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Makefile
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# Define common variables
FLAVOR := family
FASTLANE := fastlane
VERSION_SCRIPT := ./scripts/version.py
ANDROID_PROJECT_FILE := android/app/build.gradle
IOS_PROJECT_FILE := ios/IOS.xcodeproj/project.pbxproj
TRANSLATE_SCRIPT := ./scripts/sync-translations.sh
CI_BUILD_DIR := /tmp/build
ADAPTY_DIR := ~/Downloads
ADAPTY_VER := 3_4.0
# Default target
.DEFAULT_GOAL := build
.PHONY: clean test build \
translate \
build-android build-android-family build-android-six \
build-ios build-ios-family build-ios-six \
version version-clean \
publish-android gplay-key-unpack gplay-key-clean \
publish-ios appstore-key-unpack appstore-key-clean \
build-android-family-debug build-android-six-debug \
build-android-family-quick build-android-six-quick \
build-android-family-debug-quick build-android-six-debug-quick \
gen regen android regen-android regen-ios \
install-family install-family-debug \
install-six install-six-debug uninstall \
ci-copy-source \
ci-build-android-family ci-build-android-six \
ci-build-ios-family ci-build-ios-six \
adapty-paywalls \
translate:
$(TRANSLATE_SCRIPT)
clean:
$(MAKE) gplay-key-clean
$(MAKE) appstore-key-clean
$(MAKE) -C common/ clean
$(MAKE) -C android/ clean
test:
$(MAKE) -C common/ pub gen-android runner
$(MAKE) -C common/ test
# Build everything from scratch
build:
$(MAKE) -C common/ build
$(MAKE) -C android/ build
$(MAKE) -C ios/ build
# Build all android .aab apps from scratch (release)
build-android:
$(MAKE) -C common/ build-android
$(MAKE) -C android/ build
# Build android family .aab from scratch (release)
build-android-family:
$(MAKE) -C common/ build-android
$(MAKE) -C android/ aab-family
# Build android six .aab from scratch (release)
build-android-six:
$(MAKE) -C common/ build-android
$(MAKE) -C android/ aab-six
# Build all ios .ipa apps from scratch (release)
build-ios:
$(MAKE) -C common/ build-ios
$(MAKE) -C ios/ build
# Build ios family .ipa from scratch (release)
build-ios-family:
$(MAKE) -C common/ build-ios
$(MAKE) -C ios/ build-family
# Build ios six .ipa from scratch (release)
build-ios-six:
$(MAKE) -C common/ build-ios
$(MAKE) -C ios/ build-six
# Set version in proper files for all apps (use NAME and CODE params, or env vars)
version:
@VERSION_NAME_ARG=$(if $(NAME),$(NAME),$(BLOKADA_VERSION_NAME)); \
VERSION_CODE_ARG=$(if $(CODE),$(CODE),$(BLOKADA_VERSION_CODE)); \
$(VERSION_SCRIPT) --android-file $(ANDROID_PROJECT_FILE) \
--xcodeproj-file $(IOS_PROJECT_FILE) \
--version-name $$VERSION_NAME_ARG \
--version-code $$VERSION_CODE_ARG
# Restore files changed with version numbers
version-clean:
git restore $(ANDROID_PROJECT_FILE)
git restore $(IOS_PROJECT_FILE)
# Publish android app to Google Play internal channel (use FLAVOR param)
publish-android:
$(MAKE) gplay-key-unpack
@AAB=$(if $(filter family,$(FLAVOR)),familyRelease/app-family-release.aab,sixRelease/app-six-release.aab); \
PKG=$(if $(filter family,$(FLAVOR)),org.blokada.family,org.blokada.sex); \
$(FASTLANE) supply --aab android/app/build/outputs/bundle/$$AAB \
--package_name "$$PKG" \
--json_key blokada-gplay.json \
--metadata_path metadata/android-$(FLAVOR) \
--track internal
$(MAKE) gplay-key-clean
# Unpack Google Play api key for publishing (use env var)
gplay-key-unpack:
@if [ -z "$$BLOKADA_GPLAY_KEY_BASE64" ]; then \
echo "Error: BLOKADA_GPLAY_KEY_BASE64 is not set. Please export it before running this command."; \
exit 1; \
fi
@echo "$$BLOKADA_GPLAY_KEY_BASE64" | base64 --decode > blokada-gplay.json
# Clean up after unpacking Google Play key
gplay-key-clean:
rm -rf blokada-gplay.json
