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Implement the WorldToObject HLSL Function #99218

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Open
9 tasks
Tracked by #99235
farzonl opened this issue Jul 16, 2024 · 0 comments
Open
9 tasks
Tracked by #99235

Implement the WorldToObject HLSL Function #99218

farzonl opened this issue Jul 16, 2024 · 0 comments
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backend:DirectX bot:HLSL HLSL HLSL Language Support metabug Issue to collect references to a group of similar or related issues.

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@farzonl
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farzonl commented Jul 16, 2024

  • Implement WorldToObject clang builtin,
  • Link WorldToObject clang builtin with hlsl_intrinsics.h
  • Add sema checks for WorldToObject to CheckHLSLBuiltinFunctionCall in SemaChecking.cpp
  • Add codegen for WorldToObject to EmitHLSLBuiltinExpr in CGBuiltin.cpp
  • Add codegen tests to clang/test/CodeGenHLSL/builtins/WorldToObject.hlsl
  • Add sema tests to clang/test/SemaHLSL/BuiltIns/WorldToObject-errors.hlsl
  • Create the int_dx_WorldToObject intrinsic in IntrinsicsDirectX.td
  • Create the DXILOpMapping of int_dx_WorldToObject to 152 in DXIL.td
  • Create the WorldToObject.ll and WorldToObject_errors.ll tests in llvm/test/CodeGen/DirectX/

DirectX

DXIL Opcode DXIL OpName Shader Model Shader Stages
152 WorldToObject 6.3 ('library', 'intersection', 'anyhit', 'closesthit')

SPIR-V

There is no support for WorldToObject when targeting SPIR-V.

Test Case(s)

Example 1

//dxc WorldToObject_test.hlsl -T lib_6_8 -enable-16bit-types -O0

export float3x4 fn() {
    return WorldToObject();
}

HLSL:

Syntax

float<3@4> WorldToObject();

Type Description

Name Template Type Component Type Size
ret scalar float 1

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 6.3 and higher shader models yes

Shader Stages

See also

@farzonl farzonl added backend:DirectX bot:HLSL HLSL HLSL Language Support metabug Issue to collect references to a group of similar or related issues. labels Jul 16, 2024
@damyanp damyanp moved this to Ready in HLSL Support Oct 30, 2024
@damyanp damyanp moved this from Ready to Planning in HLSL Support Oct 30, 2024
@damyanp damyanp moved this from Planning to Designing in HLSL Support Nov 26, 2024
@damyanp damyanp removed the status in HLSL Support Apr 25, 2025
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