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index.html.bak
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<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
background-color:#000;
overflow: hidden;
}
aside{
display: block;
height: 100%;
width: 300px;
background-color: rgb(221, 221, 221);
z-index: 1;
position: absolute;
right: 0;
}
</style>
</head>
<body>
<div id="container"></div>
<script src="./js/Three.js"></script>
<script src="./js/Detector.js"></script>
<script src="./js/Stats.js"></script>
<!--<script src="./js/raf.js"></script>-->
<script src="./js/OrbitControls.js"></script>
<script src="./js/THREEx.KeyboardState.js"></script>
<script src="./js/THREEx.FullScreen.js"></script>
<script src="./js/THREEx.WindowResize.js"></script>
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<script src="./js/ParticleEngine.js"></script>
<script src="./js/ColladaLoader.js"></script>
<script src="/socket.io/socket.io.js"></script>
<!--<script src="js/ParticleEngineExamples.js"></script>-->
<script defer="defer">
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, scene, renderer, objects;
var particleLight, pointLight;
var dae, skin;
var loader = new THREE.ColladaLoader();
loader.options.convertUpAxis = true;
loader.load( './files/new.dae', function ( collada ) {
dae = collada.scene;
skin = collada.skins[ 0 ];
dae.scale.x = dae.scale.y = dae.scale.z = 0.125;
dae.updateMatrix();
init();
animate();
} );
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 2, 2, 3 );
scene = new THREE.Scene();
// Grid
var size = 14, step = 1;
var geometry = new THREE.Geometry();
var material = new THREE.LineBasicMaterial( { color: 0x303030 } );
for ( var i = - size; i <= size; i += step ) {
geometry.vertices.push( new THREE.Vector3( - size, - 0.04, i ) );
geometry.vertices.push( new THREE.Vector3( size, - 0.04, i ) );
geometry.vertices.push( new THREE.Vector3( i, - 0.04, - size ) );
geometry.vertices.push( new THREE.Vector3( i, - 0.04, size ) );
}
var line = new THREE.Line( geometry, material, THREE.LinePieces );
scene.add( line );
// Add the COLLADA
scene.add( dae );
particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
scene.add( particleLight );
// Lights
scene.add( new THREE.AmbientLight( 0xcccccc ) );
var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee );
directionalLight.position.x = Math.random() - 0.5;
directionalLight.position.y = Math.random() - 0.5;
directionalLight.position.z = Math.random() - 0.5;
directionalLight.position.normalize();
scene.add( directionalLight );
pointLight = new THREE.PointLight( 0xffffff, 4 );
pointLight.position = particleLight.position;
scene.add( pointLight );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
var t = 0;
var clock = new THREE.Clock();
function animate() {
var delta = clock.getDelta();
requestAnimationFrame( animate );
if ( t > 1 ) t = 0;
if ( skin ) {
// guess this can be done smarter...
// (Indeed, there are way more frames than needed and interpolation is not used at all
// could be something like - one morph per each skinning pose keyframe, or even less,
// animation could be resampled, morphing interpolation handles sparse keyframes quite well.
// Simple animation cycles like this look ok with 10-15 frames instead of 100 ;)
for ( var i = 0; i < skin.morphTargetInfluences.length; i++ ) {
skin.morphTargetInfluences[ i ] = 0;
}
skin.morphTargetInfluences[ Math.floor( t * 30 ) ] = 1;
t += delta;
}
render();
stats.update();
}
function render() {
var timer = Date.now() * 0.0005;
camera.position.x = Math.cos( timer ) * 10;
camera.position.y = 2;
camera.position.z = Math.sin( timer ) * 10;
camera.lookAt( scene.position );
particleLight.position.x = Math.sin( timer * 4 ) * 3009;
particleLight.position.y = Math.cos( timer * 5 ) * 4000;
particleLight.position.z = Math.cos( timer * 4 ) * 3009;
renderer.render( scene, camera );
}
</script>
<script>
var socket = io.connect('http://hulea.org:8095');
// on connection to server, ask for user's name with an anonymous callback
socket.on('connect', function(){
// call the server-side function 'adduser' and send one parameter (value of prompt)
socket.emit('adduser', prompt("What's your name?"));
});
// listener, whenever the server emits 'updatechat', this updates the chat body
socket.on('updatechat', function (username, data) {
$('#conversation').append('<b>'+username + ':</b> ' + data + '<br>');
});
// listener, whenever the server emits 'updaterooms', this updates the room the client is in
socket.on('updaterooms', function(rooms, current_room) {
$('#rooms').empty();
$.each(rooms, function(key, value) {
if(value == current_room){
$('#rooms').append('<div>' + value + '</div>');
}
else {
$('#rooms').append('<div><a href="#" onclick="switchRoom(\''+value+'\')">' + value + '</a></div>');
}
});
});
function switchRoom(room){
socket.emit('switchRoom', room);
}
// on load of page
$(function(){
// when the client clicks SEND
$('#datasend').click( function() {
var message = $('#data').val();
$('#data').val('');
// tell server to execute 'sendchat' and send along one parameter
socket.emit('sendchat', message);
});
// when the client hits ENTER on their keyboard
$('#data').keypress(function(e) {
if(e.which == 13) {
$(this).blur();
$('#datasend').focus().click();
}
});
});
</script>
<aside>
<div style="float:left;width:100px;border-right:1px solid black;height:300px;padding:10px;overflow:scroll-y;">
<b>ROOMS</b>
<div id="rooms"></div>
</div>
<div style="float:left;width:300px;height:250px;overflow:scroll-y;padding:10px;">
<div id="conversation"></div>
<input id="data" style="width:200px;" />
<input type="button" id="datasend" value="send" />
</div>
</aside>
</body>
</html>