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Merge pull request #6820 from hughowens/UpdateTutorialTextMonoToDotnet
Update references to "Mono" menu item to "Dotnet"
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tutorials/scripting/c_sharp/c_sharp_basics.rst

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@@ -67,7 +67,7 @@ external IDE or editor, such as `Visual Studio Code <https://code.visualstudio.
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or MonoDevelop. These provide autocompletion, debugging, and other
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useful features for C#. To select an external editor in Godot,
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click on **Editor → Editor Settings** and scroll down to
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**Mono**. Under **Mono**, click on **Editor**, and select your
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**Dotnet**. Under **Dotnet**, click on **Editor**, and select your
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external editor of choice. Godot currently supports the following
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external editors:
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@@ -88,7 +88,7 @@ After reading the "Prerequisites" section, you can download and install
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In Godot's **Editor → Editor Settings** menu:
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- Set **Mono** -> **Editor** -> **External Editor** to **JetBrains Rider**.
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- Set **Dotnet** -> **Editor** -> **External Editor** to **JetBrains Rider**.
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In Rider:
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@@ -103,7 +103,7 @@ After reading the "Prerequisites" section, you can download and install
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In Godot's **Editor → Editor Settings** menu:
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- Set **Mono** -> **Editor** -> **External Editor** to **Visual Studio Code**.
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- Set **Dotnet** -> **Editor** -> **External Editor** to **Visual Studio Code**.
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In Visual Studio Code:
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@@ -139,7 +139,7 @@ While installing Visual Studio, select these workloads:
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In Godot's **Editor → Editor Settings** menu:
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- Set **Mono** -> **Editor** -> **External Editor** to **Visual Studio**.
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- Set **Dotnet** -> **Editor** -> **External Editor** to **Visual Studio**.
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Next, you can download the Godot Visual Studio extension from github
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`here <https://github.com/godotengine/godot-csharp-visualstudio/releases>`__.

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