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The SDK fails to capture native crashes triggered through Utils.ForceCrash(ForcedCrashCategory.Abort); on the current LTS (2021.3.37f1, 2022.3.24f1)
Other relevant crashes are
AccessViolation
FatalError
Abort
It looks like these Unity versions overwrite our backend. We've attempted to reinstall the backend in this PR. That fixes the issue for C SEGFAULTS and FatalError but does not help with C++ exceptions. Turns out we're reinstalling the backend too early and the input system overwrites some of the handlers again.
We need to find a place to reliably re-install the sentry backend. (i.e. before/after the splashscreen?)
The text was updated successfully, but these errors were encountered:
Originally raised on discord
The SDK fails to capture native crashes triggered through
Utils.ForceCrash(ForcedCrashCategory.Abort);
on the current LTS (2021.3.37f1, 2022.3.24f1)Other relevant crashes are
It looks like these Unity versions overwrite our backend. We've attempted to reinstall the backend in this PR. That fixes the issue for C
SEGFAULTS
andFatalError
but does not help with C++ exceptions. Turns out we're reinstalling the backend too early and the input system overwrites some of the handlers again.We need to find a place to reliably re-install the sentry backend. (i.e. before/after the splashscreen?)
The text was updated successfully, but these errors were encountered: