or equal to.
public static bool operator <=(SpecificEnergy left, SpecificEnergy right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(SpecificEnergy left, SpecificEnergy right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(SpecificEnergy left, SpecificEnergy right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(SpecificEnergy left, SpecificEnergy right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -553,7 +553,7 @@ public int CompareTo(object obj)
///
public int CompareTo(SpecificEnergy other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -570,7 +570,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(SpecificEnergy other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -648,7 +648,7 @@ public double As(SpecificEnergyUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -661,7 +661,7 @@ public double As(SpecificEnergyUnit unit)
/// A SpecificEnergy with the specified unit.
public SpecificEnergy ToUnit(SpecificEnergyUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new SpecificEnergy(convertedValue, unit);
}
@@ -675,7 +675,7 @@ public SpecificEnergy ToUnit(SpecificEnergyUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -693,12 +693,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(SpecificEnergyUnit unit)
+ private double GetValueAs(SpecificEnergyUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/SpecificEntropy.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/SpecificEntropy.NetFramework.g.cs
index c3ac785438..3f4a3c52de 100644
--- a/UnitsNet/GeneratedCode/Quantities/SpecificEntropy.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/SpecificEntropy.NetFramework.g.cs
@@ -449,13 +449,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Specif
/// Get from adding two .
public static SpecificEntropy operator +(SpecificEntropy left, SpecificEntropy right)
{
- return new SpecificEntropy(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new SpecificEntropy(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static SpecificEntropy operator -(SpecificEntropy left, SpecificEntropy right)
{
- return new SpecificEntropy(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new SpecificEntropy(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -489,25 +489,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Specif
/// Returns true if less or equal to.
public static bool operator <=(SpecificEntropy left, SpecificEntropy right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(SpecificEntropy left, SpecificEntropy right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(SpecificEntropy left, SpecificEntropy right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(SpecificEntropy left, SpecificEntropy right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -536,7 +536,7 @@ public int CompareTo(object obj)
///
public int CompareTo(SpecificEntropy other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -553,7 +553,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(SpecificEntropy other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -631,7 +631,7 @@ public double As(SpecificEntropyUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -644,7 +644,7 @@ public double As(SpecificEntropyUnit unit)
/// A SpecificEntropy with the specified unit.
public SpecificEntropy ToUnit(SpecificEntropyUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new SpecificEntropy(convertedValue, unit);
}
@@ -658,7 +658,7 @@ public SpecificEntropy ToUnit(SpecificEntropyUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -675,12 +675,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(SpecificEntropyUnit unit)
+ private double GetValueAs(SpecificEntropyUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/SpecificVolume.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/SpecificVolume.NetFramework.g.cs
index aa44796f82..b3dacd4129 100644
--- a/UnitsNet/GeneratedCode/Quantities/SpecificVolume.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/SpecificVolume.NetFramework.g.cs
@@ -379,13 +379,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Specif
/// Get from adding two .
public static SpecificVolume operator +(SpecificVolume left, SpecificVolume right)
{
- return new SpecificVolume(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new SpecificVolume(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static SpecificVolume operator -(SpecificVolume left, SpecificVolume right)
{
- return new SpecificVolume(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new SpecificVolume(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -419,25 +419,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Specif
/// Returns true if less or equal to.
public static bool operator <=(SpecificVolume left, SpecificVolume right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(SpecificVolume left, SpecificVolume right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(SpecificVolume left, SpecificVolume right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(SpecificVolume left, SpecificVolume right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -466,7 +466,7 @@ public int CompareTo(object obj)
///
public int CompareTo(SpecificVolume other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -483,7 +483,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(SpecificVolume other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -561,7 +561,7 @@ public double As(SpecificVolumeUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -574,7 +574,7 @@ public double As(SpecificVolumeUnit unit)
/// A SpecificVolume with the specified unit.
public SpecificVolume ToUnit(SpecificVolumeUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new SpecificVolume(convertedValue, unit);
}
@@ -588,7 +588,7 @@ public SpecificVolume ToUnit(SpecificVolumeUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -600,12 +600,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(SpecificVolumeUnit unit)
+ private double GetValueAs(SpecificVolumeUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/SpecificWeight.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/SpecificWeight.NetFramework.g.cs
index bf487f6e32..778d03c6e1 100644
--- a/UnitsNet/GeneratedCode/Quantities/SpecificWeight.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/SpecificWeight.NetFramework.g.cs
@@ -578,13 +578,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Specif
/// Get from adding two .
