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Stacked on top of #28498 for test fixes.
### Don't Rethrow
When we started React it was 1:1 setState calls a series of renders and
if they error, it errors where the setState was called. Simple. However,
then batching came and the error actually got thrown somewhere else.
With concurrent mode, it's not even possible to get setState itself to
throw anymore.
In fact, all APIs that can rethrow out of React are executed either at
the root of the scheduler or inside a DOM event handler.
If you throw inside a React.startTransition callback that's sync, then
that will bubble out of the startTransition but if you throw inside an
async callback or a useTransition we now need to handle it at the hook
site. So in 19 we need to make all React.startTransition swallow the
error (and report them to reportError).
The only one remaining that can throw is flushSync but it doesn't really
make sense for it to throw at the callsite neither because batching.
Just because something rendered in this flush doesn't mean it was
rendered due to what was just scheduled and doesn't mean that it should
abort any of the remaining code afterwards. setState is fire and forget.
It's send an instruction elsewhere, it's not part of the current
imperative code.
Error boundaries never rethrow. Since you should really always have
error boundaries, most of the time, it wouldn't rethrow anyway.
Rethrowing also actually currently drops errors on the floor since we
can only rethrow the first error, so to avoid that we'd need to call
reportError anyway. This happens in RN events.
The other issue with rethrowing is that it logs an extra console.error.
Since we're not sure that user code will actually log it anywhere we
still log it too just like we do with errors inside error boundaries
which leads all of these to log twice.
The goal of this PR is to never rethrow out of React instead, errors
outside of error boundaries get logged to reportError. Event system
errors too.
### Breaking Changes
The main thing this affects is testing where you want to inspect the
errors thrown. To make it easier to port, if you're inside `act` we
track the error into act in an aggregate error and then rethrow it at
the root of `act`. Unlike before though, if you flush synchronously
inside of act it'll still continue until the end of act before
rethrowing.
I expect most user code breakages would be to migrate from `flushSync`
to `act` if you assert on throwing.
However, in the React repo we also have `internalAct` and the
`waitForThrow` helpers. Since these have to use public production
implementations we track these using the global onerror or process
uncaughtException. Unlike regular act, includes both event handler
errors and onRecoverableError by default too. Not just render/commit
errors. So I had to account for that in our tests.
We restore logging an extra log for uncaught errors after the main log
with the component stack in it. We use `console.warn`. This is not yet
ignorable if you preventDefault to the main error event. To avoid
confusion if you don't end up logging the error to console I just added
`An error occurred`.
### Polyfill
All browsers we support really supports `reportError` but not all test
and server environments do, so I implemented a polyfill for browser and
node in `shared/reportGlobalError`. I don't love that this is included
in all builds and gets duplicated into isomorphic even though it's not
actually needed in production. Maybe in the future we can require a
polyfill for this.
### Follow Ups
In a follow up, I'll make caught vs uncaught error handling be
configurable too.
---------
Co-authored-by: Ricky Hanlon <[email protected]>
DiffTrain build for commit 6786563.
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