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chore(schema): update (#3421)
Co-authored-by: github-actions <[email protected]> Co-authored-by: Aayush Thapa <[email protected]> Co-authored-by: Slava Senchenko <[email protected]>
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samtranslator/schema/schema.json

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"additionalProperties": false,
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"properties": {
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"Name": {
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"markdownDescription": "A descriptive label that is associated with a script. Script names do not need to be unique.",
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"title": "Name",
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"type": "string"
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},
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"StorageLocation": {
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"$ref": "#/definitions/AWS::GameLift::Script.S3Location",
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"markdownDescription": "The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the \"key\"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the `ObjectVersion` parameter to specify an earlier version.",
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"title": "StorageLocation"
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"$ref": "#/definitions/AWS::GameLift::Script.S3Location"
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},
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"Tags": {
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"items": {
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"$ref": "#/definitions/Tag"
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},
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"markdownDescription": "A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see [Tagging AWS Resources](https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) in the *AWS General Reference* . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.",
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"title": "Tags",
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"type": "array"
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},
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"Version": {
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"markdownDescription": "The version that is associated with a build or script. Version strings do not need to be unique.",
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"title": "Version",
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"type": "string"
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}
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},
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"additionalProperties": false,
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"properties": {
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"Bucket": {
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"markdownDescription": "An Amazon S3 bucket identifier. Thename of the S3 bucket.\n\n> Amazon GameLift doesn't support uploading from Amazon S3 buckets with names that contain a dot (.).",
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"title": "Bucket",
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"type": "string"
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},
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"Key": {
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"markdownDescription": "The name of the zip file that contains the build files or script files.",
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"title": "Key",
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"type": "string"
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},
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"ObjectVersion": {
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"markdownDescription": "The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.",
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"title": "ObjectVersion",
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"type": "string"
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},
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"RoleArn": {
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"markdownDescription": "The Amazon Resource Name ( [ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) ) for an IAM role that allows Amazon GameLift to access the S3 bucket.",
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"title": "RoleArn",
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"type": "string"
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}
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},

schema_source/cloudformation-docs.json

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"Key": "The key for a developer-defined key value pair for tagging an AWS resource.",
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"Value": "The value for a developer-defined key value pair for tagging an AWS resource."
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},
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"AWS::GameLift::Script": {
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"Name": "A descriptive label that is associated with a script. Script names do not need to be unique.",
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"StorageLocation": "The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the \"key\"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the `ObjectVersion` parameter to specify an earlier version.",
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"Tags": "A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see [Tagging AWS Resources](https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) in the *AWS General Reference* . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.",
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"Version": "The version that is associated with a build or script. Version strings do not need to be unique."
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},
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"AWS::GameLift::Script S3Location": {
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"Bucket": "An Amazon S3 bucket identifier. Thename of the S3 bucket.\n\n> Amazon GameLift doesn't support uploading from Amazon S3 buckets with names that contain a dot (.).",
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"Key": "The name of the zip file that contains the build files or script files.",
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"ObjectVersion": "The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.",
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"RoleArn": "The Amazon Resource Name ( [ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) ) for an IAM role that allows Amazon GameLift to access the S3 bucket."
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},
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"AWS::GameLift::Script Tag": {
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"Key": "The key for a developer-defined key value pair for tagging an AWS resource.",
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"Value": "The value for a developer-defined key value pair for tagging an AWS resource."
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},
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"AWS::GlobalAccelerator::Accelerator": {
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"Enabled": "Indicates whether the accelerator is enabled. The value is true or false. The default value is true.\n\nIf the value is set to true, the accelerator cannot be deleted. If set to false, accelerator can be deleted.",
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"IpAddressType": "The IP address type that an accelerator supports. For a standard accelerator, the value can be IPV4 or DUAL_STACK.",

schema_source/cloudformation.schema.json

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"additionalProperties": false,
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"properties": {
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"Name": {
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"markdownDescription": "A descriptive label that is associated with a script. Script names do not need to be unique.",
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"title": "Name",
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"type": "string"
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},
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"StorageLocation": {
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"$ref": "#/definitions/AWS::GameLift::Script.S3Location",
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"markdownDescription": "The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the \"key\"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the `ObjectVersion` parameter to specify an earlier version.",
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"title": "StorageLocation"
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"$ref": "#/definitions/AWS::GameLift::Script.S3Location"
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},
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"Tags": {
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"items": {
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"$ref": "#/definitions/Tag"
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},
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"markdownDescription": "A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see [Tagging AWS Resources](https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) in the *AWS General Reference* . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.",
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"title": "Tags",
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"type": "array"
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},
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"Version": {
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"markdownDescription": "The version that is associated with a build or script. Version strings do not need to be unique.",
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"title": "Version",
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"type": "string"
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}
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},
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"additionalProperties": false,
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"properties": {
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"Bucket": {
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"markdownDescription": "An Amazon S3 bucket identifier. Thename of the S3 bucket.\n\n> Amazon GameLift doesn't support uploading from Amazon S3 buckets with names that contain a dot (.).",
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"title": "Bucket",
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"type": "string"
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},
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"Key": {
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"markdownDescription": "The name of the zip file that contains the build files or script files.",
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"title": "Key",
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"type": "string"
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},
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"ObjectVersion": {
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"markdownDescription": "The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from an S3 bucket that you own. Use this parameter to specify a specific version of the file. If not set, the latest version of the file is retrieved.",
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"title": "ObjectVersion",
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"type": "string"
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},
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"RoleArn": {
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"markdownDescription": "The Amazon Resource Name ( [ARN](https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) ) for an IAM role that allows Amazon GameLift to access the S3 bucket.",
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"title": "RoleArn",
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"type": "string"
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}
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},

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