public static SpecificWeight operator +(SpecificWeight left, SpecificWeight right)
{
- return new SpecificWeight(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new SpecificWeight(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static SpecificWeight operator -(SpecificWeight left, SpecificWeight right)
{
- return new SpecificWeight(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new SpecificWeight(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -618,25 +618,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Specif
/// Returns true if less or equal to.
public static bool operator <=(SpecificWeight left, SpecificWeight right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(SpecificWeight left, SpecificWeight right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(SpecificWeight left, SpecificWeight right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(SpecificWeight left, SpecificWeight right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -665,7 +665,7 @@ public int CompareTo(object obj)
///
public int CompareTo(SpecificWeight other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -682,7 +682,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(SpecificWeight other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -760,7 +760,7 @@ public double As(SpecificWeightUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -773,7 +773,7 @@ public double As(SpecificWeightUnit unit)
/// A SpecificWeight with the specified unit.
public SpecificWeight ToUnit(SpecificWeightUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new SpecificWeight(convertedValue, unit);
}
@@ -787,7 +787,7 @@ public SpecificWeight ToUnit(SpecificWeightUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -813,12 +813,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(SpecificWeightUnit unit)
+ private double GetValueAs(SpecificWeightUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Speed.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Speed.NetFramework.g.cs
index b403426fbc..beaa2d819b 100644
--- a/UnitsNet/GeneratedCode/Quantities/Speed.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Speed.NetFramework.g.cs
@@ -785,13 +785,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out SpeedU
/// Get from adding two .
public static Speed operator +(Speed left, Speed right)
{
- return new Speed(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Speed(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Speed operator -(Speed left, Speed right)
{
- return new Speed(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Speed(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -825,25 +825,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out SpeedU
/// Returns true if less or equal to.
public static bool operator <=(Speed left, Speed right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Speed left, Speed right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Speed left, Speed right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Speed left, Speed right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -872,7 +872,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Speed other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -889,7 +889,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Speed other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -967,7 +967,7 @@ public double As(SpeedUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -980,7 +980,7 @@ public double As(SpeedUnit unit)
/// A Speed with the specified unit.
public Speed ToUnit(SpeedUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Speed(convertedValue, unit);
}
@@ -994,7 +994,7 @@ public Speed ToUnit(SpeedUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -1035,12 +1035,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(SpeedUnit unit)
+ private double GetValueAs(SpeedUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Temperature.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Temperature.NetFramework.g.cs
index 5d1b8c5e46..4df76260f5 100644
--- a/UnitsNet/GeneratedCode/Quantities/Temperature.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Temperature.NetFramework.g.cs
@@ -443,25 +443,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Temper
/// Returns true if less or equal to.
public static bool operator <=(Temperature left, Temperature right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Temperature left, Temperature right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Temperature left, Temperature right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Temperature left, Temperature right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -490,7 +490,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Temperature other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -507,7 +507,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Temperature other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -585,7 +585,7 @@ public double As(TemperatureUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -598,7 +598,7 @@ public double As(TemperatureUnit unit)
/// A Temperature with the specified unit.
public Temperature ToUnit(TemperatureUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Temperature(convertedValue, unit);
}
@@ -612,7 +612,7 @@ public Temperature ToUnit(TemperatureUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -629,12 +629,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(TemperatureUnit unit)
+ private double GetValueAs(TemperatureUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/TemperatureChangeRate.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/TemperatureChangeRate.NetFramework.g.cs
index 4e73d5f4ef..9104020507 100644
--- a/UnitsNet/GeneratedCode/Quantities/TemperatureChangeRate.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/TemperatureChangeRate.NetFramework.g.cs
@@ -477,13 +477,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Temper
/// Get from adding two .
public static TemperatureChangeRate operator +(TemperatureChangeRate left, TemperatureChangeRate right)
{
- return new TemperatureChangeRate(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new TemperatureChangeRate(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static TemperatureChangeRate operator -(TemperatureChangeRate left, TemperatureChangeRate right)
{
- return new TemperatureChangeRate(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new TemperatureChangeRate(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -517,25 +517,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Temper
/// Returns true if less or equal to.
