From 3353190ff0a69076b0ff5c18d0a74df40021903d Mon Sep 17 00:00:00 2001 From: Andrew Date: Wed, 18 Oct 2023 07:18:31 -0700 Subject: [PATCH] Update lights_fragment_begin.glsl.js Fix of 0(1578) : 'warning C7050: "geometryClearcoatNormal" might be used before being initialized' #26994 issue. --- src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js b/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js index 4839e63704cc27..2204379a4f256c 100644 --- a/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +++ b/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js @@ -17,7 +17,7 @@ vec3 geometryPosition = - vViewPosition; vec3 geometryNormal = normal; vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); -vec3 geometryClearcoatNormal; +vec3 geometryClearcoatNormal = vec3( 0.0 ); #ifdef USE_CLEARCOAT