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Also tweak look of emissive flame in transmission example
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examples/3d/transmission.rs

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@@ -156,7 +156,7 @@ fn setup(
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PbrBundle {
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mesh: icosphere_mesh.clone(),
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material: materials.add(StandardMaterial {
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emissive: Color::ANTIQUE_WHITE * 20.0 + Color::ORANGE_RED * 4.0,
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emissive: Color::ANTIQUE_WHITE * 80.0 + Color::ORANGE_RED * 16.0,
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diffuse_transmission: 1.0,
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..default()
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}),

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