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110 lines (92 loc) · 2.96 KB
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/*
* Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __MULTITHREAD_EVENT_H_
#define __MULTITHREAD_EVENT_H_
#include "Mutex.h"
#include "timespec.h"
/**
* Event object for signalling other threads.
* @ingroup threads
*/
class Event
{
public:
/**
* Event constructor. By default, it will automatically be reset when it's raised.
* @param auto_reset Once this event has been raised, should it automatically be reset?
*/
inline Event( bool auto_reset=true );
/**
* Destructor
*/
inline ~Event();
/**
* Raise the event. Any threads waiting on this event will be woken up.
*/
inline void Wake();
/**
* Reset the event status to un-raised.
*/
inline void Reset();
/**
* Query the status of this event.
* @return True if the event is raised, false if not.
*/
inline bool Query();
/**
* Wait until this event is raised. It is likely this will block this thread (and will never timeout).
* @see Wake
*/
inline bool Wait();
/**
* Wait for a specified amount of time until this event is raised or timeout occurs.
* @see Wake
*/
inline bool Wait( const timespec& timeout );
/**
* Wait for a specified number of milliseconds until this event is raised or timeout occurs.
* @see Wake
*/
inline bool Wait( uint64_t timeout );
/**
* Wait for a specified number of nanoseconds until this event is raised or timeout occurs.
* @see Wake
*/
inline bool WaitNs( uint64_t timeout );
/**
* Wait for a specified number of microseconds until this event is raised or timeout occurs.
* @see Wake
*/
inline bool WaitUs( uint64_t timeout );
/**
* Get the Event object
*/
inline pthread_cond_t* GetID();
protected:
pthread_cond_t mID;
Mutex mQueryMutex;
bool mQuery;
bool mAutoReset;
};
// inline implementations
#include "Event.inl"
#endif