diff --git a/lib/ui/painting.dart b/lib/ui/painting.dart index b4e4369884860..5e96751c289ff 100644 --- a/lib/ui/painting.dart +++ b/lib/ui/painting.dart @@ -4267,48 +4267,6 @@ class FragmentShader extends Shader { Float32List _floats = _kEmptyFloat32List; /// Sets the float uniform at [index] to [value]. - /// - /// All uniforms defined in a fragment shader that are not samplers must be - /// set through this method. This includes floats and vec2, vec3, and vec4. - /// The correct index for each uniform is determined by the order of the - /// uniforms as defined in the fragment program, ignoring any samplers. For - /// data types that are composed of multiple floats such as a vec4, more than - /// one call to [setFloat] is required. - /// - /// For example, given the following uniforms in a fragment program: - /// - /// ```glsl - /// uniform float uScale; - /// uniform sampler2D uTexture; - /// uniform vec2 uMagnitude; - /// uniform vec4 uColor; - /// ``` - /// - /// Then the corresponding Dart code to correctly initialize these uniforms - /// is: - /// - /// ```dart - /// void updateShader(Shader shader, Color color, ImageShader sampler) { - /// shader.setFloat(0, 23); // uScale - /// shader.setFloat(1, 114); // uMagnitude x - /// shader.setFloat(2, 83); // uMagnitude y - /// - /// // Convert color to premultiplied opacity. - /// shader.setFloat(3, color.red / 255 * color.opacity); // uColor r - /// shader.setFloat(4, color.green / 255 * color.opacity); // uColor g - /// shader.setFloat(5, color.blue / 255 * color.opacity); // uColor b - /// shader.setFloat(6, color.opacity); // uColor a - /// - /// // initialize sampler uniform. - /// shader.setSampler(0, sampler); - /// } - /// ``` - /// - /// Note how the indexes used does not count the `sampler2D` uniform. This - /// uniform will be set separately with [setSampler], with the index starting - /// over at 0. - /// - /// Any float uniforms that are left uninitialized will default to `0`. void setFloat(int index, double value) { assert(!debugDisposed, 'Tried to accesss uniforms on a disposed Shader: $this'); _floats[index] = value; @@ -4316,9 +4274,6 @@ class FragmentShader extends Shader { /// Sets the sampler uniform at [index] to [sampler]. /// - /// The index of the setSampler is the index of the sampler uniform defined - /// in the fragment program, excluding all non-sampler uniforms. - /// /// All the sampler uniforms that a shader expects must be provided or the /// results will be undefined. void setSampler(int index, ImageShader sampler) {