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src: move AsyncListener from process to tracing
The AsyncListener API has been moved into the "tracing" module in order to keep the process object free from unnecessary clutter. Signed-off-by: Timothy J Fontaine <[email protected]>
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doc/api/process.markdown

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@@ -684,219 +684,4 @@ a diff reading, useful for benchmarks and measuring intervals:
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// benchmark took 1000000527 nanoseconds
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}, 1000);
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## Async Listeners
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<!-- type=misc -->
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Stability: 1 - Experimental
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The `AsyncListener` API is the JavaScript interface for the `AsyncWrap`
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class which allows developers to be notified about key events in the
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lifetime of an asynchronous event. Node performs a lot of asynchronous
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events internally, and significant use of this API may have a
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**significant performance impact** on your application.
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## process.createAsyncListener(callbacksObj[, userData])
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* `callbacksObj` {Object} Contains optional callbacks that will fire at
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specific times in the life cycle of the asynchronous event.
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* `userData` {Value} a value that will be passed to all callbacks.
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Returns a constructed `AsyncListener` object.
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To begin capturing asynchronous events pass either the `callbacksObj` or
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and existing `AsyncListener` instance to [`process.addAsyncListener()`][].
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The same `AsyncListener` instance can only be added once to the active
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queue, and subsequent attempts to add the instance will be ignored.
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To stop capturing pass the `AsyncListener` instance to
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[`process.removeAsyncListener()`][]. This does _not_ mean the
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`AsyncListener` previously added will stop triggering callbacks. Once
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attached to an asynchronous event it will persist with the lifetime of the
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asynchronous call stack.
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Explanation of function parameters:
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`callbacksObj`: An `Object` which may contain three optional fields:
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* `create(userData)`: A `Function` called when an asynchronous
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event is instantiated. If a `Value` is returned then it will be attached
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to the event and overwrite any value that had been passed to
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`process.createAsyncListener()`'s `userData` argument. If an initial
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`userData` was passed when created, then `create()` will
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receive that as a function argument.
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* `before(context, userData)`: A `Function` that is called immediately
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before the asynchronous callback is about to run. It will be passed both
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the `context` (i.e. `this`) of the calling function and the `userData`
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either returned from `create()` or passed during construction (if
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either occurred).
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* `after(context, userData)`: A `Function` called immediately after
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the asynchronous event's callback has run. Note this will not be called
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if the callback throws and the error is not handled.
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* `error(userData, error)`: A `Function` called if the event's
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callback threw. If this registered callback returns `true` then Node will
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assume the error has been properly handled and resume execution normally.
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When multiple `error()` callbacks have been registered only **one** of
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those callbacks needs to return `true` for `AsyncListener` to accept that
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the error has been handled, but all `error()` callbacks will always be run.
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`userData`: A `Value` (i.e. anything) that will be, by default,
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attached to all new event instances. This will be overwritten if a `Value`
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is returned by `create()`.
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Here is an example of overwriting the `userData`:
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process.createAsyncListener({
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create: function listener(value) {
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// value === true
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return false;
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}, {
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before: function before(context, value) {
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// value === false
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}
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}, true);
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**Note:** The [EventEmitter][], while used to emit status of an asynchronous
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event, is not itself asynchronous. So `create()` will not fire when
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an event is added, and `before`/`after` will not fire when emitted
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callbacks are called.
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## process.addAsyncListener(callbacksObj[, userData])
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## process.addAsyncListener(asyncListener)
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Returns a constructed `AsyncListener` object and immediately adds it to
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the listening queue to begin capturing asynchronous events.
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Function parameters can either be the same as
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[`process.createAsyncListener()`][], or a constructed `AsyncListener`
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object.
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Example usage for capturing errors:
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var fs = require('fs');
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var cntr = 0;
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var key = process.addAsyncListener({
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create: function onCreate() {
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return { uid: cntr++ };
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},
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before: function onBefore(context, storage) {
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// Write directly to stdout or we'll enter a recursive loop
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fs.writeSync(1, 'uid: ' + storage.uid + ' is about to run\n');
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},
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after: function onAfter(context, storage) {
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fs.writeSync(1, 'uid: ' + storage.uid + ' ran\n');
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},
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error: function onError(storage, err) {
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// Handle known errors
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if (err.message === 'everything is fine') {
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fs.writeSync(1, 'handled error just threw:\n');
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fs.writeSync(1, err.stack + '\n');
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return true;
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}
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}
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});
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process.nextTick(function() {
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throw new Error('everything is fine');
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});
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// Output:
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// uid: 0 is about to run
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// handled error just threw:
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// Error: really, it's ok
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// at /tmp/test2.js:27:9
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// at process._tickCallback (node.js:583:11)
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// at Function.Module.runMain (module.js:492:11)
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// at startup (node.js:123:16)
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// at node.js:1012:3
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## process.removeAsyncListener(asyncListener)
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Removes the `AsyncListener` from the listening queue.
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Removing the `AsyncListener` from the active queue does _not_ mean the
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`asyncListener` callbacks will cease to fire on the events they've been
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registered. Subsequently, any asynchronous events fired during the
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execution of a callback will also have the same `asyncListener` callbacks
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attached for future execution. For example:
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var fs = require('fs');
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var key = process.createAsyncListener({
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create: function asyncListener() {
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// Write directly to stdout or we'll enter a recursive loop
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fs.writeSync(1, 'You summoned me?\n');
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}
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});
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// We want to begin capturing async events some time in the future.
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setTimeout(function() {
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process.addAsyncListener(key);
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// Perform a few additional async events.
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setTimeout(function() {
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setImmediate(function() {
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process.nextTick(function() { });
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});
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});
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// Removing the listener doesn't mean to stop capturing events that
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// have already been added.
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process.removeAsyncListener(key);
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}, 100);
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// Output:
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// You summoned me?
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// You summoned me?
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// You summoned me?
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// You summoned me?
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The fact that we logged 4 asynchronous events is an implementation detail
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of Node's [Timers][].
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To stop capturing from a specific asynchronous event stack
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`process.removeAsyncListener()` must be called from within the call
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stack itself. For example:
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var fs = require('fs');
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var key = process.createAsyncListener({
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create: function asyncListener() {
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// Write directly to stdout or we'll enter a recursive loop
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fs.writeSync(1, 'You summoned me?\n');
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}
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});
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// We want to begin capturing async events some time in the future.
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setTimeout(function() {
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process.addAsyncListener(key);
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// Perform a few additional async events.
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setImmediate(function() {
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// Stop capturing from this call stack.
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process.removeAsyncListener(key);
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process.nextTick(function() { });
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});
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}, 100);
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// Output:
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// You summoned me?
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The user must be explicit and always pass the `AsyncListener` they wish
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to remove. It is not possible to simply remove all listeners at once.
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[EventEmitter]: events.html#events_class_events_eventemitter
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[Timers]: timers.html
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[`process.createAsyncListener()`]: #process_process_createasynclistener_asynclistener_callbacksobj_storagevalue
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[`process.addAsyncListener()`]: #process_process_addasynclistener_asynclistener
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[`process.removeAsyncListener()`]: #process_process_removeasynclistener_asynclistener

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