diff --git a/build-linux/build.sh b/build-linux/build.sh
index a52cd19..6f436d8 100755
--- a/build-linux/build.sh
+++ b/build-linux/build.sh
@@ -14,9 +14,6 @@ mkdir godot
 cd godot
 tar xf /root/godot.tar.gz --strip-components=1
 
-# pkg-config wrongly points to lib instead of lib64 for arch-dependent header.
-sed -i ${GODOT_SDK_LINUX_X86_64}/x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
-
 # Classical
 
 if [ "${CLASSICAL}" == "1" ]; then
@@ -35,7 +32,7 @@ if [ "${CLASSICAL}" == "1" ]; then
   cp -rvp bin/* /root/out/x86_64/templates
   rm -rf bin
 
-  export PATH="${GODOT_SDK_LINUX_X86}/bin:${BASE_PATH}"
+  export PATH="${GODOT_SDK_LINUX_X86_32}/bin:${BASE_PATH}"
 
   $SCONS platform=linuxbsd arch=x86_32 $OPTIONS target=editor
   mkdir -p /root/out/x86_32/tools
@@ -47,6 +44,32 @@ if [ "${CLASSICAL}" == "1" ]; then
   mkdir -p /root/out/x86_32/templates
   cp -rvp bin/* /root/out/x86_32/templates
   rm -rf bin
+
+  export PATH="${GODOT_SDK_LINUX_ARM64}/bin:${BASE_PATH}"
+
+  $SCONS platform=linuxbsd arch=arm64 $OPTIONS target=editor
+  mkdir -p /root/out/arm64/tools
+  cp -rvp bin/* /root/out/arm64/tools
+  rm -rf bin
+
+  $SCONS platform=linuxbsd arch=arm64 $OPTIONS target=template_debug
+  $SCONS platform=linuxbsd arch=arm64 $OPTIONS target=template_release
+  mkdir -p /root/out/arm64/templates
+  cp -rvp bin/* /root/out/arm64/templates
+  rm -rf bin
+
+  export PATH="${GODOT_SDK_LINUX_ARM32}/bin:${BASE_PATH}"
+
+  $SCONS platform=linuxbsd arch=arm32 $OPTIONS target=editor
+  mkdir -p /root/out/arm32/tools
+  cp -rvp bin/* /root/out/arm32/tools
+  rm -rf bin
+
+  $SCONS platform=linuxbsd arch=arm32 $OPTIONS target=template_debug
+  $SCONS platform=linuxbsd arch=arm32 $OPTIONS target=template_release
+  mkdir -p /root/out/arm32/templates
+  cp -rvp bin/* /root/out/arm32/templates
+  rm -rf bin
 fi
 
 # Mono
@@ -71,7 +94,7 @@ if [ "${MONO}" == "1" ]; then
   cp -rvp bin/* /root/out/x86_64/templates-mono
   rm -rf bin
 
-  export PATH="${GODOT_SDK_LINUX_X86}/bin:${BASE_PATH}"
+  export PATH="${GODOT_SDK_LINUX_X86_32}/bin:${BASE_PATH}"
 
   $SCONS platform=linuxbsd arch=x86_32 $OPTIONS $OPTIONS_MONO target=editor
   ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
@@ -84,6 +107,34 @@ if [ "${MONO}" == "1" ]; then
   mkdir -p /root/out/x86_32/templates-mono
   cp -rvp bin/* /root/out/x86_32/templates-mono
   rm -rf bin
+
+  export PATH="${GODOT_SDK_LINUX_ARM64}/bin:${BASE_PATH}"
+
+  $SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_MONO target=editor
+  ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
+  mkdir -p /root/out/arm64/tools-mono
+  cp -rvp bin/* /root/out/arm64/tools-mono
+  rm -rf bin
+
+  $SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_MONO target=template_debug
+  $SCONS platform=linuxbsd arch=arm64 $OPTIONS $OPTIONS_MONO target=template_release
+  mkdir -p /root/out/arm64/templates-mono
+  cp -rvp bin/* /root/out/arm64/templates-mono
+  rm -rf bin
+
+  export PATH="${GODOT_SDK_LINUX_ARM32}/bin:${BASE_PATH}"
+
+  $SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_MONO target=editor
+  ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
+  mkdir -p /root/out/arm32/tools-mono
+  cp -rvp bin/* /root/out/arm32/tools-mono
+  rm -rf bin
+
+  $SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_MONO target=template_debug
+  $SCONS platform=linuxbsd arch=arm32 $OPTIONS $OPTIONS_MONO target=template_release
+  mkdir -p /root/out/arm32/templates-mono
+  cp -rvp bin/* /root/out/arm32/templates-mono
+  rm -rf bin
 fi
 
