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Game Crashed on Nintendo Switch with Sentry SDK #290
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Hey @dimmduh, thanks for raising this! You're most likely right. The Sentry SDK relies on |
An update here, we'll get a dev device soon to test this out |
Notice, there is restriction, you can not collect and send any analytics on device. SDK will work only in development mode. |
Could you please provide some context about this? Where can we find more information? |
sorry, I can not because of NDA. You need Nintendo developer account to access documentation |
We have a Nintendo Dev account. We'll take a look at the docs and investigate this further. |
An update, we were able to find out what the issue is. And when we add WebGL support, it should fix this too. |
We just need to make sure we add the |
It still crashes due to file access. See: getsentry/sentry-dotnet#1726 We need to set |
Environment
How do you use Sentry?
on-premise
Which SDK and version?
0.4.3
Steps to Reproduce
Expected Result
Not crashing.
Actual Result
Game crashed.
I guess it's because of trying to write to disk incorrect way.
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