@@ -389,6 +389,9 @@ <h3>Example 3, 4: Sample playback</h3>
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< span style ="color: #666666; "> * different octaves. The sequencer triggers an event every 200-1000 </ span >
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< span style ="color: #666666; "> * milliseconds randomly. Each time a sound is played a colored </ span >
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< span style ="color: #666666; "> * rect with a random color is displayed.</ span >
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+ < span style ="color: #666666; "> * </ span >
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+ < span style ="color: #666666; "> Load this example with included MP3s from: </ span >
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+ < span style ="color: #666666; "> Examples > Libraries > Sound > Soundfile > Sampler </ span >
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< span style ="color: #666666; "> */</ span >
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< span style ="color: #33997E; "> import</ span > processing.sound.*;
@@ -484,6 +487,9 @@ <h3>Example 3, 4: Sample playback</h3>
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< span style ="color: #666666; "> * Five soundfiles are mapped to the numbers on the keyboard. </ span >
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< span style ="color: #666666; "> * Numbers 1-5 are played back an octave lower and numbers</ span >
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< span style ="color: #666666; "> * 6-0 an octave higher.</ span >
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+ < span style ="color: #666666; "> * </ span >
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+ < span style ="color: #666666; "> Load this example with included MP3s from: </ span >
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+ < span style ="color: #666666; "> Examples > Libraries > Sound > Soundfile > Keyboard </ span >
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< span style ="color: #666666; "> */</ span >
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< span style ="color: #33997E; "> import</ span > processing.sound.*;
@@ -580,6 +586,9 @@ <h3>Example 5, 6: Audio analysis</h3>
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< span style ="color: #666666; "> * of sound. Change the variable bands to get more or less </ span >
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< span style ="color: #666666; "> * spectral bands to work with. The smooth_factor variable determines </ span >
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< span style ="color: #666666; "> * how much the signal will be smoothed on a scale form 0-1.</ span >
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+ < span style ="color: #666666; "> * </ span >
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+ < span style ="color: #666666; "> Load this example with included MP3s from: </ span >
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+ < span style ="color: #666666; "> Examples > Libraries > Sound > Analysis > FFTSpectrum </ span >
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< span style ="color: #666666; "> */</ span >
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< span style ="color: #33997E; "> import</ span > processing.sound.*;
@@ -653,6 +662,9 @@ <h3>Example 5, 6: Audio analysis</h3>
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< span style ="color: #666666; "> * stream of sound. In this case a sample is analyzed. The smoothFactor</ span >
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< span style ="color: #666666; "> * variable determines how much the signal will be smoothed on a scale</ span >
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< span style ="color: #666666; "> * from 0 - 1.</ span >
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+ < span style ="color: #666666; "> * </ span >
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+ < span style ="color: #666666; "> Load this example with included MP3s from: </ span >
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+ < span style ="color: #666666; "> Examples > Libraries > Sound > Analysis > PeakAmplitude </ span >
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< span style ="color: #666666; "> */</ span >
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< span style ="color: #33997E; "> import</ span > processing.sound.*;
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