public static bool operator <=(TemperatureChangeRate left, TemperatureChangeRate right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(TemperatureChangeRate left, TemperatureChangeRate right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(TemperatureChangeRate left, TemperatureChangeRate right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(TemperatureChangeRate left, TemperatureChangeRate right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -564,7 +564,7 @@ public int CompareTo(object obj)
///
public int CompareTo(TemperatureChangeRate other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -581,7 +581,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(TemperatureChangeRate other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -659,7 +659,7 @@ public double As(TemperatureChangeRateUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -672,7 +672,7 @@ public double As(TemperatureChangeRateUnit unit)
/// A TemperatureChangeRate with the specified unit.
public TemperatureChangeRate ToUnit(TemperatureChangeRateUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new TemperatureChangeRate(convertedValue, unit);
}
@@ -686,7 +686,7 @@ public TemperatureChangeRate ToUnit(TemperatureChangeRateUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -705,12 +705,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(TemperatureChangeRateUnit unit)
+ private double GetValueAs(TemperatureChangeRateUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/TemperatureDelta.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/TemperatureDelta.NetFramework.g.cs
index 1266c9a628..9cfd172601 100644
--- a/UnitsNet/GeneratedCode/Quantities/TemperatureDelta.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/TemperatureDelta.NetFramework.g.cs
@@ -449,13 +449,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Temper
/// Get from adding two .
public static TemperatureDelta operator +(TemperatureDelta left, TemperatureDelta right)
{
- return new TemperatureDelta(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new TemperatureDelta(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static TemperatureDelta operator -(TemperatureDelta left, TemperatureDelta right)
{
- return new TemperatureDelta(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new TemperatureDelta(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -489,25 +489,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Temper
/// Returns true if less or equal to.
public static bool operator <=(TemperatureDelta left, TemperatureDelta right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(TemperatureDelta left, TemperatureDelta right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(TemperatureDelta left, TemperatureDelta right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(TemperatureDelta left, TemperatureDelta right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -536,7 +536,7 @@ public int CompareTo(object obj)
///
public int CompareTo(TemperatureDelta other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -553,7 +553,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(TemperatureDelta other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -631,7 +631,7 @@ public double As(TemperatureDeltaUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -644,7 +644,7 @@ public double As(TemperatureDeltaUnit unit)
/// A TemperatureDelta with the specified unit.
public TemperatureDelta ToUnit(TemperatureDeltaUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new TemperatureDelta(convertedValue, unit);
}
@@ -658,7 +658,7 @@ public TemperatureDelta ToUnit(TemperatureDeltaUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -675,12 +675,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(TemperatureDeltaUnit unit)
+ private double GetValueAs(TemperatureDeltaUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ThermalConductivity.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ThermalConductivity.NetFramework.g.cs
index 1235416884..e155a3890c 100644
--- a/UnitsNet/GeneratedCode/Quantities/ThermalConductivity.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ThermalConductivity.NetFramework.g.cs
@@ -368,13 +368,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Therma
/// Get from adding two .
public static ThermalConductivity operator +(ThermalConductivity left, ThermalConductivity right)
{
- return new ThermalConductivity(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ThermalConductivity(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ThermalConductivity operator -(ThermalConductivity left, ThermalConductivity right)
{
- return new ThermalConductivity(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ThermalConductivity(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -408,25 +408,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Therma
/// Returns true if less or equal to.
public static bool operator <=(ThermalConductivity left, ThermalConductivity right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ThermalConductivity left, ThermalConductivity right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ThermalConductivity left, ThermalConductivity right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ThermalConductivity left, ThermalConductivity right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -455,7 +455,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ThermalConductivity other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -472,7 +472,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ThermalConductivity other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -550,7 +550,7 @@ public double As(ThermalConductivityUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -563,7 +563,7 @@ public double As(ThermalConductivityUnit unit)
/// A ThermalConductivity with the specified unit.
public ThermalConductivity ToUnit(ThermalConductivityUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ThermalConductivity(convertedValue, unit);
}
@@ -577,7 +577,7 @@ public ThermalConductivity ToUnit(ThermalConductivityUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -588,12 +588,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ThermalConductivityUnit unit)
+ private double GetValueAs(ThermalConductivityUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/ThermalResistance.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/ThermalResistance.NetFramework.g.cs
index ddd0a3ed0f..09faf1d198 100644
--- a/UnitsNet/GeneratedCode/Quantities/ThermalResistance.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/ThermalResistance.NetFramework.g.cs
@@ -407,13 +407,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Therma
/// Get from adding two .
