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[ET-VK][ez] Replace std::stringstream with std::string for Shader names
## Context
Some research into efficient string concatenation suggests that streams in C++ are not quite efficient. The best way to concatenate strings seems to be creating a `std::string` and reserving sufficient capacity for the `std::string`. This diff deprecates the usage of `std::stringstream` when constructing kernel names in favor of using `std::string` directly.
Differential Revision: [D55951475](https://our.internmc.facebook.com/intern/diff/D55951475/)
ghstack-source-id: 221941094
Pull Request resolved: #2964
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