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content/posts/newsletter-018/index.md

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@@ -89,17 +89,21 @@ Listen and subscribe from the following platforms:
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![teki preview](teki.gif)
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[Teki][teki] is a free and open-source fangame of the [Tōhō](https://en.wikipedia.org/wiki/Touhou_Project)
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series using [SDL2](https://github.com/Rust-SDL2/rust-sdl2) and [Legion](https://crates.io/crates/legion)
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for ECS. Thanks to WebAssembly - via [wasm-pack](https://rustwasm.github.io/wasm-pack/)
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-, teki can be played [online](https://o2sh.github.io/teki/).
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[Teki][teki] is a free and open-source fangame of the [Tōhō] series
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using [SDL2] and [Legion] for ECS. Thanks to WebAssembly - via [wasm-pack]
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\-, teki can be played [online][teki-online].
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It is aimed to be a shoot ’em up game with "lots of bullets"
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a.k.a danmaku 弾幕 - literally "barrage" or "bullet curtain" in japanese.
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The project is still at a “very” early stage of development (Dec. 2020).
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[teki]: https://github.com/o2sh/teki
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[teki-online]: https://o2sh.github.io/teki
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[Tōhō]: https://en.wikipedia.org/wiki/Touhou_Project
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[SDL2]: https://github.com/Rust-SDL2/rust-sdl2
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[Legion]: https://crates.io/crates/legion
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[wasm-pack]: https://rustwasm.github.io/wasm-pack
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### [Antorum]
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[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
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versions 0.5.7 and 0.5.8 were released, with various changes:
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- Basic multisampled anti-aliasing support (with further improvements to come)
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- Functions for generating primitive shape meshes
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- A more flexible `Rectangle` type
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- Lots of bug fixes and docs improvements
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- Basic multisampled anti-aliasing support (with further improvements to come).
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- Functions for generating primitive shape meshes.
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- A more flexible `Rectangle` type.
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- Lots of bug fixes and docs improvements.
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For full details, see the [changelog][tetra-changelog].
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Version 0.3 was released this month and brought some highly-requested features:
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- A new hashmap implementation using perfect hashing to decrease memory usage
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and fix portability issues
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and fix portability issues.
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- The `Unarchive` trait to enable more traditional data deserialization for
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archived types
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- Improved validation performance
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- Better error messages and API ergonomics
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archived types.
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- Improved validation performance.
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- Better error messages and API ergonomics.
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- A [book][rkyv-book] with more narrative documentation on architecture and
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internals
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internals.
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- More tests and realistic benchmarks against other popular serialization
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frameworks
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frameworks.
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The next update will be [v0.4][rkyv-v0.4] and is on the way soon with a release
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date around mid-February.

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