public static ThermalResistance operator +(ThermalResistance left, ThermalResistance right)
{
- return new ThermalResistance(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ThermalResistance(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static ThermalResistance operator -(ThermalResistance left, ThermalResistance right)
{
- return new ThermalResistance(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new ThermalResistance(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -447,25 +447,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Therma
/// Returns true if less or equal to.
public static bool operator <=(ThermalResistance left, ThermalResistance right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(ThermalResistance left, ThermalResistance right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(ThermalResistance left, ThermalResistance right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(ThermalResistance left, ThermalResistance right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -494,7 +494,7 @@ public int CompareTo(object obj)
///
public int CompareTo(ThermalResistance other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -511,7 +511,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(ThermalResistance other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -589,7 +589,7 @@ public double As(ThermalResistanceUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -602,7 +602,7 @@ public double As(ThermalResistanceUnit unit)
/// A ThermalResistance with the specified unit.
public ThermalResistance ToUnit(ThermalResistanceUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new ThermalResistance(convertedValue, unit);
}
@@ -616,7 +616,7 @@ public ThermalResistance ToUnit(ThermalResistanceUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -630,12 +630,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(ThermalResistanceUnit unit)
+ private double GetValueAs(ThermalResistanceUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Torque.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Torque.NetFramework.g.cs
index 46b530879e..20ae938dfd 100644
--- a/UnitsNet/GeneratedCode/Quantities/Torque.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Torque.NetFramework.g.cs
@@ -631,13 +631,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Torque
/// Get from adding two .
public static Torque operator +(Torque left, Torque right)
{
- return new Torque(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Torque(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Torque operator -(Torque left, Torque right)
{
- return new Torque(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Torque(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -671,25 +671,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Torque
/// Returns true if less or equal to.
public static bool operator <=(Torque left, Torque right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Torque left, Torque right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Torque left, Torque right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Torque left, Torque right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -718,7 +718,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Torque other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -735,7 +735,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Torque other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -813,7 +813,7 @@ public double As(TorqueUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -826,7 +826,7 @@ public double As(TorqueUnit unit)
/// A Torque with the specified unit.
public Torque ToUnit(TorqueUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Torque(convertedValue, unit);
}
@@ -840,7 +840,7 @@ public Torque ToUnit(TorqueUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -870,12 +870,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(TorqueUnit unit)
+ private double GetValueAs(TorqueUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/VitaminA.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/VitaminA.NetFramework.g.cs
index 22a511ef67..0b94550fd4 100644
--- a/UnitsNet/GeneratedCode/Quantities/VitaminA.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/VitaminA.NetFramework.g.cs
@@ -351,13 +351,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Vitami
/// Get from adding two .
public static VitaminA operator +(VitaminA left, VitaminA right)
{
- return new VitaminA(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new VitaminA(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static VitaminA operator -(VitaminA left, VitaminA right)
{
- return new VitaminA(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new VitaminA(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -391,25 +391,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Vitami
/// Returns true if less or equal to.
public static bool operator <=(VitaminA left, VitaminA right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(VitaminA left, VitaminA right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(VitaminA left, VitaminA right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(VitaminA left, VitaminA right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -438,7 +438,7 @@ public int CompareTo(object obj)
///
public int CompareTo(VitaminA other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -455,7 +455,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(VitaminA other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -533,7 +533,7 @@ public double As(VitaminAUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -546,7 +546,7 @@ public double As(VitaminAUnit unit)
/// A VitaminA with the specified unit.
public VitaminA ToUnit(VitaminAUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new VitaminA(convertedValue, unit);
}
@@ -560,7 +560,7 @@ public VitaminA ToUnit(VitaminAUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -570,12 +570,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(VitaminAUnit unit)
+ private double GetValueAs(VitaminAUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/Volume.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/Volume.NetFramework.g.cs
index 9fee0032c1..a3200c9b60 100644
--- a/UnitsNet/GeneratedCode/Quantities/Volume.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/Volume.NetFramework.g.cs
@@ -967,13 +967,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Volume
/// Get from adding two .
public static Volume operator +(Volume left, Volume right)
{
- return new Volume(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Volume(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static Volume operator -(Volume left, Volume right)
{
- return new Volume(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new Volume(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -1007,25 +1007,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Volume
/// Returns true if less or equal to.
