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Implement the AllMemoryBarrier HLSL Function #99076

@farzonl

Description

@farzonl
  • Implement AllMemoryBarrier clang builtin,
    Link AllMemoryBarrier clang builtin with hlsl_intrinsics.h
    Add sema checks for AllMemoryBarrier to CheckHLSLBuiltinFunctionCall in SemaChecking.cpp
    Add codegen for AllMemoryBarrier to EmitHLSLBuiltinExpr in CGBuiltin.cpp
    Add codegen tests to clang/test/CodeGenHLSL/builtins/AllMemoryBarrier.hlsl
    Add sema tests to clang/test/SemaHLSL/BuiltIns/AllMemoryBarrier-errors.hlsl
    Create the int_dx_AllMemoryBarrier intrinsic in IntrinsicsDirectX.td
    Create the DXILOpMapping of int_dx_AllMemoryBarrier to 80 in DXIL.td
    Create the AllMemoryBarrier.ll and AllMemoryBarrier_errors.ll tests in llvm/test/CodeGen/DirectX/
    Create the int_spv_AllMemoryBarrier intrinsic in IntrinsicsSPIRV.td
    In SPIRVInstructionSelector.cpp create the AllMemoryBarrier lowering and map it to int_spv_AllMemoryBarrier in SPIRVInstructionSelector::selectIntrinsic.
    Create SPIR-V backend test case in llvm/test/CodeGen/SPIRV/hlsl-intrinsics/AllMemoryBarrier.ll

DirectX

DXIL Opcode DXIL OpName Shader Model Shader Stages
80 Barrier 6.0 ()

SPIR-V

OpMemoryBarrier:

Description:

Control the order that memory accesses are observed.

Ensures that memory accesses issued before this instruction are observed
before memory accesses issued after this instruction. This control is
ensured only for memory accesses issued by this
invocation and observed by another invocation executing
within Memory scope. If the Vulkan memory model
is declared, this ordering only applies to memory accesses that use the
NonPrivatePointer memory operand or
NonPrivateTexel image operand.

Semantics declares what kind of memory is being controlled and what
kind of control to apply.

To execute both a memory barrier and a control barrier, see
OpControlBarrier.

Word Count Opcode Results Operands

3

225

Scope <id>
Memory

Memory Semantics <id>
Semantics

Test Case(s)

Example 1

//dxc AllMemoryBarrier_test.hlsl -T lib_6_8 -enable-16bit-types -O0

export void fn() {
    return AllMemoryBarrier();
}

HLSL:

Blocks execution of all threads in a group until all memory accesses have been completed.

Syntax

void AllMemoryBarrier(void);

Parameters

This function has no parameters.

Return value

This function does not return a value.

Remarks

A memory barrier guarantees that outstanding memory operations have completed. Threads are synchronized at GroupSync barriers. This may stall a thread or threads if memory operations are in progress.

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 5 and higher shader models yes

 

This function is supported in the following types of shaders:

Vertex Hull Domain Geometry Pixel Compute
x

 

See also

Intrinsic Functions

Shader Model 5

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      Implement the `AllMemoryBarrier` HLSL Function · Issue #99076 · llvm/llvm-project