@@ -15,7 +15,7 @@ import 'shader_test_file_utils.dart';
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void main () async {
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test ('simple shader renders correctly' , () async {
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- final FragmentProgram program = await FragmentProgram .fromAssetAsync (
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+ final FragmentProgram program = await FragmentProgram .fromAsset (
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'functions.frag.iplr' ,
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);
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final Shader shader = program.shader (
@@ -25,7 +25,7 @@ void main() async {
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});
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test ('blue-green image renders green' , () async {
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- final FragmentProgram program = await FragmentProgram .fromAssetAsync (
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+ final FragmentProgram program = await FragmentProgram .fromAsset (
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'blue_green_sampler.frag.iplr' ,
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);
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final Image blueGreenImage = await _createBlueGreenImage ();
@@ -39,7 +39,7 @@ void main() async {
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});
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test ('shader with uniforms renders correctly' , () async {
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- final FragmentProgram program = await FragmentProgram .fromAssetAsync (
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+ final FragmentProgram program = await FragmentProgram .fromAsset (
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'uniforms.frag.iplr' ,
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);
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@@ -65,7 +65,7 @@ void main() async {
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});
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test ('The ink_sparkle shader is accepted' , () async {
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- final FragmentProgram program = await FragmentProgram .fromAssetAsync (
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+ final FragmentProgram program = await FragmentProgram .fromAsset (
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'ink_sparkle.frag.iplr' ,
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);
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final Shader shader = program.shader (
@@ -79,7 +79,7 @@ void main() async {
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});
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test ('Uniforms are sorted correctly' , () async {
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- final FragmentProgram program = await FragmentProgram .fromAssetAsync (
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+ final FragmentProgram program = await FragmentProgram .fromAsset (
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'uniforms_sorted.frag.iplr' ,
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);
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@@ -97,7 +97,7 @@ void main() async {
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test ('fromAsset throws an exception on invalid assetKey' , () async {
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bool throws = false ;
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try {
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- final FragmentProgram program = await FragmentProgram .fromAssetAsync (
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+ final FragmentProgram program = await FragmentProgram .fromAsset (
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'<invalid>' ,
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);
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} catch (e) {
@@ -109,7 +109,7 @@ void main() async {
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test ('fromAsset throws an exception on invalid data' , () async {
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bool throws = false ;
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try {
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- final FragmentProgram program = await FragmentProgram .fromAssetAsync (
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+ final FragmentProgram program = await FragmentProgram .fromAsset (
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'DashInNooglerHat.jpg' ,
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);
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} catch (e) {
@@ -119,7 +119,7 @@ void main() async {
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});
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test ('fromAsset accepts a shader with no uniforms' , () async {
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- final FragmentProgram program = await FragmentProgram .fromAssetAsync (
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+ final FragmentProgram program = await FragmentProgram .fromAsset (
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'no_uniforms.frag.iplr' ,
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);
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final Shader shader = program.shader ();
@@ -143,7 +143,7 @@ void main() async {
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_expectIplrShadersRenderGreen (iplrSupportedOpShaders);
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test ('Equality depends on floatUniforms' , () async {
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- final FragmentProgram program = await FragmentProgram .fromAssetAsync (
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+ final FragmentProgram program = await FragmentProgram .fromAsset (
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'simple.frag.iplr' ,
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);
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final Float32List ones = Float32List .fromList (< double > [1 ]);
@@ -165,10 +165,10 @@ void main() async {
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});
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test ('Equality depends on data' , () async {
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- final FragmentProgram programA = await FragmentProgram .fromAssetAsync (
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+ final FragmentProgram programA = await FragmentProgram .fromAsset (
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'simple.frag.iplr' ,
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);
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- final FragmentProgram programB = await FragmentProgram .fromAssetAsync (
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+ final FragmentProgram programB = await FragmentProgram .fromAsset (
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'uniforms.frag.iplr' ,
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);
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final Shader a = programA.shader ();
@@ -242,7 +242,7 @@ Future<Map<String, FragmentProgram>> _loadShaderAssets(
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.where ((FileSystemEntity entry) => path.extension (entry.path) == ext),
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(FileSystemEntity entry) async {
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final String key = path.basenameWithoutExtension (entry.path);
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- out[key] = await FragmentProgram .fromAssetAsync (
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+ out[key] = await FragmentProgram .fromAsset (
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path.basename (entry.path),
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);
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},
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