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The plan for the frontend changes is still open for DXC so no frontend change is needed just yet for HLSL: microsoft/DirectXShaderCompiler#6727
Since there still is no HLSL intrinsic yet for most of these It seems like these DXIL Ops exist primarily to convert DXBC (DirectX Bytecode) to DXIL.
What is defined is we need a way to lower llvmir to these DXIL opcodes:
The text was updated successfully, but these errors were encountered:
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The plan for the frontend changes is still open for DXC so no frontend change is needed just yet for HLSL:
microsoft/DirectXShaderCompiler#6727
Since there still is no HLSL intrinsic yet for most of these It seems like these DXIL Ops exist primarily to convert DXBC (DirectX Bytecode) to DXIL.
What is defined is we need a way to lower llvmir to these DXIL opcodes:
The text was updated successfully, but these errors were encountered: