@@ -274,21 +274,17 @@ if [ "${build_classical}" == "1" ]; then
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binname=" ${godot_basename} _win64.exe"
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wrpname=" ${godot_basename} _win64_console.exe"
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cp out/windows/x86_64/tools/godot.windows.editor.x86_64.exe ${binname}
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- strip ${binname}
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sign_windows ${binname}
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cp out/windows/x86_64/tools/godot.windows.editor.x86_64.console.exe ${wrpname}
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- strip ${wrpname}
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sign_windows ${wrpname}
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zip -q -9 " ${reldir} /${binname} .zip" ${binname} ${wrpname}
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rm ${binname} ${wrpname}
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binname=" ${godot_basename} _win32.exe"
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wrpname=" ${godot_basename} _win32_console.exe"
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cp out/windows/x86_32/tools/godot.windows.editor.x86_32.exe ${binname}
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- strip ${binname}
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sign_windows ${binname}
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cp out/windows/x86_32/tools/godot.windows.editor.x86_32.console.exe ${wrpname}
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- strip ${wrpname}
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sign_windows ${wrpname}
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zip -q -9 " ${reldir} /${binname} .zip" ${binname} ${wrpname}
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rm ${binname} ${wrpname}
@@ -302,7 +298,6 @@ if [ "${build_classical}" == "1" ]; then
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cp out/windows/x86_64/templates/godot.windows.template_debug.x86_64.console.exe ${templatesdir} /windows_debug_x86_64_console.exe
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cp out/windows/x86_32/templates/godot.windows.template_release.x86_32.console.exe ${templatesdir} /windows_release_x86_32_console.exe
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cp out/windows/x86_32/templates/godot.windows.template_debug.x86_32.console.exe ${templatesdir} /windows_debug_x86_32_console.exe
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- strip ${templatesdir} /windows* .exe
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# # macOS (Classical) ##
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@@ -449,11 +444,9 @@ if [ "${build_mono}" == "1" ]; then
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wrpname=" ${godot_basename} _mono_win64_console"
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mkdir -p ${binname}
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cp out/windows/x86_64/tools-mono/godot.windows.editor.x86_64.mono.exe ${binname} /${binname} .exe
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- strip ${binname} /${binname} .exe
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sign_windows ${binname} /${binname} .exe
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cp -rp out/windows/x86_64/tools-mono/GodotSharp ${binname} /
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cp out/windows/x86_64/tools-mono/godot.windows.editor.x86_64.mono.console.exe ${binname} /${wrpname} .exe
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- strip ${binname} /${wrpname} .exe
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sign_windows ${binname} /${wrpname} .exe
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zip -r -q -9 " ${reldir_mono} /${binname} .zip" ${binname}
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rm -rf ${binname}
@@ -462,11 +455,9 @@ if [ "${build_mono}" == "1" ]; then
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wrpname=" ${godot_basename} _mono_win32_console"
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mkdir -p ${binname}
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cp out/windows/x86_32/tools-mono/godot.windows.editor.x86_32.mono.exe ${binname} /${binname} .exe
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- strip ${binname} /${binname} .exe
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sign_windows ${binname} /${binname} .exe
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cp -rp out/windows/x86_32/tools-mono/GodotSharp ${binname} /
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cp out/windows/x86_32/tools-mono/godot.windows.editor.x86_32.mono.console.exe ${binname} /${wrpname} .exe
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- strip ${binname} /${wrpname} .exe
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sign_windows ${binname} /${wrpname} .exe
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zip -r -q -9 " ${reldir_mono} /${binname} .zip" ${binname}
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rm -rf ${binname}
@@ -480,7 +471,6 @@ if [ "${build_mono}" == "1" ]; then
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cp out/windows/x86_64/templates-mono/godot.windows.template_release.x86_64.mono.console.exe ${templatesdir_mono} /windows_release_x86_64_console.exe
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cp out/windows/x86_32/templates-mono/godot.windows.template_debug.x86_32.mono.console.exe ${templatesdir_mono} /windows_debug_x86_32_console.exe
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cp out/windows/x86_32/templates-mono/godot.windows.template_release.x86_32.mono.console.exe ${templatesdir_mono} /windows_release_x86_32_console.exe
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- strip ${templatesdir_mono} /windows* .exe
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# # macOS (Mono) ##
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