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Added JSBSim for Unreal Engine 5, and UE Reference Application (JSBSim-Team#617)
This project automatically build JSBSim for UE, and stages the needed Libs. Includes and Resources to the appropriate location.
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.gitignore

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.idea/*
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# CMake
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cmake-build-*/
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#################
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## Unreal Engine
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#################
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UnrealEngine/Plugins/JSBSimFlightDynamicsModel/Binaries
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UnrealEngine/Plugins/JSBSimFlightDynamicsModel/Intermediate
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UnrealEngine/Plugins/JSBSimFlightDynamicsModel/Resources/JSBSim
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UnrealEngine/Plugins/JSBSimFlightDynamicsModel/Source/ThirdParty/JSBSim
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UnrealEngine/Binaries
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UnrealEngine/DerivedDataCache
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UnrealEngine/Intermediate
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UnrealEngine/Saved

JSBSimForUnreal.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.1.32228.430
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "JSBSimForUnreal", "JSBSimForUnreal.vcxproj", "{AF971B4F-3D53-4655-8A03-97E8054DC58B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{AF971B4F-3D53-4655-8A03-97E8054DC58B}.Debug|x64.ActiveCfg = Debug|x64
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{AF971B4F-3D53-4655-8A03-97E8054DC58B}.Debug|x64.Build.0 = Debug|x64
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{AF971B4F-3D53-4655-8A03-97E8054DC58B}.Release|x64.ActiveCfg = Release|x64
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{AF971B4F-3D53-4655-8A03-97E8054DC58B}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {B9CB2BC9-D82E-4DF1-A5CC-A594D6A5B9E2}
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EndGlobalSection
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EndGlobal

JSBSimForUnreal.vcxproj

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