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README.md

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# Bombly - Keep Talking and Nobody Explodes Robot
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## Product
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[Hardcore Bomb1](https://www.youtube.com/watch?v=ydQEb6zyAuE)
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This is a "expert" robot written in Python to assist in playing Keep Talking and Nobody Explodes.
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In its traditional form, the bomb defuse talks with an expert who holds the [Bomb Manual](http://www.bombmanual.com). Based on the information given by the defuser, the expert scrambles through the manual give information back to the defuser to correctly secure the bomb.
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This is just a problem waiting to be solved with Python. Below is my attempt to solve this problem.
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WARNING: This does ruin the fun of the game. You have been warned!
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## Installation
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### Windows only
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Install dragonfly
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```
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git clone https://github.com/t4ngo/dragonfly
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cd dragonfly
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python setup.py install
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```
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Start the bot
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```
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python dfly-loader-wsr.py
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```
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I believe dragonfly should work with Dragon NaturrallySpeaking, however, I did not use it.
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## Commands available
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The general idea is to speak a `command` then a series of words about that command.
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### Bomb variables
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```
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batteries <#> - Number of batteries on bomb
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serial <#> - Last digit of serial
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vowel <true/false> - Vowel in serial number
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car <true/false> - CAR indicator on bomb
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freak <true/false> - FRK indicator on bomb
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parallel <true/false> - Parallel port on bomb
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```
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### Metabomb
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```
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bomb reset - Reset global bomb variables
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bomb status - Print current values of global attributes
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```
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### Simple Wires
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```
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simple wires <wires> - Where wires is in (red, blue, yellow, black, white, yellow)
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```
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Example:
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```
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simple wires red red blue blue yellow black
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```
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### Complex Wires
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```
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complex wires <wires> - Where wires is in (light, red, blue, star, blank, next)
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```
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Seperate each wire from left to right with `next`. `blank` is the reserved word for no attributes
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Example:
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```
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complex wires red next blue star next light red blue star next blank
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4 Wires:
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Red
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Blue with Star
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Red/Blue with Light/Star
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No attributes
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```
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### Maze
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```
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maze <coords> - Where coords are 3 pairs of numbers for indicator, start, stop
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```
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Note: Coords start at upper left (1, 1) and go horizontally then vertically.
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Example maze and command:
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```
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X O X X
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X X X X
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S X X X
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X X X F
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```
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```
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maze 2 1 1 3 4 4
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```
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### Simon
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```
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simon <colors> - Where colors are in (red, blue, yellow, green)
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```
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Example:
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```
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simon red blue blue red
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```
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### Wire sequence
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Say each wire in increasing order.
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```
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wire sequence <color destination> - where color in (red, blue, black) and destination in (apple, bravo, charlie)
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```
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Example:
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```
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1 -blue-- A
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2 -red--- B
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3 -black- C
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```
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```
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wire sequence blue apple red blue black charlie
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```
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If two wire sequences in the same bomb, be sure to reset the wire sequence state between sequences.
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```
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wire sequence reset
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```
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### Button
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Step 1:
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```
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button <color of button> <word>
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```
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If press and hold:
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```
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button color <color of strip>
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```
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### Memory
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```
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memory <display> <numbers from left to right>
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```
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Example:
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```
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4
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2 3 4 1
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```
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```
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memory 4 2 3 4 1
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```
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If two memory modules in the same bomb, be sure to reset the memory state:
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```
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memory reset
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```
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### Morse
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```
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morse <0/1 for one letter> - Where 0 is short and 1 is long
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```
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Rules for morse:
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* Give the morse module one morse letter at a time.
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* Be sure the letters are in succession of each other.
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* Only three letters are necessary.
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Example:
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```
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-... ... -.-.
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```
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```
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morse 1 0 0 0
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morse 0 0 0
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morse 1 0 1 0
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```
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If two morse modules in the same bomb, be sure to reset the morse state:
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```
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morse reset
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```
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### Symbols
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```
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symbols <symbols>
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```
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![column1](images/column1)
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```
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tennis, a, l, lightning, kitty, h, c
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```
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![column2](images/column2)
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```
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e, tennis, c, o, star, h, question
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```
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![column3](images/column3)
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```
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copyright, butt, o, k, r, l, star
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```
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![column4](images/column4)
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```
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six, paragraph, b, kitty, k, question, smile
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```
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![column5](images/column5)
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```
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goblet, smile, b, c, paragraph, three, star
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```
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![column6](images/column6)
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```
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six, e, equals, smash, goblet, n, omega
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```
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### Who's on First
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Now for the fun module. This was is still a work in progress (check out the code for all of the cases)
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```
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words one <words> - Step 1 of Who's on First, lookup position
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```
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```
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words two <words> - Step 2 of Who's on First, start giving words from lookup table
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```
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Below is the table of what spoken words coorelate to the words necessary to complete the challenge.
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```
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you are words: you are
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your words: you are
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done: done
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don: done
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you are letters: ur
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sure: sure
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shore: sure
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you word: you
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hold: hold
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you letter: u
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yes: yes
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first: first
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display: display
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okay: okay
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OK: okay
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says: says
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nothing: nothing
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literally blank:
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blank: blank
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no: no
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L. E. D.: led
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lead: lead
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mead: lead
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read: read
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red short: red
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read too: reed
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hold on two: hold on
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you're word: your
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your word: your
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your mark: you're
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you are marked: you're
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you are mark: you're
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c s: see
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they are words: they are
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e i r: their
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e r e: there
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they are marked: they're
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they mark: they're
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c s : see
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c letter: c
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see letter: c
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c c : cee
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ready: ready
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yes: yes
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what no mark: what
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three h: uhhh
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left: left
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right: right
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write: right
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middle: middle
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metal: middle
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wait: wait
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press: press
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five letters: uh huh
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four letters: uh uh
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what mark: what?
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done: done
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next: next
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hold: hold
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sure: sure
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like: like
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mike: like
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might: like
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white: like
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light: like
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```
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### Needy knobs
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```
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knobs <0/1 of LEDs> - LEDs of bottom left 3 then upper right 3
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```
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Example:
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```
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Up
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< . >
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v
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0 1 0 1 0 1
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1 1 1 0 0 1
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```
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```
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knobs 1 1 1 1 0 1
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```
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### Password
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Not implemented...yet.

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