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cheet sheet, docs
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docs/basic-commands.md

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## basic commands
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### Scenes
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#### Load a scene file
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load <sceneName>
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#### Write out a scene file
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save <sceneName>
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### Geometry Objects
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#### add a cube an assign it a name
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add cube
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name Geo0
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#### Basic Objects in Vim3D
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add grid [<divisionsX> <divisionsZ> <step> <dx> <dz>]
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add sphere
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add cube
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add circle
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### Geometry Files
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#### Open an obj file
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file <objName>
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There are shortcut commands for this:
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o <objName>
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#### Write out an obj file
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First select the object of interest, then type
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write <objName>
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#### Write out a hierarchical group (recursive) as a single .obj
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First select the object of interest, then type
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geo write <somelobj>
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### Channels
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#### Load in a channel for animation
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load channel <Channelfile>
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#### Write out an channel file
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First select the channel object of interest, then type
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write <chanName>
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### insert mode
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[http://www.vim3d.com/pages/13/insert_mode/](http://www.vim3d.com/pages/13/insert_mode/)
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### curves
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[http://www.vim3d.com/pages/25/curves/](http://www.vim3d.com/pages/25/curves/)
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While in insert mode, hit the l key to cycle through different curve interpolation previews. When finished drawing, to interpolate specify one of the following commands: Interpolations
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bezier <lod>
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bezier2 <lod>
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bspline <lod>
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### textures
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[http://www.vim3d.com/pages/14/texturing/](http://www.vim3d.com/pages/14/texturing/)
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Multiply texture coordinates
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poly st <s> <t>
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Generate texture coordinates
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poly texture <s> <t>
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Texture an Object
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texture <filename>
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