Implement the NonUniformResourceIndex
HLSL Function
#99206
Labels
backend:SPIR-V
bot:HLSL
HLSL
HLSL Language Support
metabug
Issue to collect references to a group of similar or related issues.
NonUniformResourceIndex
clang builtin,NonUniformResourceIndex
clang builtin withhlsl_intrinsics.h
NonUniformResourceIndex
toCheckHLSLBuiltinFunctionCall
inSemaChecking.cpp
NonUniformResourceIndex
toEmitHLSLBuiltinExpr
inCGBuiltin.cpp
clang/test/CodeGenHLSL/builtins/NonUniformResourceIndex.hlsl
clang/test/SemaHLSL/BuiltIns/NonUniformResourceIndex-errors.hlsl
int_spv_NonUniformResourceIndex
intrinsic inIntrinsicsSPIRV.td
NonUniformResourceIndex
lowering and map it toint_spv_NonUniformResourceIndex
inSPIRVInstructionSelector::selectIntrinsic
.llvm/test/CodeGen/SPIRV/hlsl-intrinsics/NonUniformResourceIndex.ll
DirectX
There were no DXIL opcodes found for
NonUniformResourceIndex
.SPIR-V
OpCopyObject:
Description:
Make a copy of Operand. There are no pointer dereferences involved.
Result Type must equal Operand type. Result Type can be any type
except OpTypeVoid.
4
83
<id>
Result Type
Result <id>
<id>
Operand
Test Case(s)
Example 1
HLSL:
Syntax
any<> NonUniformResourceIndex(any<> index);
Type Description
Minimum Shader Model
This function is supported in the following shader models.
Shader Stages
See also
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