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[CUDACachingAlloc/GPUInference] Implement garbage collection without GPU sync (#74261)
Summary:
Pull Request resolved: #74261
### Goal
Implement a cheap way to reclaim GPU memory (garbage collection) without incurring GPU sync.
### Why do we need this?
Currently, there are only two ways to reclaim GPU memory block already assigned to a particular stream.
- `release_available_cached_blocks(params)`: Free blocks exceeding the `CachingAllocatorConfig::max_split_size()` until we can satisfy the request.
Issue: If the `max_split_size` is unset (default), this function is a no-op. Even if this is set, the reclamation is quite conservative (e.g., never frees blocks under max_split_size).
- `release_cached_blocks()`: Waits for all the in-flight events and then reclaim blocks.
Issue: 'waiting for all event' is very expensive as it will likely stall all the GPU operations. Many GPU applications without a proper handling of potential GPU throttling would suffer/crash.
### Proposed idea
- If the garbage collection threshold is set, try to reclaim some memory blocks *without* synchronization. It should be safe to do so, as `release_available_cached_blocks` essentially does the same thing (but less aggressively).
- GC is triggered only when we fail to serve a `malloc` request from the block pool. No need to free blocks when the block pool is functioning just fine.
- Prioritize reclaiming blocks that weren't reused for long time. Reclamation stops once the used memory capacity < threshold.
- This code path is totally optional; by default it won't be invoked.
Test Plan:
- Unit tests
- Manually checked that the GPU memory usage stays as indicated by the garbage collector. If not the caching allocator at least tries to keep freeing the blocks.
Reviewed By: jianyuh
Differential Revision: D34482514
fbshipit-source-id: d5eae62ac60b94b0bca851f9d233a092d086e3c2
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