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This repository was archived by the owner on Sep 5, 2023. It is now read-only.
I am trying to create a VR application that uses Indoor Location based on your TreasureHunt Demo.
I have the VR and Indoor Location working separately within the one project and can access the position (X and Y) within the TreasureHuntRenderer.m file.
I am aware that in Normal OpenGL, the View Matrix would be the one to be changed. Would that be the case for the view matrix eyeFromHeadMatrix in this project?
Thanks,
Tom
The text was updated successfully, but these errors were encountered:
I am trying to create a VR application that uses Indoor Location based on your TreasureHunt Demo.
I have the VR and Indoor Location working separately within the one project and can access the position (X and Y) within the
TreasureHuntRenderer.m
file.I am aware that in Normal OpenGL, the View Matrix would be the one to be changed. Would that be the case for the view matrix
eyeFromHeadMatrix
in this project?Thanks,
Tom
The text was updated successfully, but these errors were encountered: