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Currently, if the runtime overflows the g0 stack on Windows, it leads
to an infinite recursion:
1. Something overflows the g0 stack bounds and calls morestack.
2. morestack determines it's on the g0 stack and hence cannot grow the
stack, so it calls badmorestackg0 (which prints "fatal: morestack on
g0") followed by abort.
3. abort performs an INT $3, which turns into a Windows
_EXCEPTION_BREAKPOINT exception.
4. This enters the Windows sigtramp, which ensures we're on the g0
stack and calls exceptionhandler.
5. exceptionhandler has a stack check prologue, so it determines that
it's out of stack and calls morestack.
6. goto 2
Fix this by making the exception handler avoid stack checks until it
has ruled out an abort and by blowing away the stack bounds in
lastcontinuehandler before we print the final fatal traceback (which
itself involves a lot of stack bounds checks).
Fixes#21382.
Change-Id: Ie66e91f708e18d131d97f22b43f9ac26f3aece5a
Reviewed-on: https://go-review.googlesource.com/120857
Run-TryBot: Austin Clements <[email protected]>
TryBot-Result: Gobot Gobot <[email protected]>
Reviewed-by: Ian Lance Taylor <[email protected]>
Reviewed-by: Alex Brainman <[email protected]>
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