 echo "Linux build successful"
diff --git a/build-mono-glue/build.sh b/build-mono-glue/build.sh
index f7a8b9a..9c983ad 100755
--- a/build-mono-glue/build.sh
+++ b/build-mono-glue/build.sh
@@ -15,16 +15,12 @@ mkdir godot
 cd godot
 tar xf ../godot.tar.gz --strip-components=1
 
-# pkg-config wrongly points to lib instead of lib64 for arch-dependent header.
-sed -i ${GODOT_SDK_LINUX_X86_64}/x86_64-godot-linux-gnu/sysroot/usr/lib/pkgconfig/dbus-1.pc -e "s@/lib@/lib64@g"
-
 # Mono
 
 if [ "${MONO}" == "1" ]; then
   echo "Building and generating Mono glue..."
 
   dotnet --info
-  export PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/lib/pkgconfig/
 
   ${SCONS} platform=linuxbsd ${OPTIONS} target=editor module_mono_enabled=yes
 
diff --git a/build-release.sh b/build-release.sh
index bd9e0e4..cbd2791 100755
--- a/build-release.sh
+++ b/build-release.sh
@@ -240,13 +240,21 @@ if [ "${build_classical}" == "1" ]; then
   # Editor
   binname="${godot_basename}_linux.x86_64"
   cp out/linux/x86_64/tools/godot.linuxbsd.editor.x86_64 ${binname}
-  strip ${binname}
   zip -q -9 "${reldir}/${binname}.zip" ${binname}
   rm ${binname}
 
   binname="${godot_basename}_linux.x86_32"
   cp out/linux/x86_32/tools/godot.linuxbsd.editor.x86_32 ${binname}
-  strip ${binname}
+  zip -q -9 "${reldir}/${binname}.zip" ${binname}
+  rm ${binname}
+
+  binname="${godot_basename}_linux.arm64"
+  cp out/linux/arm64/tools/godot.linuxbsd.editor.arm64 ${binname}
+  zip -q -9 "${reldir}/${binname}.zip" ${binname}
+  rm ${binname}
+
+  binname="${godot_basename}_linux.arm32"
+  cp out/linux/arm32/tools/godot.linuxbsd.editor.arm32 ${binname}
   zip -q -9 "${reldir}/${binname}.zip" ${binname}
   rm ${binname}
 
@@ -255,7 +263,10 @@ if [ "${build_classical}" == "1" ]; then
   cp out/linux/x86_64/templates/godot.linuxbsd.template_debug.x86_64 ${templatesdir}/linux_debug.x86_64
   cp out/linux/x86_32/templates/godot.linuxbsd.template_release.x86_32 ${templatesdir}/linux_release.x86_32
   cp out/linux/x86_32/templates/godot.linuxbsd.template_debug.x86_32 ${templatesdir}/linux_debug.x86_32
-  strip ${templatesdir}/linux*
+  cp out/linux/arm64/templates/godot.linuxbsd.template_release.arm64 ${templatesdir}/linux_release.arm64
+  cp out/linux/arm64/templates/godot.linuxbsd.template_debug.arm64 ${templatesdir}/linux_debug.arm64
+  cp out/linux/arm32/templates/godot.linuxbsd.template_release.arm32 ${templatesdir}/linux_release.arm32
+  cp out/linux/arm32/templates/godot.linuxbsd.template_debug.arm32 ${templatesdir}/linux_debug.arm32
 