public static bool operator <=(Volume left, Volume right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(Volume left, Volume right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(Volume left, Volume right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(Volume left, Volume right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -1054,7 +1054,7 @@ public int CompareTo(object obj)
///
public int CompareTo(Volume other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -1071,7 +1071,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(Volume other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -1149,7 +1149,7 @@ public double As(VolumeUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -1162,7 +1162,7 @@ public double As(VolumeUnit unit)
/// A Volume with the specified unit.
public Volume ToUnit(VolumeUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new Volume(convertedValue, unit);
}
@@ -1176,7 +1176,7 @@ public Volume ToUnit(VolumeUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -1230,12 +1230,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(VolumeUnit unit)
+ private double GetValueAs(VolumeUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/GeneratedCode/Quantities/VolumeFlow.NetFramework.g.cs b/UnitsNet/GeneratedCode/Quantities/VolumeFlow.NetFramework.g.cs
index 8319eafe8f..66c3b22256 100644
--- a/UnitsNet/GeneratedCode/Quantities/VolumeFlow.NetFramework.g.cs
+++ b/UnitsNet/GeneratedCode/Quantities/VolumeFlow.NetFramework.g.cs
@@ -1009,13 +1009,13 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Volume
/// Get from adding two .
public static VolumeFlow operator +(VolumeFlow left, VolumeFlow right)
{
- return new VolumeFlow(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new VolumeFlow(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static VolumeFlow operator -(VolumeFlow left, VolumeFlow right)
{
- return new VolumeFlow(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new VolumeFlow(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -1049,25 +1049,25 @@ public static bool TryParseUnit(string str, IFormatProvider provider, out Volume
/// Returns true if less or equal to.
public static bool operator <=(VolumeFlow left, VolumeFlow right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=(VolumeFlow left, VolumeFlow right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <(VolumeFlow left, VolumeFlow right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >(VolumeFlow left, VolumeFlow right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -1096,7 +1096,7 @@ public int CompareTo(object obj)
///
public int CompareTo(VolumeFlow other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -1113,7 +1113,7 @@ public override bool Equals(object obj)
/// Consider using for safely comparing floating point values.
public bool Equals(VolumeFlow other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -1191,7 +1191,7 @@ public double As(VolumeFlowUnit unit)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -1204,7 +1204,7 @@ public double As(VolumeFlowUnit unit)
/// A VolumeFlow with the specified unit.
public VolumeFlow ToUnit(VolumeFlowUnit unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new VolumeFlow(convertedValue, unit);
}
@@ -1218,7 +1218,7 @@ public VolumeFlow ToUnit(VolumeFlowUnit unit)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private double AsBaseUnit()
+ private double GetValueInBaseUnit()
{
switch(Unit)
{
@@ -1275,12 +1275,12 @@ private double AsBaseUnit()
}
}
- private double AsBaseNumericType(VolumeFlowUnit unit)
+ private double GetValueAs(VolumeFlowUnit unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{
diff --git a/UnitsNet/Scripts/Include-GenerateQuantitySourceCode.ps1 b/UnitsNet/Scripts/Include-GenerateQuantitySourceCode.ps1
index 35837eef97..3e4f350dfe 100644
--- a/UnitsNet/Scripts/Include-GenerateQuantitySourceCode.ps1
+++ b/UnitsNet/Scripts/Include-GenerateQuantitySourceCode.ps1
@@ -654,7 +654,7 @@ function GenerateLogarithmicArithmeticOperators([GeneratorArgs]$genArgs)
{
// Logarithmic addition
// Formula: $x*log10(10^(x/$x) + 10^(y/$x))
- return new $quantityName($x*Math.Log10(Math.Pow(10, left.Value/$x) + Math.Pow(10, right.AsBaseNumericType(left.Unit)/$x)), left.Unit);
+ return new $quantityName($x*Math.Log10(Math.Pow(10, left.Value/$x) + Math.Pow(10, right.GetValueAs(left.Unit)/$x)), left.Unit);
}
/// Get from logarithmic subtraction of two .
@@ -662,7 +662,7 @@ function GenerateLogarithmicArithmeticOperators([GeneratorArgs]$genArgs)
{
// Logarithmic subtraction
// Formula: $x*log10(10^(x/$x) - 10^(y/$x))
- return new $quantityName($x*Math.Log10(Math.Pow(10, left.Value/$x) - Math.Pow(10, right.AsBaseNumericType(left.Unit)/$x)), left.Unit);
+ return new $quantityName($x*Math.Log10(Math.Pow(10, left.Value/$x) - Math.Pow(10, right.GetValueAs(left.Unit)/$x)), left.Unit);
}
/// Get from logarithmic multiplication of value and .
