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Changing the Head Position #12

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twday opened this issue Apr 18, 2016 · 1 comment
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Changing the Head Position #12

twday opened this issue Apr 18, 2016 · 1 comment

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@twday
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twday commented Apr 18, 2016

I am trying to create a VR application that uses Indoor Location based on your TreasureHunt Demo.

I have the VR and Indoor Location working separately within the one project and can access the position (X and Y) within the TreasureHuntRenderer.m file.

I am aware that in Normal OpenGL, the View Matrix would be the one to be changed. Would that be the case for the view matrix eyeFromHeadMatrix in this project?

Thanks,
Tom

@dav-cz
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dav-cz commented Aug 6, 2016

You need to modify the head_from_start_matrix matrix.

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