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SDL2 fails to create opengl window in wasm64 builds #20273
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Thats interesting, I thought that SDL2 itself currently fails to compile with wasm64. I currently see:
Did you somehow work around this error? I recently landed this change is that first step in fixing the SDL2 build: #20258 |
Yep, there's a work around that's not obvious from my other PR #20276. I should've mentioned it there.
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SDL2 fails to create an opengl window with error message "Could not create GLES window surface"
Reproducible code:
32-bit works.
64-bit doesn't work
Version of emscripten/emsdk:
Version of browser:
Chromium Version 119.0.6011.0 (Developer Build) custom (64-bit)
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