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sp/src/utils/vrad/vrad.cpp

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@@ -2865,7 +2865,7 @@ void PrintUsage( int argc, char **argv )
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"\n"
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#ifdef MAPBASE
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" -SunSamplesAreaLight # : Set max number of samples from the light_enviroment, (default: 512).\n"
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" -AmbientCubesPerLeaf # : Lets you scale how many ambient lights your leaf has (default 16).\n"
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" -AmbientCubesPerLeaf # : Lets you scale how many ambient cubes your leaf has, (default: 16).\n"
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#endif // MAPBASE
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" -LargeDispSampleRadius: This can be used if there are splotches of bounced light\n"
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" on terrain. The compile will take longer, but it will gather\n"

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