# Publish ios app to AppStore TestFlight (use FLAVOR param)
publish-ios:
$(MAKE) appstore-key-unpack
@LANE=$(if $(filter family,$(FLAVOR)),publish_ios_family,publish_ios_six); \
cd ios/ && $(FASTLANE) $$LANE
$(MAKE) appstore-key-clean
# Unpack AppStore api key for publishing (use env var)
appstore-key-unpack:
@if [ -z "$$BLOKADA_APPSTORE_KEY_BASE64" ]; then \
echo "Error: BLOKADA_APPSTORE_KEY_BASE64 is not set. Please export it before running this command."; \
exit 1; \
fi
@echo "$$BLOKADA_APPSTORE_KEY_BASE64" | base64 --decode > ios/blokada-appstore.json
# Clean up after unpacking AppStore key
appstore-key-clean:
rm -rf ios/blokada-appstore.json
# Build android family .apk from scratch (debug)
build-android-family-debug: regen-android
$(MAKE) -C android/ apk-family-debug
# Build android six .apk from scratch (debug)
build-android-six-debug: regen-android
$(MAKE) -C android/ apk-six-debug
# Quick rebuild android family .apk (assumes flutter is built)
build-android-family-debug-quick:
@echo "Warning: use quick rebuild targets only if you haven't modified sixcommon"
$(MAKE) -C android/ apk-family-debug
# Quick rebuild android six .apk (assumes flutter is built)
build-android-six-debug-quick:
@echo "Warning: use quick rebuild targets only if you haven't modified sixcommon"
$(MAKE) -C android/ apk-six-debug
# Quick rebuild android family .apk (assumes flutter is built)
build-android-family-quick:
@echo "Warning: use quick rebuild targets only if you haven't modified sixcommon"
$(MAKE) -C android/ apk-family
# Quick rebuild android six .apk (assumes flutter is built)
build-android-six-quick:
@echo "Warning: use quick rebuild targets only if you haven't modified sixcommon"
$(MAKE) -C android/ apk-six
# Prepare flutter gen files
gen:
$(MAKE) -C common/ gen
# Clean everything and rebuild flutter gen files
regen:
$(MAKE) clean
$(MAKE) -C common/ pub gen
# Rebuild flutter android common lib - no dependencies (debug)
android:
$(MAKE) -C common/ lib-debug
# Clean everything and rebuild flutter android common lib (debug)
regen-android:
$(MAKE) -C common/ pub gen-android runner lib-debug
# Clean everything and rebuild flutter ios dependencies
regen-ios:
$(MAKE) -C common/ build-ios
# Install android family .apk (release)
install-family:
$(MAKE) -C android/ install-family
# Install android family .apk (debug)
install-family-debug:
$(MAKE) -C android/ install-family-debug
# Install android six .apk (release)
install-six:
$(MAKE) -C android/ install-six
# Install android six .apk (debug)
install-six-debug:
$(MAKE) -C android/ install-six-debug
# Uninstall all Android apps
uninstall:
$(MAKE) -C android/ uninstall
# CI: Copy the workspace out of volume to prevent weird filesystem issues
ci-copy-source:
@echo "Copying source files to $(CI_BUILD_DIR)..."
@rm -rf $(CI_BUILD_DIR)
@mkdir -p $(CI_BUILD_DIR)
@cp -r . $(CI_BUILD_DIR)
# CI: build android family app from scratch
ci-build-android-family:
$(MAKE) version
$(MAKE) build-android-family
# CI: build android six app from scratch
ci-build-android-six:
$(MAKE) version
$(MAKE) build-android-six
# CI: build ios family app from scratch
ci-build-ios-family:
$(MAKE) version
$(MAKE) build-ios-family
# CI: build ios six app from scratch
ci-build-ios-six:
$(MAKE) version
$(MAKE) build-ios-six
# Put Adapty fallback paywalls in the right places. uses DIR
adapty-paywalls:
rm -rf common/assets/fallbacks/*
rm -rf android/app/src/main/assets/fallbacks/*
cp $(ADAPTY_DIR)/android_$(ADAPTY_VER)_fallback.json common/assets/fallbacks/android.json
cp $(ADAPTY_DIR)/ios_$(ADAPTY_VER)_fallback.json common/assets/fallbacks/ios.json
cp $(ADAPTY_DIR)/android_$(ADAPTY_VER)_fallback.json android/app/src/main/assets/fallbacks/android.json