@@ -690,7 +690,7 @@ function GenerateLogarithmicArithmeticOperators([GeneratorArgs]$genArgs)
public static double operator /($quantityName left, $quantityName right)
{
// Logarithmic division = subtraction
- return Convert.ToDouble(left.Value - right.AsBaseNumericType(left.Unit));
+ return Convert.ToDouble(left.Value - right.GetValueAs(left.Unit));
}
#endregion
@@ -723,13 +723,13 @@ function GenerateArithmeticOperators([GeneratorArgs]$genArgs)
/// Get from adding two .
public static $quantityName operator +($quantityName left, $quantityName right)
{
- return new $quantityName(left.Value + right.AsBaseNumericType(left.Unit), left.Unit);
+ return new $quantityName(left.Value + right.GetValueAs(left.Unit), left.Unit);
}
/// Get from subtracting two .
public static $quantityName operator -($quantityName left, $quantityName right)
{
- return new $quantityName(left.Value - right.AsBaseNumericType(left.Unit), left.Unit);
+ return new $quantityName(left.Value - right.GetValueAs(left.Unit), left.Unit);
}
/// Get from multiplying value and .
@@ -770,25 +770,25 @@ function GenerateEqualityAndComparison([GeneratorArgs]$genArgs)
/// Returns true if less or equal to.
public static bool operator <=($quantityName left, $quantityName right)
{
- return left.Value <= right.AsBaseNumericType(left.Unit);
+ return left.Value <= right.GetValueAs(left.Unit);
}
/// Returns true if greater than or equal to.
public static bool operator >=($quantityName left, $quantityName right)
{
- return left.Value >= right.AsBaseNumericType(left.Unit);
+ return left.Value >= right.GetValueAs(left.Unit);
}
/// Returns true if less than.
public static bool operator <($quantityName left, $quantityName right)
{
- return left.Value < right.AsBaseNumericType(left.Unit);
+ return left.Value < right.GetValueAs(left.Unit);
}
/// Returns true if greater than.
public static bool operator >($quantityName left, $quantityName right)
{
- return left.Value > right.AsBaseNumericType(left.Unit);
+ return left.Value > right.GetValueAs(left.Unit);
}
/// Returns true if exactly equal.
@@ -817,7 +817,7 @@ function GenerateEqualityAndComparison([GeneratorArgs]$genArgs)
///
public int CompareTo($quantityName other)
{
- return _value.CompareTo(other.AsBaseNumericType(this.Unit));
+ return _value.CompareTo(other.GetValueAs(this.Unit));
}
///
@@ -834,7 +834,7 @@ function GenerateEqualityAndComparison([GeneratorArgs]$genArgs)
/// Consider using for safely comparing floating point values.
public bool Equals($quantityName other)
{
- return _value.Equals(other.AsBaseNumericType(this.Unit));
+ return _value.Equals(other.GetValueAs(this.Unit));
}
///
@@ -921,7 +921,7 @@ function GenerateConversionMethods([GeneratorArgs]$genArgs)
if(Unit == unit)
return Convert.ToDouble(Value);
- var converted = AsBaseNumericType(unit);
+ var converted = GetValueAs(unit);
return Convert.ToDouble(converted);
}
@@ -934,7 +934,7 @@ function GenerateConversionMethods([GeneratorArgs]$genArgs)
/// A $quantityName with the specified unit.
public $quantityName ToUnit($unitEnumName unit)
{
- var convertedValue = AsBaseNumericType(unit);
+ var convertedValue = GetValueAs(unit);
return new $quantityName(convertedValue, unit);
}
@@ -948,7 +948,7 @@ function GenerateConversionMethods([GeneratorArgs]$genArgs)
/// This is typically the first step in converting from one unit to another.
///
/// The value in the base unit representation.
- private $valueType AsBaseUnit()
+ private $valueType GetValueInBaseUnit()
{
switch(Unit)
{
@@ -961,12 +961,12 @@ function GenerateConversionMethods([GeneratorArgs]$genArgs)
}
}
- private $valueType AsBaseNumericType($unitEnumName unit)
+ private $valueType GetValueAs($unitEnumName unit)
{
if(Unit == unit)
return _value;
- var baseUnitValue = AsBaseUnit();
+ var baseUnitValue = GetValueInBaseUnit();
switch(unit)
{