@@ -613,11 +613,44 @@ for users of Bevy and WGPU.
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_ Discussion: [ /r/bevy] ( https://reddit.com/r/bevy/comments/11hrnmz/bevy_rustgpu_joins_the_fray ) _
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[ Bevy Rust-GPU ] : https://github.com/bevy-rust-gpu
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- [ bevy ] : https://github.com/bevyengine/bevy
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[ rust-gpu ] : https://github.com/EmbarkStudios/rust-gpu
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[ @Shfty ] : https://github.com/Shfty
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[ @eddyb ] : https://github.com/eddyb
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+ ### [ rust-gpu-sdf]
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+
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+ ![ 3d-distance-field] ( rust-gpu-sdf.gif )
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+ _ An implicit surface defined compositionally, raymarched, and shaded entirely
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+ in Rust_
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+
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+ Announcing [ rust-gpu-sdf] , by [ @Shfty ] ; a ` no-std ` signed distance field library
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+ designed for use on both CPU and GPU.
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+
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+ [ Signed distance fields] [ sdf-wiki ] are a powerful computational tool
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+ that allow a surface to be represented by a function from position to distance.
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+ This has [ intuitive applications] [ raymarchingdf ] in various domains such as rendering,
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+ collision, meshing, and volume modeling, providing the means to represent analytically
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+ smooth geometry, dynamic morphing (as pictured), and various other effects
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+ that would traditionally require specialized tools to model.
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+
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+ [ rust-gpu-sdf] aims to enumerate this domain to the fullest extent allowed
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+ by Rust's type system, lifting its traditionally monolithic implementation style
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+ into a set of intuitive composable operators, and leveraging a natural synergy
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+ with functional programming to provide powerful compositional tools.
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+
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+ Contrary to its working title, [ rust-gpu-sdf] is actually [ rust-gpu] -agnostic,
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+ so can be used anywhere Rust can;
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+ it's presently named as such due to being built as the primary consumer of [ bevy-rust-gpu] ,
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+ with a view to providing a performant and compositional way to compile SDFs
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+ into SPIR-V for rendering on the GPU.
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+ It's presently in a heavy-development prerelease state, so watch this space!
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+ [ rust-gpu-sdf ] : https://github.com/bevy-rust-gpu/rust-gpu-sdf
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+ [ bevy-rust-gpu ] : https://github.com/bevy-rust-gpu
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+ [ sdf-wiki ] : https://en.wikipedia.org/wiki/Signed_distance_function
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+ [ raymarchingdf ] : https://iquilezles.org/articles/raymarchingdf
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+
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## Popular Workgroup Issues in Github
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<!-- Up to 10 links to interesting issues -->
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