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The Windows AppData folder is not intended to be used to store binaries or other large files
(From the page linked to)
"Use roaming for user preferences and customizations, links, and small data files. For example, use roaming to preserve a user's background color preference across all devices."
"Don't roam large sets of app data. There's a limit to the amount of app data an app may roam; use RoamingStorageQuota property to get this maximum. If an app hits this limit, no data can roam until the size of the app data store no longer exceeds the limit. When you design your app, consider how to put a bound on larger data so as to not exceed the limit. For example, if saving a game state requires 10KB each, the app might only allow the user store up to 10 games."
Also. The folder will sync via Microsoft's cloud syncing service for some users, which may be a bandwidth issue to some users.
The text was updated successfully, but these errors were encountered:
See https://msdn.microsoft.com/en-us/library/windows/apps/hh465094.aspx
The Windows AppData folder is not intended to be used to store binaries or other large files
(From the page linked to)
"Use roaming for user preferences and customizations, links, and small data files. For example, use roaming to preserve a user's background color preference across all devices."
"Don't roam large sets of app data. There's a limit to the amount of app data an app may roam; use RoamingStorageQuota property to get this maximum. If an app hits this limit, no data can roam until the size of the app data store no longer exceeds the limit. When you design your app, consider how to put a bound on larger data so as to not exceed the limit. For example, if saving a game state requires 10KB each, the app might only allow the user store up to 10 games."
Also. The folder will sync via Microsoft's cloud syncing service for some users, which may be a bandwidth issue to some users.
The text was updated successfully, but these errors were encountered: