From 5dbab49a7230f7062248ee0daaa1073bbd25aa6a Mon Sep 17 00:00:00 2001 From: etienne-k <2804556+etienne-k@users.noreply.github.com> Date: Sun, 6 Nov 2022 23:47:48 +0100 Subject: [PATCH] fix(build): Builds on Mac would fail because the env variable `LLVM_PATH` wasn't hardcoded properly --- godot-ffi/build.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/godot-ffi/build.rs b/godot-ffi/build.rs index 3b7f45bd3..8d3475c82 100644 --- a/godot-ffi/build.rs +++ b/godot-ffi/build.rs @@ -61,7 +61,7 @@ fn configure_platform_specific(builder: bindgen::Builder) -> bindgen::Builder { let target_vendor = env::var("CARGO_CFG_TARGET_VENDOR").unwrap(); if target_vendor == "apple" { eprintln!("Build selected for macOS."); - let path = env::var("LLVM_PATH ").expect("env var 'LLVM_PATH' not set"); + let path = env::var("LLVM_PATH").expect("env var 'LLVM_PATH' not set"); builder .clang_arg("-I")