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runtime: avoid re-scanning scavenged and untouched memory
Currently the scavenger will reset to the top of the heap every GC. This
means if it scavenges a bunch of memory which doesn't get used again,
it's going to keep re-scanning that memory on subsequent cycles. This
problem is especially bad when it comes to heap spikes: suppose an
application's heap spikes to 2x its steady-state size. The scavenger
will run over the top half of that heap even if the heap shrinks, for
the rest of the application's lifetime.
To fix this, we maintain two numbers: a "free" high watermark, which
represents the highest address freed to the page allocator in that
cycle, and a "scavenged" low watermark, which represents how low of an
address the scavenger got to when scavenging. If the "free" watermark
exceeds the "scavenged" watermark, then we pick the "free" watermark as
the new "top of the heap" for the scavenger when starting the next
scavenger cycle. Otherwise, we have the scavenger pick up where it left
off.
With this mechanism, we only ever re-scan scavenged memory if a random
page gets freed very high up in the heap address space while most of the
action is happening in the lower parts. This case should be exceedingly
unlikely because the page reclaimer walks over the heap from low address
to high addresses, and we use a first-fit address-ordered allocation
policy.
Updates #35788.
Change-Id: Id335603b526ce3a0eb79ef286d1a4e876abc9cab
Reviewed-on: https://go-review.googlesource.com/c/go/+/218997
Run-TryBot: Michael Knyszek <[email protected]>
TryBot-Result: Gobot Gobot <[email protected]>
Reviewed-by: Austin Clements <[email protected]>
Reviewed-by: David Chase <[email protected]>
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