Implement the WorldToObject
HLSL Function
#99218
Labels
backend:DirectX
bot:HLSL
HLSL
HLSL Language Support
metabug
Issue to collect references to a group of similar or related issues.
WorldToObject
clang builtin,WorldToObject
clang builtin withhlsl_intrinsics.h
WorldToObject
toCheckHLSLBuiltinFunctionCall
inSemaChecking.cpp
WorldToObject
toEmitHLSLBuiltinExpr
inCGBuiltin.cpp
clang/test/CodeGenHLSL/builtins/WorldToObject.hlsl
clang/test/SemaHLSL/BuiltIns/WorldToObject-errors.hlsl
int_dx_WorldToObject
intrinsic inIntrinsicsDirectX.td
DXILOpMapping
ofint_dx_WorldToObject
to152
inDXIL.td
WorldToObject.ll
andWorldToObject_errors.ll
tests inllvm/test/CodeGen/DirectX/
DirectX
SPIR-V
There is no support for
WorldToObject
when targeting SPIR-V.Test Case(s)
Example 1
HLSL:
Syntax
float<3@4> WorldToObject();
Type Description
Minimum Shader Model
This function is supported in the following shader models.
Shader Stages
See also
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