   ## Windows (Classical) ##
 
@@ -390,7 +401,6 @@ if [ "${build_mono}" == "1" ]; then
   binbasename="${godot_basename}_mono_linux"
   mkdir -p ${binbasename}_x86_64
   cp out/linux/x86_64/tools-mono/godot.linuxbsd.editor.x86_64.mono ${binbasename}_x86_64/${binbasename}.x86_64
-  strip ${binbasename}_x86_64/${binbasename}.x86_64
   cp -rp out/linux/x86_64/tools-mono/GodotSharp ${binbasename}_x86_64/
   zip -r -q -9 "${reldir_mono}/${binbasename}_x86_64.zip" ${binbasename}_x86_64
   rm -rf ${binbasename}_x86_64
@@ -398,17 +408,33 @@ if [ "${build_mono}" == "1" ]; then
   binbasename="${godot_basename}_mono_linux"
   mkdir -p ${binbasename}_x86_32
   cp out/linux/x86_32/tools-mono/godot.linuxbsd.editor.x86_32.mono ${binbasename}_x86_32/${binbasename}.x86_32
-  strip ${binbasename}_x86_32/${binbasename}.x86_32
   cp -rp out/linux/x86_32/tools-mono/GodotSharp/ ${binbasename}_x86_32/
   zip -r -q -9 "${reldir_mono}/${binbasename}_x86_32.zip" ${binbasename}_x86_32
   rm -rf ${binbasename}_x86_32
 
+  binbasename="${godot_basename}_mono_linux"
+  mkdir -p ${binbasename}_arm64
+  cp out/linux/arm64/tools-mono/godot.linuxbsd.editor.arm64.mono ${binbasename}_arm64/${binbasename}.arm64
+  cp -rp out/linux/arm64/tools-mono/GodotSharp/ ${binbasename}_arm64/
+  zip -r -q -9 "${reldir_mono}/${binbasename}_arm64.zip" ${binbasename}_arm64
+  rm -rf ${binbasename}_arm64
+
+  binbasename="${godot_basename}_mono_linux"
+  mkdir -p ${binbasename}_arm32
+  cp out/linux/arm32/tools-mono/godot.linuxbsd.editor.arm32.mono ${binbasename}_arm32/${binbasename}.arm32
+  cp -rp out/linux/arm32/tools-mono/GodotSharp/ ${binbasename}_arm32/
+  zip -r -q -9 "${reldir_mono}/${binbasename}_arm32.zip" ${binbasename}_arm32
+  rm -rf ${binbasename}_arm32
+
   # Templates
   cp out/linux/x86_64/templates-mono/godot.linuxbsd.template_debug.x86_64.mono ${templatesdir_mono}/linux_debug.x86_64
   cp out/linux/x86_64/templates-mono/godot.linuxbsd.template_release.x86_64.mono ${templatesdir_mono}/linux_release.x86_64
   cp out/linux/x86_32/templates-mono/godot.linuxbsd.template_debug.x86_32.mono ${templatesdir_mono}/linux_debug.x86_32
   cp out/linux/x86_32/templates-mono/godot.linuxbsd.template_release.x86_32.mono ${templatesdir_mono}/linux_release.x86_32
-  strip ${templatesdir_mono}/linux*
+  cp out/linux/arm64/templates-mono/godot.linuxbsd.template_debug.arm64.mono ${templatesdir_mono}/linux_debug.arm64
+  cp out/linux/arm64/templates-mono/godot.linuxbsd.template_release.arm64.mono ${templatesdir_mono}/linux_release.arm64
+  cp out/linux/arm32/templates-mono/godot.linuxbsd.template_debug.arm32.mono ${templatesdir_mono}/linux_debug.arm32
+  cp out/linux/arm32/templates-mono/godot.linuxbsd.template_release.arm32.mono ${templatesdir_mono}/linux_release.arm32
 
   ## Windows (Mono) ##