+ * <p> This action initiates a new stream session and outputs connection information that clients can use to access the stream. A stream session refers to an instance of a stream that Amazon GameLift Streams transmits from the server to the end-user. A stream session runs on a compute resource that a stream group has allocated. The start stream session process works as follows: </p> <ol> <li> <p>Prerequisites:</p> <ul> <li> <p>You must have a stream group in <code>ACTIVE</code> state</p> </li> <li> <p>You must have idle or on-demand capacity in a stream group in the location you want to stream from</p> </li> <li> <p>You must have at least one application associated to the stream group (use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AssociateApplications.html">AssociateApplications</a> if needed)</p> </li> </ul> </li> <li> <p>Start stream request:</p> <ul> <li> <p>Your backend server calls <b>StartStreamSession</b> to initiate connection</p> </li> <li> <p>Amazon GameLift Streams creates the stream session resource, assigns an Amazon Resource Name (ARN) value, and begins searching for available stream capacity to run the stream</p> </li> <li> <p>Session transitions to <code>ACTIVATING</code> status</p> </li> </ul> </li> <li> <p>Placement completion:</p> <ul> <li> <p>If Amazon GameLift Streams is successful in finding capacity for the stream, the stream session status changes to <code>ACTIVE</code> status and <b>StartStreamSession</b> returns stream connection information</p> </li> <li> <p>If Amazon GameLift Streams was not successful in finding capacity within the placement timeout period (defined according to the capacity type and platform type), the stream session status changes to <code>ERROR</code> status and <b>StartStreamSession</b> returns a <code>StatusReason</code> of <code>placementTimeout</code> </p> </li> </ul> </li> <li> <p>Connection completion:</p> <ul> <li> <p>Provide the new connection information to the requesting client</p> </li> <li> <p>Client must establish connection within <code>ConnectionTimeoutSeconds</code> (specified in <b>StartStreamSession</b> parameters)</p> </li> <li> <p>Session terminates automatically if client fails to connect in time</p> </li> </ul> </li> </ol> <p>For more information about the stream session lifecycle, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/stream-sessions.html">Stream sessions</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p> <p>Timeouts to be aware of that affect a stream session:</p> <ul> <li> <p> <b>Placement timeout</b>: The amount of time that Amazon GameLift Streams has to find capacity for a stream request. Placement timeout varies based on the capacity type used to fulfill your stream request:</p> <ul> <li> <p> <b>Always-on capacity</b>: 75 seconds</p> </li> <li> <p> <b>On-demand capacity</b>:</p> <ul> <li> <p>Linux/Proton runtimes: 90 seconds</p> </li> <li> <p>Windows runtime: 10 minutes</p> </li> </ul> </li> </ul> </li> <li> <p> <b>Connection timeout</b>: The amount of time that Amazon GameLift Streams waits for a client to connect to a stream session in <code>ACTIVE</code> status, or reconnect to a stream session in <code>PENDING_CLIENT_RECONNECTION</code> status, the latter of which occurs when a client disconnects or loses connection from a stream session. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. This value is specified by <code>ConnectionTimeoutSeconds</code> in the <code>StartStreamSession</code> parameters.</p> </li> <li> <p> <b>Idle timeout</b>: A stream session will be terminated if no user input has been received for 60 minutes.</p> </li> <li> <p> <b>Maximum session length</b>: A stream session will be terminated after this amount of time has elapsed since it started, regardless of any existing client connections. This value is specified by <code>SessionLengthSeconds</code> in the <code>StartStreamSession</code> parameters.</p> </li> </ul> <p>To start a new stream session, specify a stream group ID and application ID, along with the transport protocol and signal request to use with the stream session.</p> <p>For stream groups that have multiple locations, provide a set of locations ordered by priority using a <code>Locations</code> parameter. Amazon GameLift Streams will start a single stream session in the next available location. An application must be finished replicating to a remote location before the remote location can host a stream.</p> <p>To reconnect to a stream session after a client disconnects or loses connection, use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_CreateStreamSessionConnection.html">CreateStreamSessionConnection</a>.</p>
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